Contents of the 0.11.3 patch
1.) The head of the company actually speaks to the comminity!
2.) That Chris made a mistake just tells us that he is speaking direcly to us and not through 17 employees checking for errors in hes statements! Keep it coming Chris and co.! I actually wish they would go even futher and bring back build of the week. Make patch preview like LoL and maybe stream from time to time (Screw the mistakes and errors!) |
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dunno if it's been suggested, but a debuff with stacks is a good way to discourage mass dying.
For instance, 1st death -->5% loss You receive a stack that lasts 1 day/1 week (insert some time interval) 2nd death -->6% loss 3rd death -->7% loss etc etc After a while, you will really be punished for throwing yourself at content. I would personally make the stacks have a timer that refreshes the first stack so that they only are removed after a full day/week/whatever has passed since the last death and then you can remove all stacks. |
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" So I see I'm not the only one with an AMD 7970 that is having major issues with graphics. I realllllyyyyyyyy wish this game would be optimized better to utilize next gen graphics cards. |
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Please nerf again freezing pulse!! a projectile that deals area damage, freeze and has 6% crit base is ridiculously OP..
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" The only "real" way to know the true percentage of who agrees/disagrees/doesn't care about the change is to hold a poll, but even those will be skewed because there are people with multiple accounts who I'm sure would vote multiple times to skew the polls to whichever side. " They already stated they weren't going to do something that "encourages people to remain offline to bypass a penalty". | |
Guess not...
dying to monster A you lose 15% exp -- if you find and kill that monster A you gain half of that exp back, so 7.5%. If you've died twice to monster A you lose a total of 30% exp -- if you find and kill monster A you gain 15% exp back... etc So if a monster kills you then they're debuffed. This debuff can stack multiple times which determines how many times you have died to that monster. The debuff duration lasts for several minutes with a 50% return experience. If this debuff wears off you cannot claim any exp that was lost... This will cater for both sides of the argument for HIGH and LOW exp loss Suggestions
>Alt 'Entrance' & 'Quest NPC'|http://dl.dropbox.com/u/26332090/subtledoorANDquest.png >Alt 'Character Panel'|http://dl.dropbox.com/u/26332090/Stats.png |
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" Won't work in maps and the issue swith exp loss is only among doing maps. This message was delivered by GGG defence force.
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GGG im happy to see that u listen the feedback of your players and make DP to 5 and 10%.The new patch looks great thanks for the good work.Keep it up!
IGN: ssserpent or sssnnnake
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" sorry o exalted supporter. maybe we should also pay to have our opinion be more important than others and be able to speak on behalf of others and while his comment was lame he does stumble upon a point tho, you have all these other leagues and they cater for "hardcore" players so whats the point of punishing the casual player playing standard? all players i know (bar the first playtrough) play to the farming zones and spend x levels there before "powering" through the rest of the content anyway. and if you struggle with a boss go level and deathball him. so is this really the way the game was meant to be played? check stats on ledge/FS(FR?)/docks versus other zones (playtime/kills/whatever) |
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" This makes perfect sense actually, for all I care, people asking for more penalty on death should just consider playing HC. Leave SC to SC players and let us have fun on our spare time. We're already having a hard time juggling our spare time to allot several more hours for the time lost when we die. HC is always there for you "Hardcore" players. To Chris and the team, at least we know you really listen to the community and act quickly on it. So good job on that. I still think crafting needs rethinking though. IGN: Altaeer
Visit my humble shop http://www.pathofexile.com/forum/view-thread/374176 |
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