Glacial Cascade - Calling the Hivemind to think-tank it's usage

What about an iron will + concentrated effect combo on it (with a str based caster of course)?
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How are other people testing these multiple hits? If you're watching enemy hp bars, are you certain that isn't subject to synchronization issues or other problems?

Short range or long range, large aoe or small, I can't generate more than 1 charge from an enemy without using a Knockback gem.
I respec'ed a standard character with loads of inc AoE and equiped a divinarius. Odd results: mid ranged enemies often only get hit twice with loads of increased AoE. (Seems like about one third of the casts with 93% inc aoe) Thus it is better to go without lots of it.

The result are from watching the enemies life bar. Very doubtful that desynch played any part in skewing the observations.
For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it
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SkyCore wrote:
I respec'ed a standard character with loads of inc AoE and equiped a divinarius. Odd results: mid ranged enemies often only get hit twice with loads of increased AoE. (Seems like about one third of the casts with 93% inc aoe) Thus it is better to go without lots of it.

The result are from watching the enemies life bar. Very doubtful that desynch played any part in skewing the observations.


Damage is server-side; the client may or may not know exactly how much damage you dealt. It could be updating life bars. (Or not - I'm no expert on that side of things.)

I've also observed monsters hp bars moving twice - to ~10% hp and then dead from the same cast. Yet this cast also only generated one power charge per monster.



How would you explain the lack of extra power charges being generated?
Last edited by KG31459#1353 on Apr 7, 2014, 11:58:35 AM
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KG31459 wrote:
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SkyCore wrote:
I respec'ed a standard character with loads of inc AoE and equiped a divinarius. Odd results: mid ranged enemies often only get hit twice with loads of increased AoE. (Seems like about one third of the casts with 93% inc aoe) Thus it is better to go without lots of it.

The result are from watching the enemies life bar. Very doubtful that desynch played any part in skewing the observations.


Damage is server-side; the client may or may not know exactly how much damage you dealt. It could be updating life bars. (Or not - I'm no expert on that side of things.)

I've also observed monsters hp bars moving twice - to ~10% hp and then dead from the same cast. Yet this cast also only generated one power charge per monster.



How would you explain the lack of extra power charges being generated?


So you think its likely that this skill, unlike all others, is somehow not updating life totals correctly? Very remote possibility. I think its safe to assume the 3 consecutive reductions in my target's life is due to 3 separate hits.

I think you are operating on a false idea of how extra power charges are generated. Test out barrage with your extra power generations, youll see it only works once per skill use... regardless of the number of times your enemy is damaged.

For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it
"
SkyCore wrote:
So you think its likely that this skill, unlike all others, is somehow not updating life totals correctly? Very remote possibility. I think its safe to assume the 3 consecutive reductions in my target's life is due to 3 separate hits.

I think you are operating on a false idea of how extra power charges are generated. Test out barrage with your extra power generations, youll see it only works once per skill use... regardless of the number of times your enemy is damaged.



What substantial evidence do we have that monster health bars are ever very accurate? We aren't shown the damage we're dealing and we aren't shown monsters' actual health numbers. Assumptions, safe or not, and possibilities however remote, don't make count for much as evidence in my book.



I am not using Power Charge on Crit. I am using Voll's Protector, which in every case I know about (including Barrage, thanks) generates one power charge with each actual critical hit.
Last edited by KG31459#1353 on Apr 7, 2014, 12:37:11 PM
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KG31459 wrote:
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SkyCore wrote:
So you think its likely that this skill, unlike all others, is somehow not updating life totals correctly? Very remote possibility. I think its safe to assume the 3 consecutive reductions in my target's life is due to 3 separate hits.

I think you are operating on a false idea of how extra power charges are generated. Test out barrage with your extra power generations, youll see it only works once per skill use... regardless of the number of times your enemy is damaged.



What substantial evidence do we have that monster health bars are ever very accurate? We aren't shown the damage we're dealing and we aren't shown monsters' actual health numbers. Assumptions, safe or not, and possibilities however remote, don't make count for much as evidence in my book.



I am not using Power Charge on Crit. I am using Voll's Protector, which in every case I know about (including Barrage, thanks) generates one power charge with each actual critical hit.


If you want to get down to the deepest root of all reality, i shouldnt assume you even exist. After all, all i know is what my senses tell me. How can we possibly judge whether our senses are lying to us when any tests we could conduct might also be subject to the same flawed observations? Seems a bit ridiculous dont you think?

Really, you gain 3+ power charges when you crit x3 with barrage? Im gonna have to test this out.
==edit==
So i decided to check out vaals protector + glacial cascade for myself, low and behold i gain 3 power charges from one cast from 1 mob on the screen. At least it said 3 charges. Who knows for sure if i actually had 3 charges or not.
For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it
Last edited by SkyCore#2413 on Apr 7, 2014, 12:59:08 PM
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SkyCore wrote:
If you want to get down to the deepest root of all reality, i shouldnt assume you even exist. After all, all i know is what my senses tell me. How can we possibly judge whether our senses are lying to us when any tests we could conduct might also be subject to the same flawed observations? Seems a bit ridiculous dont you think?

Really, you gain 3+ power charges when you crit x3 with barrage? Im gonna have to test this out.
==edit==
So i decided to check out vaals protector + glacial cascade for myself, low and behold i gain 3 power charges from one cast from 1 mob on the screen. At least it said 3 charges. Who knows for sure if i actually had 3 charges or not.


Whoa now, don't go gettin' all metaphysical on me here.

Honestly, though, I don't see how it's possible that there have been such skewed "results" from everyone's testing in this thread, so I am going to go with the idea of bad test data. I think I'll just take everything in this thread with a grain of salt until I can try it myself. I'm sure some of the tests here are accurate, but it obviously can't ALL be correct...
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Here's a thought, make a bullet list of test cases you want tested, everyone create a youtube account and upload video of doing all the test cases.
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SkyCore wrote:

So i decided to check out vaals protector + glacial cascade for myself, low and behold i gain 3 power charges from one cast from 1 mob on the screen. At least it said 3 charges. Who knows for sure if i actually had 3 charges or not.


Smartassery aside, what are you testing against? I was going after the generally PC-sized targets on the docks. When I tried some bears I didn't get different results - only knockback allowed me to gain 2 charges. I didn't test long enough to see if I could get three from one enemy - my character with AoE increases isn't really ideal for critting, and as I said, my knockback gem is low level.

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