Glacial Cascade - Calling the Hivemind to think-tank it's usage

Three Dragons, Cold to Fire, Avatar of Fire, Knockback.

Hello shockstacks.

It's worth noting that +2 maps are a dangerous thing.
They can cause players to get out of their depth -
playing maps that are too hard for the items they currently have. Herp Derp.
"
RickyDMMontoya wrote:
Three Dragons, Cold to Fire, Avatar of Fire, Knockback.

Hello shockstacks.



Hmmm,.. clever!

No that you've mentioned it though, I'm actually more intrigued by using Three Dragons for "cold ignite" in a DoT build. It could make for an amazing trapper that way too.

Another very quick draft:



With:

LMB: GC + Cast on Crit + Detonate Dead + Life Leech + Faster Casting
RMB: Trap + Desecrate + ?



"
Brazilski wrote:
Hmmm,.. clever!

No that you've mentioned it though, I'm actually more intrigued by using Three Dragons for "cold ignite" in a DoT build. It could make for an amazing trapper that way too.

With:

LMB: GC + Cast on Crit + Detonate Dead + Life Leech + Faster Casting
RMB: Trap + Desecrate + ?

Since Glacial Cascade is a spell it will not be able to proc Cast on Crit.

Maybe you knew that though... But if you did I don't really see why you would use Glacial Cascade to ignite. There are better choices for that.
"
RickyDMMontoya wrote:
Three Dragons, Cold to Fire, Avatar of Fire, Knockback.

Hello shockstacks.



You can get shock stacks just from having enough spell/ele damage on a crit build and putting Added Lightning Damage on the skill tbh.
"so you can see who has more PvPenis" - Chris Wilson
"Everyone can at least be exposed to Leo's PvPenis" - Chris Wilson
Last edited by Kenzorz#6970 on Apr 8, 2014, 4:58:02 PM
"
Zoroch wrote:

Since Glacial Cascade is a spell it will not be able to proc Cast on Crit.

Maybe you knew that though... But if you did I don't really see why you would use Glacial Cascade to ignite. There are better choices for that.


I did know that, but when I said "very quick draft" I meant VERY quick. In fact I spewed that post out so quickly, I forgot about it XD

For some more thought through idea(s) of mine, check page 7, or:

Spoiler
"
Brazilski wrote:
I've been giving this skill a lot of thought. Unfortunately I do not have a caster character available to test it, and I just can't think of a build to make it work in my head.

I do think we (reading other people's suggestions) are adhering too much to the elemental aspect. We might be able to do more if we focus on the physical damage. Not that we should ignore the cold damage, but I think it's the physical damage that makes it interesting and gives it potential to be used in combination with physical damage weapons (hybrid build).

Secondly the notion that it has a relatively high crit chance might be keeping us focussed to much on crit applications. It might be perfectly suited for a Resolute Technique build, for example in combination with Wands:

http://www.pathofexile.com/passive-skill-tree/AAAAAgAAAnEEBwSzBOQIZxBpFE0XLxdUGDwYkRo4HwIigSj6KU8tHzCXMYkxnjLRNZI2xTbpOYo62D1fQYdDY0VHRZ1G10qMTLNN2E3jUlNV1leHWPVZvFnzXcZgbWTnZp5tGXFNcql10HqqfNl9U4CkgK6CHoKbgseDOIjxjHaOPJBVkzqXlZrPmuCdgJ3EnqGiAKIEplenCKeErKqvm7UEtzG3PriTvSfAGsHzxSjYJNsL3QXd8-NW42rqGOvu7DjvfPZb9zL46_no-tL67_4K_o__sA==


With:

LMB: Power Siphon + GMP + Curse on Hit + Frostbite + Item Rarity
RMB: GC + Faster Casting + Life Leech + Elemental Proliferation

Use LMB to curse and to cull, and use RMB when they get close.

It's just another wild idea, and I definitely don't suggest anyone play this, as is, but it might open up a few new perspectives. I brain stormed a few other GC trees too, but they seemed a lot less solid to me:

I actually quite like the "perfect" 120 points variant, but I doubt it scales well, as you start removing points to bring the tree to a realistic level.



"
Hypertasty wrote:
The actual margin for hitting mobs nearby is incredibly minimal.


Elemental Proliferation?

It won't help with the damage, but it will keep them frozen in place up to far beyond the range of the spell.
The GC + Wand Cursing Culler variant could work very well with the Three Dragons too, if you pick up Static Blows:

http://www.pathofexile.com/passive-skill-tree/AAAAAgYBAnEC_gQHBLMFtQ5IEZYUTRXnFr8XVBo4HRQfAiKBJpUpTy0fMHEwfDGJNsU6Qj1fP3NCw0bXS3hMs1AwUUdSU1VLVcZZvF3GXfJgbWHiY0NmT2aeZ71tGW17cFJwu3DVc7N4zn1Tfyt_xoFJgh6Cm4M4hX2H24hCjDaNfY2_jjyOZI9GkFWXlZuhnYCdo6IAoqOnNKeEqn-quLI4tMW1BLb6wBrAUcHzwuzFKMaiz2XQ0NMb1CPVT9aK2wLbC9te3QXdqN3z3nffhONW44TkIuw47m_vfPBr8h3y4fPq9lv3pvrS_Ks=





Last edited by Brazilski#3092 on Apr 8, 2014, 5:54:45 PM
GC is clearly not designed to utilize the physical aspect for any form of conversion, the damage is just too low. It hits rapidly, multiple times per cast, works with conc effect to actually increase hit rate and can have added damage gems applied at 80% effectiveness for each of its many individual hits.

This is clearly to be used as a high crit, high damage spell for single targets, utilizing multiple elements. Best way to use this skill is added cold+added lit+faster casting+conc aoe+crit chance or damage in a 6L, speccing heavily for crit and spell damage (NOT cold or element specific damage) and taking static blows and shock duration to get multiple shocks per cast.

It is not good for clearing large packs, and should not be paired with increased AoE. Cold to fire is also a waste of a slot, as is added fire and hatred, due to how small the physical component is. Best curse, with above setup, is elemental weakness. Otherwise, likely conductivity or frostbite, depending on which you prefer.
"
xenogfan43 wrote:
GC is clearly not designed to utilize the physical aspect for any form of conversion, the damage is just too low. It hits rapidly, multiple times per cast, works with conc effect to actually increase hit rate and can have added damage gems applied at 80% effectiveness for each of its many individual hits.

This is clearly to be used as a high crit, high damage spell for single targets, utilizing multiple elements. Best way to use this skill is added cold+added lit+faster casting+conc aoe+crit chance or damage in a 6L, speccing heavily for crit and spell damage (NOT cold or element specific damage) and taking static blows and shock duration to get multiple shocks per cast.

It is not good for clearing large packs, and should not be paired with increased AoE. Cold to fire is also a waste of a slot, as is added fire and hatred, due to how small the physical component is. Best curse, with above setup, is elemental weakness. Otherwise, likely conductivity or frostbite, depending on which you prefer.


I agree with most of this except saying that Conc Effect is the only way to go. As I said, increased AoE makes it easy to get 2 hits on large packs per cast as a linear AoE, which translates to pretty solid DPS combined with the high cast speed, slow, and potential knockback. Single-handedly makes interior zones like A1 caves, A2 Ruins, and A3 Sewers cakewalks.
I call upon the Hivemind, and the Hivemind answers in turn. Keep it up guys, this thread's looking great. :)
"
XCodes wrote:

I agree with most of this except saying that Conc Effect is the only way to go. As I said, increased AoE makes it easy to get 2 hits on large packs per cast as a linear AoE, which translates to pretty solid DPS combined with the high cast speed, slow, and potential knockback. Single-handedly makes interior zones like A1 caves, A2 Ruins, and A3 Sewers cakewalks.


What if we use this:



Then go something like:

Power Siphon + GMP + Curse on Hit + Elemental Weakness + Item Rarity
Glacial Cascade + Faster Casting + Elemental Proliferation + PCoC
Discharge + Elemental Proliferation + LL

http://www.pathofexile.com/passive-skill-tree/AAAAAgABAv4EBwW1CGcOSBGWEb8UsBa_F1QYPCKBJDwmlSepKPotHzBxMHwxiTGeNMs6MDpCOuE_c0GHQsNFnUlRS3hMs066UDBRR1VLVcZZvFptXfJh4mNDZk9nvW0ZbXtwUnDVeM56qn8rf8aBSYIegseH24hCiPGMNo19jb-OPI9GkzqYrZrgm6Gdo6KjplenCKc0p1yqf6q4rJiyOLTFtUi3PriTvSfAUcHzwuzFKMaiz2XQ0ND71CPWitsL217dqN-E41bjhOTr6-7ub_Id8kXy4fPq9lv31_no_Kv-Cg==


Put a minimal amount of fire damage on your Wand. Use it to curse them, and trigger Elemental Equilibrium. Because of Three Dragons, your fire damage will also shock them even though the actual damage done is minimal.

When they get close use GC to do damage, and stack Power Charges. Because of Elemental Equilibrium, it's super effective!

When they get TOO close, Discharge. You will do lightning damage, which again because of Elemental Equilibrium, is super effective! Also (this again because of Three Dragons) your lightning damage will, freeze.

Now use your Wand again to cull them and find many loot.

Win?



Last edited by Brazilski#3092 on Apr 9, 2014, 5:04:19 AM
So I just tried this on a character not specced for spell damage (he has elemental nodes) with a spare six link I had laying around. I went Glacial Cascade, Conc Effect, Added Chaos, Added Cold, Faster Casting and a 20/20 Increased AOE. GC was only lvl 12 and the rest of the skills were lvl 16 to 18 with the exception of the 20/20 Increased AOE and I had a listed dps of 3.3k.

Keep in mind I was also not specced for crit. I was definitely still hitting humanoid sized monsters twice so actual dps was 6.6k, I didn't get a chance to hit larger monsters but I would bet they still get hit 3 times.

I think if I actually had a character meant to run this skill from the ground up I could be doing at least a listed 10k dps which of course would be 20k or 30k based on monster size. This skill seems powerful to me.

Also my suggestion to run hatred or added fire was stupid, I hadn't seen the higher levels of the gems, the phy damage just doesn't scale high enough. On the other hand having slightly more than half my damage coming from chaos and phy damage made reflect monsters a cake walk!
Creator of the Praxis ring.
Want to stop power creep? Gut crit chance and crit multi.
Last edited by Fluffy_Puppies#3904 on Apr 9, 2014, 5:22:33 AM

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