Build of the Week, Season 2 Episode 3 Build Submission Thread
Double Shockwave Totems
Why I think this build is so good for "Build of the Week" ? - It was build for Nemesis, so it's Hardcore proof. Really safe to play, you're keeping mobs away from you with Knockback, don't have to deal with reflects or Corrupting Blood and can do almost any mods later in maps. - It's cheap. It requiere no unique and no weapon. You can easily build it with only blue items, using Alterations for Life and resistance. - It's better now with the release ! Spell Totem and Ranged Attack Totems got nerfed, not Shockwave, and the new totems nodes scale really well with it. My character was a Scion in Nemesis, he died lvl.63 on Merciless Vaal, I was a bit too greedy (too much Rarity, not Enough HP !). Link to the passives Tree (99 pts, lvl.81) I was doing 2K AoE DPS by Totem without a weapon. This is a build for low levels players with no gear. ___________________________________________ Permanent Critical Discharger, 16 Charges (8 Power Charges, 4 Frenzy, 4 Endurances) This Build is about pure power ! It's a fun build, it give a immense power but it's also risky. You need to know the game, monsters affixes, maps mods and your own limit. You can kill in less than a seconde almost any boss in any endgame map, but in the same time, you can kill yourself because you don't see in time you was triple shocked before Discharging. Know the game, know yourself, and you'll use the power of this build. My Current Tree (98pts, lvl.80) Final Tree (110pts, lvl.92) 100% Crit Chance, 690% Crit Multiplier, 8000 ES possible even with Voll's Protector, 9000 ES in group with Support & boosted Discipline (with best gear, sitting at 5K myself). |
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EDIT!: I WILL TOTALLY CHANGE my build because i just realised castoncrit works with powersiphon.. So in my chest i'll use : powersiphon+lmp/gmp+castoncrit+lifeleech+pierce+fireball/icespear/EK with a 12% crit wand...
but for till the weekend its like this: Bringer of Ethereal Knives Rain On Domination league, Scion. The more the number of enemies, the more the damage i do. This is really the case. Really fun to play and to watch big packs disappear no matter how many are there with how much life. Mostly endgame build, as you can only get the required stats at higher levels, gear Gear: ________________________________________________________________________________________ ________________________________________________________________________________________ Passive Build : ________________________________________________________________________________________ The build is made around the Cast on (attack) Crit gem. As many times I hit a critical strike with melee, i cast an Ethereal knives. So my melee damage doesn't matter, only the melee critical chance counts. So I chose my items and passives to get it to the max, 95%. My dagger has high, 9,11 basecrit, most of my passives go for global crit% / crit% with dagger. Also my chest gives +100% global crit, really effective for this. Spelldamage also matters, thats why I use 50% Doedre's Tenure, as I dont get affected by its castspeed reduction. So with these i have 67,6% chance to critical strike basically, but i always have 7x power charges on, so i got 95% chance to crit. I could choose other melee skills for this kind of build like : Cyclone, Spectral throw, Reave but I decided to use Lightning Strike: -It sends 3x projectiles, all of them has 60% chance to pierce, 100% with Proj Weakess Curse. So when I strike with it, the 3 piercing projectile hits like all monsters in a pack, so I cast like 10-20 Ethereal Knives instantly. So how i usually play : I'm starting to kite big monster packs, gather them, than curse them with Proj Weakness. Strike with Lightning Strike, cast a rain of EK, and all dead:) If there is a boss / rare monster, he gets 10-20 EK in his face, so it dies really fast too. I'm CI, and have Ghost Reaver. My weakness: I cannot really spam Lightning Strike yet, i got mana problems, which i could solve, but i'm not there yet:) But when I hit, its... Somehow i got to get more mana regeneration. As I really rely on the number of crits-number of monsters, If there is a boss without any other minion, my dps is low. I can be frozen from any colddmg, so if i get more alternations I will get "dispel frozen and chilled on all my flasks. I got 80% chance to hit, so projectile weakness is a must, to decrease monsters evasion. Flasks I use:
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Manapotion: I do not have to level up my Lightning Strike, so it has a low mana cost. Still, sometimes mana is a problem for me, but I got some manaleech and as I crit a lot, the potion replenishes fast. I could use Devouring totem, but i haven't tried it so far. Diamond Flasks: If I use this not just my Lightning Strike crits, but all my Ethereal Knives crits, insane damage increase. As my potions replenish fast, I use both Jade and Granite flask, so i can use them at the same time. Other gems I use / For more defenses:
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As I'm CI, i can be stunned really frequently, so the Cast When Stunned gem works for me perfectly. I linked Molten Shell and Ice nova with it + lifeleech, Ice nova often crits, so freezes monstery around, also good for defenses, as it leeches life from every monster in the area.
With Cast When Damage Taken i only linked Blood Rage and Enduring Cry. So I got Bloodrage always on, and with enduring cry + powercharges, i got 14 Charges on. Thats why I decided to have Discharge too. On tooltip it shows 22K damage, but i mostly crit/use diamond flask) so its 3x that damage. I use it mostly against monsters with Physical Reflect. I can use 2 auras, discipline for defense, or hatred for more damage As I can't really get armor with my gear, I decided to go for some block%, so I'm using Tempest Shield. As I crit a lot with spells a lot too, I linked Elemental Proliferation with Tempest which deals lightning damage, so most of the time all monsters around me gets shocked, so i deal increased dmg. In the future i'll link Tempest either with lifeleech/added lightningdmg, but i need higher lvl reduced mana for that. So if you try this, try on a map with lots of monsters in an open area, like tropical island:) I know this is not the only CastonCrit EK build. I know i forgot something. D3 treasure goblins's escape portal is an entrance to Wraeclast Last edited by Moeeom123#3573 on Nov 20, 2013, 7:38:22 PM
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The automated rich bastard build. A build designed for Hardcore/nemesis high level solo mapping, with high magic find stats. Currently lvl 86, rank 136 in nemesis, purely playing solo (Ign AllWittyNamesWereTaken). This build is great at demonstrating why Cast when damage taken needed a big nerf, and why the skill is still extremely powerfull, (and in my opinion could do with some further tweaks that limit how many abilities can be fired at once.)
Build highlights: -Extremely high survivability by abusing Cast when Damage taken to its full potential. This build can solo a very wide variety of dangerous maproll combinations. -Using the double and permanent curse nodes as a melee in combination with cast when damage taken to turn every non-boss mob into stuff that just wants to hug you. -High magic find stats to find all the shinies - allowing you to afford to keep rolling high level maps even when solo. -Hard to setup due to the many tinkering required with gems, but extremely easy to play when you get it working. -Very high HP and HP regen per second Due to the use of a 2-Handed double strike with melee splash combination, you only need one skill and the gemslots of one item for all dps purposes. This means you can use the rest of your gemslots for Cast when damage taken setups, and one item for Grace and utility like smoke mine and immortal call. The playstyle of the build is fairly straight forward. Charge in like a madman, carve up everything like its christmas turkey, cast when damage taken (and immortal call in very rare situations) will take care of your survival. For rare mobs, weaponswap to cull for the extra loot. For bosses use smoke trap when needed, allthough the skelletons with blind allready keep up blind for most of the time. I allways carry around perandus blazon and the quantity boots for bosses to get another 40% quantity of loot. Mapbosses drop amazing loot this way after the recent changes. Due to the high gemslot requirements of the build, even at lvl 86 im not at the endgoal I have for the build - Will need to purchase another 5L6S weapon for this. When the build is fully finalized I will be using the following cast on damage taken setups: 5Link : Cast when damage taken (lvl 1) + quality improved area of effect + (q) Temportal chains lvl 5 + (q) Enfeeble lvl 5 + (q) Enduring cry lvl 7 4Link : Cast when damage taken (lvl 1) + Lvl 20 spelltotem + lvl 7 Summon skelleton + lvl 20 blind 4Link : Cast when damage taken (lvl 17+) + Elemental proliferation (lvl 20) + Cold snap + (q) Molten shell The other items have the following setups: 5L6S : Double strike + Melee splash + Multistrike + Faster attacks + Melee phys dmg // Bloodrage 3L4S : Improved duration + Immortal Call + Smoke trap / Grace Weapon swap: Reapers Persuit (weapon that has auto culling strike) - Flicker strike + Item rarity / free gemslots for leveling gems Skilltree Skilltree stats breakdown
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Passive skill tree breakdown
Health 316% increased maximum Life 92 to maximum Life 5.4% of Life Regenerated per Second Mitigation 64% increased Evasion Rating and Armour 22% to all Elemental Resistances 12% increased Armour 12% to Chaos Resistance 2% to maximum Lightning Resistance 2% to maximum Fire Resistance 2% to maximum Cold Resistance Damage 40% increased Physical Damage with Two Handed Melee Weapons 35% increased Melee Physical Damage You take 30% reduced Extra Damage from Critical Strikes 20% increased Accuracy Rating with Two Handed Melee Weapons 18% increased Cast Speed for Curses 12% increased Attack Speed 12% increased Physical Damage 3% increased Attack Speed with Two Handed Melee Weapons Other 290 to Strength 130 to Dexterity 90 to Intelligence 8% increased maximum Mana 3% increased Effect of Buffs on You 2 to Melee Weapon and Unarmed range 1 Maximum Endurance Charge Enemies can have 1 additional Curse Current ingame stats
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6350 hp (can be much higher if you choose not to use items like aurseize and other MF items) 350 Hp regen per second 255 Rarity with weaponswap culling, 42% quantity swapped in for map bosses on belt and boots slot 77 allresist, 8 chaos resist 48% dmg reduction from armor against lvl 86 enemies 80%+ dmg reduction with 5 endurance charges and molten shell up 6400 Melee splash dps Current gear
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Last edited by Vecnab#3987 on Nov 18, 2013, 7:35:21 AM
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it seems nobody has submit a CoC discharge so I will propose it
it can be played through witch or scion and even shadow changing a couple of passives
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This is the basic, yet it can be changed into vaal pact losing dps or to low life, but I think this is easier/cheaper
About bandits I think the best would be passive, attack speed, endurance or frenzy. Unfortunately this character was developed in 3 passives, so I have to deal with it until the promised respect Videos: Oldest ↓ ↓ ↓ Newest
Cyclone
Before getting Voll's devotion
Spectral throw
I have to admit cyclone was by far more fun but this is by far more stable and by now I think more secure The playing is pretty simple: -Cast blood rage -Use your main skill So like a previous basic discharge build, but here are changes from the new triggers I will start with the problems of the build: -Desync with cyclone: You will have to deal with it, it will show you wrong locations and make you loose farming time, but until now it doesn't have killed me. I'm used to walk close and cyclone through the mobs, instead of clicking straight with cyclone from far and I believe that helps -Lag: With this build you will have to deal with great amounts of enemy damage, but while you are striking there is no problem. Lag can be more dangerous with this build than others due to the close range need -Graphical: It can't be appreciated very well in the videos because I record just 30fps. This build generate discharges pretty quickly and chaining them lots of times, so it is a burden to the computer, works fine most of time with mine (gtx560 at 925mhz, i5 2500k and p8z68-V pro gen3 motherboard) but I don't know if everybody can run it... I think an advanced graphical configuration for the game would work, but the perfect would be a graphical optimization of the discharge skill by the GGG -Ele reflect: Its very dangerous, because it reflects all damage at once and the build damage it's really powerful and unstable, so you can perfectly kill yourself in a blink. How to solve it? Well I have not reach a total fix, but linking a enfeeble gem to cast on damage taken works for now, and pretty well. Of course having one or more resis flask helps a lot, I use a topaz -Vs 1: For this build the more the merrier. When you are vs a boss or rare you have a lot less dps and then a lot less survival. So what am I used to do? Surround the monster around the boss and make a straight line to him while activating flask (very important diamond to maximize dps) -Spikes on death: Don't kill them all together -Lightning shield: This hits a lot of times, so this cause a lot of damage in return And the goods: -Funny to play -Easy to play -Can be played without unique requirements, but voll's devotion help a lot -Great mass farming -More regular damage than classic discharge builds, so improved survival and damage effectiveness Charges: -Endurance: Most people use voll's neck to get the lost power into endurances, but I didn't want to buy it at first so I didn't wear it for a time, then I found one cheap and jump to the offer. It's usual too to use warlord mark to get endurances on kill, but I need to use enfeeble to not be deleted by reflect. So I am just going with a cast on damage taken -Frenzy: You can get them using frenzy, but this is very slow, so I just use blood rage to get them on kill. The problem with them it's you have to kill to get them, so you need first criticals to get power charges and trigger a discharge, but once you have killed something you are on your peak damage -Power: I get them by the power charge on critical, you can use the Voll's protector, but I have a ES 6L so I pass. The priority to start making damage is to strike critical, so a good amount of points go to attack speed and critical chance and the need for a high critical dagger, and that's why I use cyclone, wich hits more times than any other skill. Gems: -Chest: As I said I play with a 6L, but it can be played to with a 5L. Cyclone-Spectral, Discharge, Cast on crit, Power charge on crit, Life Leech +6L Crit chance-GMP . As you can see the gems will support both skills. It really helps to have discharge and power at high quality -Clarity + reduced mana if Cyclone. Clarity + reduced mana + Discipline-Grace if spectral -Blood rage Other gems are optional, right now Gear: The dagger is the most important part of the gear. Many people ask a lot for shitty daggers, but if you are lucky like it was my case you can get a lot of dps from the dagger. What the dagger needs most is critical strike chance, then attack speed, spell damage, spell crit and global crit, so something like mine it's fine. I also tried without critical strike chance for the dagger but 2 attacks per second but it doesn't work well Then the basics are cap ele damage, have a lot of ES, the needed strength and dexterity, as much armour and ev as possible, and then improve dps through attack speed, crit chance and multiplier and spell damage Having +1 to charges when deal a critical helps too
My gear now
Party: It depends a lot of the party, but in general you will almost have not frenzy charges by blood rage but monsters will be harder to kill, so you still can have greats amounts of damage because it will be several things to hit most of times, on the other hand all party will be dazzle by your attacks and maybe you blind them. No kidding it will discharge like crazy, in fact at a couple of promenade maps with full party the game collapsed at the same stage (right the end) I think because of the burden of my discharges, and it was not only dc for me, it was for the full party. And of course you will have auras and suffer less damage. Other thing to take in mind is that voll's devotion really supports your damage here So in short at party you are strong, so strong that you will be discharging forever, wich means you are gonna burn the pc The bigger problem in party its you can't see a shit, so if you encounter a ele reflect or other risky mob without noticing it can kill you really fast Well i think that's all |
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" +1 vote from me I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me. 3.13 was the golden age. |
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redacted
(will delete character) Last edited by mallow#1197 on Nov 18, 2013, 7:08:34 PM
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Time to man up and post I guess.
TDA's Permastun Marauder. Name - BlackTDA Goal of this Build: Lockdown threats in parties, mainly dangerous bosses. My party on Domination couldn't do bosses in certain maps and would skip them. So I decided to make a character that would neutralize that. In boss fights, my map group takes care of the additonal mobs that spawn with the Boss and I isolate the boss and lock it down, ensuring the safety of the group and efficient clearing of the boss. Clears are faster and safer because the boss is stunned during our engagement. My build and items.
Spoiler
The only requires are a heavy physical hitting 2h mace, my one does just over 400 physical DPS which is great. Then a Studded Belt with both Reduced Threshold and Increased Duration. Some HP/Resists/Armour are a nice bonus for that slot. A Two-Handed Mace was important for two reasons. One, Maces come with Implicit Stun mods. They also come with stun mods in the tree as you see on the nodes I have allocated. A two-hander allows me to reliably achieve a high enough damage to stun the Bosses. The amulet is NOT a require part of the build. It was just a nice way to get some Lifesteal to drop a node in my tree, some resists and some attributes so I could get more dex/int. All of these stats can be found on gloves/rings/amulets. The Carnage Heart just serves as a convenience to solve stats I currenctly need. I get some Life and Mana leech on items to not have to socket Mana Leech/Life Leech or Blood Magic in my slots. The gear is pretty sloppy. I could do with a Helm/Glove and maybe even some ring upgrades, but I have reach my offensive target to satisfy permastunning Bosses in maps my Map-Group deems dangerous at the moment. My Skill Tree
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http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAecEswmWDnIPzBLZFCAUTRUgGJEZLhnpGj4hNCcgJ-0qTTGeMgk1kjrhPC0_J0E_SshM_03jUEdQUFHmVElVtVcNWD1YY1nzXz9gxGdYbEZuqnJscql82YEriPGMz5BVlIeexZ7Nn8uiAKZXpmSnMKloqW6sWayqr2y0L7Xytz653cAawQTEFcT2xYrGrsbYyZjSIdSP2WHelt7B37LkredS52PrCe8O8B_xrPIv8kX2SPcy_In-Cv6P
My Skill Tree involves grabbing as many Life and Mace nodes. Grabbing reduced threshold is more important as hitting a stun is better than amplifying a hit that doesn't stun. Stun threshold is important because it reduces the Threshold in which you need to hit a minimum proportion to gain a stun effect. Resolute Technique is important to prevent misses and thus missing stuns. I grab Unwavering Stance to not be stunned while trying to reach my target. At level 80 I will grab Iron Reflexes. My level 80 goal is to grab Iron Reflexes. Currently my build stun's fine but my defense are very weak. I'm aiming for more defenses to be able to withstand a few hits getting to my target. Bandits I grabbed the 40hp, the Physical Damaqe, then a Skill Point. Gems I use a 5L Heavy Strike-Stun-Faster Attacks-Added Fire-Melee Physical. If I had a 6L I would add Endurance Charge on Stun. Hatred with Reduced Mana is gotten as well. I current use a level 7 Vulnerability, I would like to use as high a level as possible because Vulnerability provides me with 3 effects that I need to use, I currently don't have enough int to upgrade it so that will be something I look into in my gear upgrades. Vulnerability provides - Increased Stun Duration, Increased Physical Damage (which leads to more stuns), and increased Chance to Stun. I current have also Cast on Damage Taken with Molten Shell and Enduring Cry linked. They help increase my current low survability. When I am in my map group I use Ground Slam for the same effect on the majority of the map until bosses replacing Heavy Strike then I switch to Heavy Strike for the Bosses. Grouping and Soloing This build is more of a Group play build at the moment because I can't take hits from stray mobs whilst I stun a boss. This means I usually play in a Group for the purposes of this Character. However I am able to do Piety very easily (High chance of permastun!), Dominus can be permastunned in both phases but I can't take too many of the additional mobs so I don't do him. The clear speed of maps is a bit lackluster but it is possible to clear maps (as long as you don't do the below mods). I've tested Vaal on Vaal Pyramid and he is easily stunned too. Dominus has a high rate of stun once I can isolate him away from the mobs. Current map bosses I stun for my map group. Labyrinth, Villa, Mine, Canyon. I can also stun Exiles. Problems I cannot stun anything on Monsters Cannot be Stunned Maps (Obvious reasons :) ) Physical Reflect gives me major problems, I assume this will be a lot easier once I upgrade my armour and gear and get Iron Reflexes. Enfeeble combined with Extra Armour can reduced the rate at which I stun. I am thinking of running Glacial Hammer as a side skill to provide some freeze for the above mods. If GGG nerfs this, I'm gonna cry :(. IGN TDA Last edited by TDA#4969 on Nov 18, 2013, 8:11:22 AM
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Permanent flicker strike Immortal Shadow
This build utilizes extremely high dps to keep itself alive, lifeleech and very high defenses combined with Endurance Charge on Melee stun and Immortal call with cast when damage taken to give me immediate defense against reflect damage. The build have overall 7 Frenzy, 4 Power and 3 Endurance charges which it can keep up constantly. I normally use determination and grace(18k Armour Without and 21k With frenzy charges) so i will get around half hp damage taken from even the biggest reflect packs which is enough to trigger immortal call and erase it before it does any harm(Reflect maps mean permanent immortal call during the whole session). I can carry 5 other people in lv72+ maps with my 67k Pure physical dps(over 80k with hatred and over 100k with added fire), they just lag behind looting while i kill everything in sight:D Due to the nature of flicker strike clearing speed is insanely fast, i jump from pack to pack obliterating dozens of enemies in a matter of miliseconds.
My Gear
The Carcass jack helps with the aoe of the flicker strike making it as big as Sweep! The drawback of abyssus is literally non existent due to the immortal call-endurance charge on stun mechanic, which makes it into the best helmet for me in the game. As for the dagger, the high crit helps me reach over 80% crit and so far i couldnt find any that could be compareable to this one. The attack speed is just ideal on it since flicker strike is already on 0.12AS, any more would make it hard to sustain. The Jade and Granite flasks are stackable with Iron reflexes, brining me over 60k Armour with both activated. Amazing against reflect. Planning to get 60% more crit on the next two levels then going for the 6 hp nodes circle near ranger. Pros: Maps with no regen(Great dual leech), physical reflect, temporal chains and other nasty mods are easy if you are careful, i havent died in ages since i got my defenses up. Cons: Very hard to gear. Trivial map mods to others are fatal for this build, Cannot be stunned makes maps into russian roulette since you have way less time to react to reflect, Enfeeble is hard due to the lack of frenzy charges and Half regen is the worst because both life leech and mana leech are halved i cant go on my bussiness permanently, and once you stop attacking with this build, you become vulnerable. ign:Aka/WindREEP/Equoris/DevilsmilE/TheLastHour/BigFuckinMaulMan and a lot more. Last edited by DevilsmilE#6358 on Nov 18, 2013, 9:26:24 AM
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Scion - Incinerate Tank - Mind over Matter, EB, Max Block | Facetank everything
Character: PyroScion Build thread: https://www.pathofexile.com/forum/view-thread/556177/page/1 What makes this build powerful is Cybil's paw and Lightning Coil along with the keystone Mind over Matter and max block(78% attack, 76% spell block) All this means that when i get hit i will be at max health and the hit will be made a lot smaller because of MoM and the Lightning Coil and with the life leech and the life on hit from Cybil's paw Incinerate will get me back to max health in less than a second. I can facetank pretty much everything, I can do all map mods, I just have to be a little careful against very specific things like the brutus smash with added lightning in combination with - max resists and ele weakness. Ele reflect or Lightning thorns isn't a problem unless its both in combination with - max resist and even then its only dangerous if i don't pay attention. Gear
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Stats
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Health/Mana: http://i.imgur.com/PEgGSdp.jpg
Defence: http://i.imgur.com/SPpF8Tr.jpg Offence: http://i.imgur.com/hkURQnw.jpg Passive Tree Flasks
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Last edited by ElsaPinecone#6942 on Nov 18, 2013, 9:38:56 AM
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I'd like to submit my manly duelist build.
http://www.pathofexile.com/forum/view-thread/627676 It's based on different migration mechanics and can solo/party almost every map. It is however no high dps build. But it can get every job done. cheers |
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