Contents of the 0.11.3 patch

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Mooginator wrote:
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Chris wrote:
These are the same values used in other popular action RPGs, assuming the user fetched their corpse


This is incorrect. D3 is the most popular ARPG on the market and it has 0% experience loss penalty, and Torchlight 2 (probably the 2nd most popular ARPG selling 2+ million units) has a 0% experience loss penalty as well.

Diablo 2's experience loss penalty in Hell when fetching your body was only 2.5%.

Not sure how your team came up with "same vales used in other popular action RPGs"...


That does seem odd doesn't it? Chris and co claim to be "hardcore gamers", yet they get very basic information like this completely wrong. The information isn't even difficult to look up. I'm very confused by the thought process that led to Chris making such a ridiculous, and blatantly wrong statement like that. Was the thinking that if he spewed some random garbage out, people would be less likely to complain about the change?

"But Magnicon, why do you care that much?"
I care this much when head developers make statements that are completely wrong. Especially when they are using them as some kind of validation for changes they are making. When a game dev makes 100% bullshit statements, it shows a basic lack of respect.
it doesnt really matter what chris said tbh. u all are pulling something out of 0 as though there was something available to argue in the first place. just LOL
[quote="Mark_GGG"]damage modifiers don't can currently can't apply to degen.[/quote]
"Getting all life nods on passive tree should give additional survival, not the mandatory basic survival."
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[img]http://ertaislament.files.wordpress.com/2010/08/pentavus.jpg[/img]
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SW_Bonobo wrote:
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_PBS_ wrote:
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The experience death penalty will be reduced, as discussed in yesterday's news post. Based on substantial feedback, we've settled on values of 5% for Cruel and 10% for Merciless (which are higher than what we said yesterday).

BAD DECISION. That was NOT feedback from real players, those "we need 10%" whiners represented minor part of game audience, 5% or less. Here, take feedback from another 95% of players, who usually dont post on forums at all: we want 3%-8% penalty. Now go and make another news.


It CAN and WILL change again, as Chris mentioned before.


And I kinda doubt they changed it just because a couple of us suggested that 3 and 8 seemed a little odd. Probably there is more to their decision-making processes than just that. :)


-VG-
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
5/10 seems ok. As long as it keeps one interested in the game.
Danskere: PM mig, hvis I har brug for en guild.
yeah - pls fix the " issue " with amd cards...

i have a new computer with really nice speccs, but with an amd card.

Ice shot / discharge / spark spiders kills it... every other game is easy playable even in max settings..


and path of exile fuggs the creep out of my pc even on low details :D
Its Wednesday my Dudes , AHHHHHHHHHHHHHHHHHHHHHHHHHHH
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malvar wrote:

I didn't lose that respect because of the change they made.
I lost it because they made that change to satisfy people whose only concern is to make the game less fun for people who actually play in the according leagues.

If the majority of players wants the game to be different than i do, that's something i might not be happy about but i can live with.

If just a minority of trolls tries to prevent any change that could make the game more fun for players who are not as hardcore as themselves (and therefore are not even playing in a hardcore league) and GGG considers this trolling as real feedback and acts upon it, that's just a slap in the face of anyone who has been trying to voice his opinion on this topic while being constantly attacked and insulted by those same people that GGG now decided have a more valuable opinion than the people who actually play in non-hardcore leagues.


Besides that, until today i had the greatest respect for GGG that i ever had for any software developer.
Now that i lost some of it, i still think they're doing a decent job but i just don't think that the way they treat those things is on a level far above everyone else, anymore.


You're being a little hard on GGG, I think. They have to make decisions based on many different factors. They've done things I didn't like too, and some where I really have no idea what in the world they were even thinking.

But this doesn't make me lose respect for them. You make the assumption about anyone who would complain about the penalties, and well, you might even be right. But maybe they're trying to reduce the penalties because players die a lot of the time to the game servers' lag and desync, which has nothing to do with the players' actions.

Maybe they listened to their Alpha testers who are pretty serious, in general. Who knows? The assumption that they're suddenly catering to those who do not want this game to be hardcore is potentially very inaccurate, and I'm guessing it's just that you're annoyed by the decision, and don't see how it could be any different from that.

I mean, what about the loot system? What about all sorts of other things that they've tweaked a bit over time? They're just trying to find the best ways to do things, and sometimes that means trying some different things out and seeing how they go. Hopefully some things (LIKE THE CURSOR) are revisited later, and other things might turn out to be better the changed way after all. It's got to be difficult, in their position, trying to make their product as best as they can, and always having someone accuse them of being either too hardcore or of somehow selling out to casuals.


-VG-
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
with these exps ratios i think best solution is to do:
0-70 merciless 10-15% death penalty
70-80 idk 5-10% death penalty
80-100 1-5% death penalty
also leveling shouldt take that long too 100lvl... i think when GGG gonna implement full 3act it should be take like nowadays lvl to 0-90...Because its still be quite a feat to achieve that level, also on other hand it also raise morales for those who died and want start anew character in hardcore leagues, because leveling to 90 takes what 3-4 weeks of nolifing ? thats should be ok...even for hardcores.
P.S sry for offtopic about leveling issues.
P.S.S just internet forums are flooding with trolls who just like trolling like they do in blizzard forums, this too comment post above.
Last edited by thgz#2786 on Jul 26, 2013, 3:24:32 AM
I agree with the above post it should depend on level... losing 10% at 60 is nothing losing 10% at 85 is everything
flat 5% for cruel is ok I guess
10% 60-70
8% 70-85
5% 85-100
or something like that

Half of the people saying ITS TOO LOW are prolly either at act 1 cruel or dont play at all
There will always be trolls and unhappy people because CHANGE IS BAD you are listening to 20-30 people while the majority which was happy wasn't really heard
My totem throws shiny potatoes.
Last edited by Much#0915 on Jul 26, 2013, 3:34:51 AM
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NefariousJosh wrote:

You're crying about 2%?
How much do you plan on dying? If you just learn to play, it wouldn't be a problem at all.


Let's be honest, the concept of "skill" in a video game is a ridiculous notion perpetuated by fat dudes.

Coming from a guy who dies a lot, I would have been more than happy with 8%. I play a melee glass cannon style because I enjoy the playstyle of flirting with danger. I can accept when I die because I made a mistake, but it gets pretty frustrating in the mid 70's when I can't make any progress at all because I can't go 10 minutes without being randomly warped into the middle of a group while trying to pick off targets on the outside, or being hit by mobs or projectiles that appear to be at least 10 feet away and dying as a result.

An optimal solution would be to fix all the desynch issues, but in lieu of that I'll take all the extra exp I can get.
Last edited by KillingYouSoftly#2918 on Jul 26, 2013, 3:38:35 AM
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_PBS_ wrote:
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The experience death penalty will be reduced, as discussed in yesterday's news post. Based on substantial feedback, we've settled on values of 5% for Cruel and 10% for Merciless (which are higher than what we said yesterday).

BAD DECISION. That was NOT feedback from real players, those "we need 10%" whiners represented minor part of game audience, 5% or less. Here, take feedback from another 95% of players, who usually dont post on forums at all: we want 3%-8% penalty. Now go and make another news.



This. The majority of Standard League (which is the league affected by these) are not the vocal minority in the forums. Bad decision to listen to the whining on forums.
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