Contents of the 0.11.3 patch

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grant_m wrote:
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shoju wrote:
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Sawm wrote:
What? searing bond ok...but incinerate? incinerate is one of the best fire skills...What the fuck are you doing ggg...do you even play your game anymore? oh well...guess im going to faceroll even more with shit gear...


xp reduction? I hope your joking. i hope this is temporary until you fix dsync this is REDIC, you might as well make a new league and call is CASUAL and make it have no xp penalty. this is stupid your focusing on the wrong shit. ignore the little babys you have been successful without them no? so why accept to casualise your game. this is a huge downwards step towards ANOTHER childish ARPG. and then more twitch app fixing ARGGGG. i got a new pc to play this game. and i cant even play in party's yet. because 2fps in 3-full partys...as a lot of other supporters are...Would you be as kind as to put the casual player demands on hold for a bit? I am sorry if i seem mad. I am. I am tired of not being able to play and every time I see new patch its about useless stuff and not about fixing any dsync ( new "fix" made it worst tbh... )Or fixing the AMD ( occasionally geforce also ) fps drops... you guys need to set flags your jamming shit in an unstable game and not fixing what needs fixing...i cant even use my cosmetics...because your particle generation is obsolete, why not work on that instead of twitch and unique items? :(


~Just someone concerned about never again enjoying poe like he did....games getting too easy...working on wrong skills....wrong applications.

p.s GGG....I fucking hate you right now...il love you another day..but today...im mad as fuck I am outraged. you promised me (us) a non casual game that works. your building a casual game that's broken.

(deep inside...i still love you...I am just fucking mad...I am going to leave for a few days. I cant open the game.)




Wow... The rage... It's... Well Holy Crap it's hilarious.

Listen people who think
"the casuals are getting their way, and how dare GGG cater a more casual crowd! It's RUINING THE GAME!"

They need a casual playerbase. They need a playerbase that doesn't play all the time. They need those people. It's a fact of business. If you want the hardcore feeling, you play hardcore. Otherwise, you need to come to terms with the idea that if PoE is going to be successful for a long stretch of time, it's going to take people paying money.

Now, Good on you people for the Ruler of Wraeclast Support, and the Regal Support, and all that jazz. That's awesome. You guys should be thanked for your money.

But eventually, that money is going to run out. And they are going to need other people to spend money. They are going to need people to buy things, and stash space.

And there are more casual people that play games, than hardcore people that play games.

I'm a bad player. I'm almost sure of it. Most of you would laugh and mock and ridicule me, because I'm not UBER LEET PWNZRZ, or whatever the young crowd says these days. I'm ok with that. I want to play the game. I like playing the game. I've never made it past Vaal without dying. That's it. I've always died to Vaal. I'm ok with that. I play solo. I occasionally group with friends. But I've spent money, and I plan on spending some more.

Servers, and programmers, and dev teams, and art teams, and Customer Service all cost money. That money, is made through microtransactions, and support packs with PoE. I want them to stick around. You want them to stick around. We both want the same things.

Flying into a blind rage "Because it's catering to the casuals" is a ridiculous attitude to have. This game wont last if it's just the hardcore players. And that's the end of it.

So if they make the XP penalty less, Who Cares? Who cares if you play Onslaught, and you're lvl90? Why should you care? You obviously, don't have much need for the Death Penalty anyway. It doesn't affect your gameplay experience.

But it does affect your game. It ensures that a section of the game's population continues to play, and that's a good thing.


Agree with what you've said here. Thumb-up


Agree with you agreeing and agree with what was said (thanks for typing all that, save me the headache)
It's all fun and games until someone pokes your eye out!
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Hornet85 wrote:
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malvar wrote:
I am really very disappointed that you listened to all those trolls who keep asking for a higher death penalty in a league they don't even play in.

3/8% was already still a very high penalty and it would only have changed the penalty system from "extremely frustrating" to "highly frustrating". There was no real reason to go even higher.

Honestly, if you don't want people in standard to have fun, why don't you delete that league completely? Then we non-hc players would at least know that you don't want us in this game...


Honestly, GGG, i just lost a lot of respect for you! -.-


While I agree that those Hardcore players should STFU about a league that doesn't concern them (the elitist side of them probably can't shut up anyway) this is all still in testing stage. At the very least, GGG is actually taking note of the exp penalty problem, and they are trying to do something.

5% reduction is better than none. Lets see how it goes.


^^
It's all fun and games until someone pokes your eye out!
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mazul wrote:
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apocalypselate wrote:
The discrimination of XP loss according to level is an interesting idea. Although as you level up you also have the "obligation" to die less, so the fixed XP loss is good that way.

7,5% and 15% change to 5% and 10% was a good idea, way better than 3% and 8%, definitely. I think this may change again to 6% and 12% not far in the future. Or still 5% on Cruel, but 12% on Merciless.

Love the chat changes!!!


If you are decent at the game, your first death doesn't come before you start doing difficult maps.


This is simply not true a lot of the time.


-VG-
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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HandsomeBear wrote:
6% and 12% seem more reasonable. Or just keep the 15% in Merc and lower cruel to 5%. Merciless should be just that, merciless, please don't encourage the "hit your head against the wall until it breaks" tactic. People can do that right after leveling up as it is already.

Cheers!


But those higher levels is where the XP loss is really painful. And remember, many deaths are due to desync issues.


-VG-
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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jpmorgan wrote:
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HiSimps wrote:
I'm happy to see the experience loss is being reduced, although I would be even happier if you reduced it to the even lower amount that you had planned earlier. I stopped playing POE for quite a while because of the exp loss amount, and I've returned just now to give the game another try.
Thanks.


Ditto! Step in the right direction, but not far enough!


A step in the right direction to being a terrible game made for children, sure. Standard needs a reason not to die, lowering it even further than this just makes it pointless, nobody would care until 80+. People need to be punished for not learning to play.
Last edited by oBLACKIECHANo#6895 on Jul 27, 2013, 12:08:29 AM
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oBLACKIECHANo wrote:
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jpmorgan wrote:
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HiSimps wrote:
I'm happy to see the experience loss is being reduced, although I would be even happier if you reduced it to the even lower amount that you had planned earlier. I stopped playing POE for quite a while because of the exp loss amount, and I've returned just now to give the game another try.
Thanks.


Ditto! Step in the right direction, but not far enough!


A step in the right direction to being a terrible game made for children, sure. Standard needs a reason not to die, lowering it even further than this just makes it pointless, nobody would care until 80+. People need to be punished for not learning to play.


Yes, you are right, the exp % penalty should be based on levels, like so many have suggested before.
This message was delivered by GGG defence force.
Could we get a twitch channel option too?
If your account is linked and you're logged in you should be able to use /twitch <streamname> to join another person's twitch chat from in-game.

As for experience penalty, i actually think it should be scaled backwards.

15% in normal
12% in cruel
8% in merciless


You'll still lose WAY WAY WAY more time from 8% in merc from 15% in normal, and it teaches you right away: If you die, you will be punished. Going through normal with no penalty does not teach you to pay attention to things on your first time through them. You're like "whatever no penalty until cruel" and are more likely to fuck around and make poor build decisions early on that end up gimping your character later in the game.

If the game takes away 15% exp (which is PITIFUL, only a few minutes in normal no matter where you are. Even if you're level 40+ at the end of normal like my witch is) it makes you more inclined to try to not die, so you start asking questions like "what do i need to do to prevent death?" earlier on.
Last edited by Xendran#1127 on Jul 27, 2013, 5:25:49 AM
i still not like the lower death penalties. from my point of view it` s a step into the wrong direction. on long term currency will lose even more of its value cause more ad more players will switch to mf-glasscannons...

ign: oberarmklaus
First time one patch really sucks, and when one patch make the game really easyer most of time its the new direction for the game, and the next patch will make it again easyer and after we will get a casual game like d3(same at the begining d3 dev they its hard its normal, and few time after lot of patch nerf the difficulity of the game)

I never see someone say xp penality in game is to high ppl was mad when they died but they thought it was normal.
I think only ppl wich play few and low lvl like 70-80 are QQ in forum, they make a build with only damage nod and 500hp and after they come on forum and QQ because they die a lot....

10% will be to high for this kind of person because they die 10 time each hour, they will ask 0%, after they will ask to get 10000time more xp because they dont have enought time for xp and they want to be lvl 100 really fast...

Last edited by keta#3989 on Jul 27, 2013, 7:06:42 AM
i think people need to realise that most of the people in the current state of the world can't handle loss and always blame other things . many kids today (20 years and below) also need to have constant gratification due to its not allowed to tell people they are bad anymore . personal responsibility like learning how desyncs work , learning the game and things like this are not something people are capable of handling today.


im sorry folks , the world is going to hell and most people need to be told they are fantastic regardless if they suck or not :(

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