Kotaku unveils Path of Exile's Third Act

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Xavderion wrote:
No need to be mad at the clueless people in Kotaku's comment section. They can't scare away any customers because PoE is f2p and so eventually everyone interested in ARPGs will try it out sooner or later :)


I feel like the best marketing for PoE is word of mouth.
IGN: Royal_Princess, Princess_of_Wraeclast, Vaal_Princess, Diamond_Princess
Damn I'm getting antsy waiting for act 3. This game is freaking amazing and will only get better. Damn good job GGG. Your gamble was worth it and will continue to prove so. Going to go upgrade my support pack!
Once more into the fray, Into the last good fight I'll ever know, Live and die on this day, Live and die on this day IGN: Mastodon_The_Primeval



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Foot_Soldier wrote:
Damn I'm getting antsy waiting for act 3. This game is freaking amazing and will only get better. Damn good job GGG. Your gamble was worth it and will continue to prove so. Going to go upgrade my support pack!


Sairven likes this.


I'll be upgrading my support pack sometime in the next week or so as well. :D
"In a state of physical balance and security, power, intellectual as well as physical, would be out of place."
- H. G. Wells, The Time Machine
Am I the only one noticing that the entire Act III is happening inside Sarn? Looks like the town hub is just this tiny platform in the center of the fallen metropolis.

Definitely wasn't expecting this, very cool.
[Hardcore league]
IGN: Jeria / Metalgrid
Bear in mind that the article is meant for people who haven't even heard of PoE before. It's a good introduction but doesn't leave a lot of space to get into the details.

It's good that people are asking and commenting about the game, even if they have their information wrong. It shows that they've been engaged by what they've seen and read and are interested in finding out more.

Also, sticking "Diablo" and "Final Fantasy" in the title is a clever idea - the only way you'd get more hits on an article would be to add "sexy cosplay" :P
Last edited by BurnOutBrighter on Oct 15, 2012, 8:20:06 PM
I still think most of the commenters on kotaku are pro-[insert retarded aRPG here] who are in deep dire denial, of whatever terrible game they are forcing themselves to play, which they try to defend by making POE look bad. Or maybe I am wrongly assuming this, but whatever, POE is on the rise and you cannot contain greatness. It's just a matter of time...
"God does not conform to your imagination"
- Me
"Jesus answered, “I am the way and the truth and the life. No one comes to the Father except through me."
- The Lord (John 14:6)
Last edited by SeekJohn14v6 on Oct 15, 2012, 8:51:56 PM
"
jerg wrote:
Am I the only one noticing that the entire Act III is happening inside Sarn? Looks like the town hub is just this tiny platform in the center of the fallen metropolis.

Definitely wasn't expecting this, very cool.

yeah was thinking the same thing based on the map but can't wait to see what they do! (now i was going to say "am i also correct in assuming that the center was where merveil preformed to the people of sarn while see was still sane?" but i looked back at the monsters and is it just me or did merveil's lore change...?)

all in all, great job GGG!
So many build ideas... no time....
:) YAY
There are a thousand hacking at the branches of evil to one who is striking at the root - Thoreau, Henry David
This comment is like gold, real gold. I really do appreciate the effort.

Spoiler
I worked with these guys once, right at the (relative) beginning of this project, in late 2007. The fourth of the four friends was gone and it was just the three of them and myself in one of their garages. Back then they were a year in and intending to release definitely sometime in 2008. From what I understand/remember their initial funding came from a business Chris had duping Diablo 2 items and selling them online for real money. Questionable ethics aside, they had a real advantage in terms of resource.

The lead programmer spent his time sleeping (snoring) on a couch and playing Team Fortress 2 all day. The only one who seemed to get much done was the artist. I was straight out of game school, put to work on a useless tool with no actual real task other than "clean this code up." Eventually I lost motivation and found other stuff to do and they told me they would have no more work for me after that other stuff and that was fine with me.

Credit to them, their initial goal with this was to basically create a next-gen Diablo 2 where THEY sell the items (pre-empting our current microtransactions). The business plan was ahead of its time but they have more than missed the boat, as now that Diablo 3 is out and everything has microtransactions and DLC, there seems to be nothing special about the product they are offering.

Several years later I'm unimpressed with what they have achieved. With the resources they had they could have done for more than they have. Instead they put out this trash and then go around publicizing it as though its something to be proud of. They also had the nerve to give "lectures" to people at the last games industry conference even though, despite that they have created this... software they haven't really achieved any real success and therefore, in my book, are thoroughly unqualified to be giving any advice. Indeed I went to the lead programmer's talk (which was about skilltree design, because that makes sense...?) and it was literally the worst one of the whole conference. He got ripped up in the question time afterwards fairly badly and I almost felt sorry for him. Almost.

Unfortunately, news stories like this on such a well-read website such as Kotaku will only serve to inflate their already over-sized egos, when really what these guys have always needed is a reality check (and some exercise, christ even the skinny guy 5 years ago is a fatass now).

They like to paint themselves, and indeed the article above helps to paint them as a few rogues who started out with nothing and have played by their own rules and come out on top after a long 6 year slog. The fact is, from my own (admittedly limited) experience, the anecdotes in industry I have heard and the FACTS (6 years and still not released) they were actually a bunch of lazy arrogant snobs who started out with plenty of resource, squandered it, ignored the advice and refused the help of people who knew more about what they were doing (playing by their own rules, remember?) and after it all...still really haven't accomplished much at all.

"Perfectionists?" I would be embarrassed to use that word about myself on the verge of releasing a product like Path of Exile.
Unviable build tester.
Fuse mechanics:
http://www.pathofexile.com/forum/view-thread/21503
95% Crit Build Without Charges [0.10.1c]:
http://www.pathofexile.com/forum/view-thread/172438
Last edited by Progammer on Oct 15, 2012, 9:11:54 PM
Why does it have to be Kotaku? That site never loads for me unless I forget I have the tab open and then find it half an hour later.

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