Kotaku unveils Path of Exile's Third Act

"
Lou102 wrote:
"
Progammer wrote:
This comment is like gold, real gold. I really do appreciate the effort.

Spoiler
I worked with these guys once, right at the (relative) beginning of this project, in late 2007. The fourth of the four friends was gone and it was just the three of them and myself in one of their garages. Back then they were a year in and intending to release definitely sometime in 2008. From what I understand/remember their initial funding came from a business Chris had duping Diablo 2 items and selling them online for real money. Questionable ethics aside, they had a real advantage in terms of resource.

The lead programmer spent his time sleeping (snoring) on a couch and playing Team Fortress 2 all day. The only one who seemed to get much done was the artist. I was straight out of game school, put to work on a useless tool with no actual real task other than "clean this code up." Eventually I lost motivation and found other stuff to do and they told me they would have no more work for me after that other stuff and that was fine with me.

Credit to them, their initial goal with this was to basically create a next-gen Diablo 2 where THEY sell the items (pre-empting our current microtransactions). The business plan was ahead of its time but they have more than missed the boat, as now that Diablo 3 is out and everything has microtransactions and DLC, there seems to be nothing special about the product they are offering.

Several years later I'm unimpressed with what they have achieved. With the resources they had they could have done for more than they have. Instead they put out this trash and then go around publicizing it as though its something to be proud of. They also had the nerve to give "lectures" to people at the last games industry conference even though, despite that they have created this... software they haven't really achieved any real success and therefore, in my book, are thoroughly unqualified to be giving any advice. Indeed I went to the lead programmer's talk (which was about skilltree design, because that makes sense...?) and it was literally the worst one of the whole conference. He got ripped up in the question time afterwards fairly badly and I almost felt sorry for him. Almost.

Unfortunately, news stories like this on such a well-read website such as Kotaku will only serve to inflate their already over-sized egos, when really what these guys have always needed is a reality check (and some exercise, christ even the skinny guy 5 years ago is a fatass now).

They like to paint themselves, and indeed the article above helps to paint them as a few rogues who started out with nothing and have played by their own rules and come out on top after a long 6 year slog. The fact is, from my own (admittedly limited) experience, the anecdotes in industry I have heard and the FACTS (6 years and still not released) they were actually a bunch of lazy arrogant snobs who started out with plenty of resource, squandered it, ignored the advice and refused the help of people who knew more about what they were doing (playing by their own rules, remember?) and after it all...still really haven't accomplished much at all.

"Perfectionists?" I would be embarrassed to use that word about myself on the verge of releasing a product like Path of Exile.


The person obvious has a bug up their ass. What makes me interested is why? This seems to be a very well done troll post, which just raises the question: why?


Simple answer: All comments sections (YouTube, CNN, Kotaku, et al) are full of people like that.

The dude made it all too clear that his comment was a simpleton troll comment just by bringing up peoples' alleged weight. "ur fat dats y ur gaem sukz! lolololol!11!!1eleven!"


I agree with BurnOutBrighter's sentiments: You know your product is good when it has haters.

Coca Cola? It has haters. Pepsi? Same.

Baldur's Gate in its time? Plenty of haters. Planescape Torment? Oh god at the amount of haters when it came out.

Any piece of Art? Plenty of haters. :)

Star Wars? Yuuup. Star Trek? Yuup. Doctor Who? OMG yes.
"In a state of physical balance and security, power, intellectual as well as physical, would be out of place."
- H. G. Wells, The Time Machine
The guy even used his real name in his profile, and his rant has been copied to the NeoGAF PoE thread, which has already been indexed by Google and is easily accessible by any prospective employers doing background checks.

All the best for his future employment in the small and tight-knit New Zealand games industry.
Two thoughts

1) After investing a bit into the lore of Wraeclast, I can finally say that Act 3 is gonna be epic and will finally answer what caused this continent to fall. I got hints of the civilization before with the ruins, buildings, and the huge prison, but never figured out what happened. Hope we get a decent explanation and not some Deus Ex Machina like most writers do when they write themselves into a hole. Gameplay and area design look spectacular

2) The comments section gave me cancer. Yes, while we do have some die hard fanbase for the game that thinks PoE is above any and all other aRPGs (which I don't, just for a free to play indie game it is amazing), some of those comments are just... wow.

Either way, I have faith in you GGG, Act 3 is gonna be the best yet, and hopefully will be a challenge to conquer.
"
Looking forward to Dec & the new content but please put some heavy focus onto endgame soon, it really is needed. 50% more content is great but as I understand it there will only be 3 difficulties (is this still correct?). This means that people will still be fairly quick to reach endgame where it essentially becomes 100% of the game.


Two things:

1. (Not really directed at you here) 50% more content should not be surprising anyone. 2 * 1.5 = 3. So 2 acts->3 acts, an increase of 50%! It just means act 3 will be roughly the same size as each the first two.

2. Two acts * four difficulties = 8 acts played to get to maps. 3 acts * three difficulties = 9 acts played to get to maps. So once OB hits, it will actually require MORE gameplay to get to maps than it does now.
Support a free Hong Kong.

I do not feel obliged to believe that the same God who has endowed us with
sense, reason, and intellect has intended us to forgo their use.
-Galileo Galilei
"
Archwizard wrote:
2. Two acts * four difficulties = 8 acts played to get to maps. 3 acts * three difficulties = 9 acts played to get to maps. So once OB hits, it will actually require MORE gameplay to get to maps than it does now.

Right. GGG will change the entire leveling progression with the introduction of Act 3. As you pointed out, maps will be scaled up to accommodate the higher level that characters will be when they've completed all the storyline content.
Forum Sheriff
Kotaku isn't exactly known for its journalism, writing, or concise summarization of vital information. Yet, it gets page views (for whatever reason). Thus, I hope GGG can attract some new blood this way.

I doubt the Kotaku article will have little impact though. Anyone who visits that site is a complete scrub, as you can all tell by the comments. These are the same kind of people who think League of Legends is more complex than Dota, or Team Fortress 2 and Ponies are the greatest thing since sliced bread. They probably haven't played a game that came out before 2004 and they couldn't appreciate engrossing complexity if you gave them the keys to the universe.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Last edited by anubite on Oct 16, 2012, 1:17:45 AM
i use qualifiers like 'typically' because it's not good to use absolutes like 'anyone'. ;)
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
i waded into the comment section... i am NOT the same man i once was
I actually read the Kotaku article earlier, and, well now I'm here, so I guessed it worked to get me hooked. I can't wait for this game to go into open beta.
"
Ennlux wrote:
I actually read the Kotaku article earlier, and, well now I'm here, so I guessed it worked to get me hooked. I can't wait for this game to go into open beta.


Welcome! A good place to start is with the "Build of the Week" videos on the Grinding Gear YouTube, to see what PoE is all about.

Report Forum Post

Report Account:

Report Type

Additional Info