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XDementia wrote:
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shoju wrote:
Listen people who think
"the casuals are getting their way, and how dare GGG cater a more casual crowd! It's RUINING THE GAME!"
They need a casual playerbase. They need a playerbase that doesn't play all the time. They need those people. It's a fact of business. If you want the hardcore feeling, you play hardcore. Otherwise, you need to come to terms with the idea that if PoE is going to be successful for a long stretch of time, it's going to take people paying money.
Now, Good on you people for the Ruler of Wraeclast Support, and the Regal Support, and all that jazz. That's awesome. You guys should be thanked for your money.
But eventually, that money is going to run out. And they are going to need other people to spend money. They are going to need people to buy things, and stash space.
And there are more casual people that play games, than hardcore people that play games.
I'm a bad player. I'm almost sure of it. Most of you would laugh and mock and ridicule me, because I'm not UBER LEET PWNZRZ, or whatever the young crowd says these days. I'm ok with that. I want to play the game. I like playing the game. I've never made it past Vaal without dying. That's it. I've always died to Vaal. I'm ok with that. I play solo. I occasionally group with friends. But I've spent money, and I plan on spending some more.
Servers, and programmers, and dev teams, and art teams, and Customer Service all cost money. That money, is made through microtransactions, and support packs with PoE. I want them to stick around. You want them to stick around. We both want the same things.
Flying into a blind rage "Because it's catering to the casuals" is a ridiculous attitude to have. This game wont last if it's just the hardcore players. And that's the end of it.
So if they make the XP penalty less, Who Cares? Who cares if you play Onslaught, and you're lvl90? Why should you care? You obviously, don't have much need for the Death Penalty anyway. It doesn't affect your gameplay experience.
But it does affect your game. It ensures that a section of the game's population continues to play, and that's a good thing.
Probably the best post of this whole thread, unfortunately going to fall into the deaf ears of the elite hardcore Alt-F4'ers.
I used to play softcore. I quit because the economy went to shit and prices tripled. Onslaught brought me back. I have only died twice to kole (the day he later got nerfed) and a horrible desync (learned how to bind /oos).
Yeah, you need a casual player base to make a lot of money, but weakening the death penalty even more than now I really don't understand. How bad are people that they need to cry bloody murder over the 2% difference?
Regaining 15% XP when you are under level 80 really isn't bad. How many people who care about this XP penalty can show they own a level 20 gem? We'll forget that your penalty for dying is shit compared to hardcore, I doubt many of you are even to high levels where 5% is meaningful. You're just bad. And if you are bad, why can't you deal with the penalty. You aren't going to get past 80 if you can't progress in maps. Just keep rerolling fun builds. Why do you care so much about the penalty then?
Last edited by Chypre#0921 on Jul 26, 2013, 2:26:18 PM
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Posted byChypre#0921on Jul 26, 2013, 2:23:50 PM
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I'm sorry to break this to you...
But Noone gives a *** about you(all) playing Hardcore (aka. play underlvl-core). So please stop with the I don't play SC lines at the start of every fricking post you make... gets old man
Anyway:
Thank you GGG for making the penalty 5% 10% that seems perfect!
Also I use Searing Bond and not sure if anything wrong with it. Maybe reduce mana cost a bit or increase the radius of ignition near the ends... but keep it up
/Cheers
SSF since ~OB Last edited by stonespeak#5283 on Dec 11, 2013, 4:45:43 AM
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Posted bystonespeak#5283on Jul 26, 2013, 2:35:28 PM
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stonespeak wrote:
I'm sorry to break this to you...
But Noone gives a F*** about you(all) playing Hardcore (aka. play underlvl-core). So please stop with the I don't play SC lines at the start of every fricking post you make... gets old man
Anyway:
Thank you GGG for making the penalty 5% 10% that seems perfect!
Also I use Searing Bond and not sure if anything wrong with it. Maybe reduce mana cost a bit or increase the radius of ignition near the ends... but keep it up
/Cheers
this person illustrates why we need a HC section at the forums, so we (HC players) do not have to try to discern if the topic is relevant to HC or not and we wont have to preface our league choice before we comment.
back on topic, nice patch notes cant wait to hear what the new skill is!
~SotW HC Guild~
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Posted byscorpitron#3820on Jul 26, 2013, 3:10:45 PM
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I play SC and 15% was fine. 10% is fine too because I'm not angsty.
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Posted byLeninGHOLA#5078on Jul 26, 2013, 3:48:50 PM
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VideoGeemer wrote:
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malvar wrote:
I didn't lose that respect because of the change they made.
I lost it because they made that change to satisfy people whose only concern is to make the game less fun for people who actually play in the according leagues.
If the majority of players wants the game to be different than i do, that's something i might not be happy about but i can live with.
If just a minority of trolls tries to prevent any change that could make the game more fun for players who are not as hardcore as themselves (and therefore are not even playing in a hardcore league) and GGG considers this trolling as real feedback and acts upon it, that's just a slap in the face of anyone who has been trying to voice his opinion on this topic while being constantly attacked and insulted by those same people that GGG now decided have a more valuable opinion than the people who actually play in non-hardcore leagues.
Besides that, until today i had the greatest respect for GGG that i ever had for any software developer.
Now that i lost some of it, i still think they're doing a decent job but i just don't think that the way they treat those things is on a level far above everyone else, anymore.
You're being a little hard on GGG, I think. They have to make decisions based on many different factors. They've done things I didn't like too, and some where I really have no idea what in the world they were even thinking.
But this doesn't make me lose respect for them. You make the assumption about anyone who would complain about the penalties, and well, you might even be right. But maybe they're trying to reduce the penalties because players die a lot of the time to the game servers' lag and desync, which has nothing to do with the players' actions.
Maybe they listened to their Alpha testers who are pretty serious, in general. Who knows? The assumption that they're suddenly catering to those who do not want this game to be hardcore is potentially very inaccurate, and I'm guessing it's just that you're annoyed by the decision, and don't see how it could be any different from that.
I mean, what about the loot system? What about all sorts of other things that they've tweaked a bit over time? They're just trying to find the best ways to do things, and sometimes that means trying some different things out and seeing how they go. Hopefully some things (LIKE THE CURSOR) are revisited later, and other things might turn out to be better the changed way after all. It's got to be difficult, in their position, trying to make their product as best as they can, and always having someone accuse them of being either too hardcore or of somehow selling out to casuals.
-VG-
In addition, GGG has a vision of what they want PoE to be. Some things we suggest go against GGG's original vision, and thus take time for GGG to give in and compromise. Take the loot system for example. GGG was adamant about no assigned loot. And now after 18 months or more of repetitive suggestions we have short and permanent allocation modes. Yes!!!
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Posted byGaltrovan#5344on Jul 26, 2013, 3:49:25 PM
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mazul wrote:
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Bourrinopathe wrote:
Nice patch incoming, thanks!
I've just reached lvl 64 with an Incinerate witch (and it's fun) (no totem or LMP/GMP) and I hope that skill could punch a tiny crit soon. I'm eager to see the improvement though.
On a sidenote, I liked the 7.5%/15% XP loss even with the desync and the lag spikes ;)
15% exp lost for you is like what? 30 minutes of experience gain lost? Can you imagine how many minutes is lost at lv80, lv85 and lv90 :D?
Indeed, some people don't seem to appreciate the loss at very high levels, and when the death comes because of desync and not by player mistakes, which happens A LOT, it's a particularly valid point of frustration.
-VG-
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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Posted byVideoGeemer#0418on Jul 26, 2013, 3:50:14 PM
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Rikzi wrote:
1.) The head of the company actually speaks to the comminity!
2.) That Chris made a mistake just tells us that he is speaking direcly to us and not through 17 employees checking for errors in hes statements!
Keep it coming Chris and co.! I actually wish they would go even futher and bring back build of the week. Make patch preview like LoL and maybe stream from time to time (Screw the mistakes and errors!)
3) Chris posted and owned up to making the mistake.
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Posted byGaltrovan#5344on Jul 26, 2013, 3:53:30 PM
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apocalypselate wrote:
The discrimination of XP loss according to level is an interesting idea. Although as you level up you also have the "obligation" to die less, so the fixed XP loss is good that way.
7,5% and 15% change to 5% and 10% was a good idea, way better than 3% and 8%, definitely. I think this may change again to 6% and 12% not far in the future. Or still 5% on Cruel, but 12% on Merciless.
Love the chat changes!!!
If you are decent at the game, your first death doesn't come before you start doing difficult maps.
This message was delivered by GGG defence force.
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Posted bymazul#2568on Jul 26, 2013, 3:57:45 PM
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Good job on listening to our feeback, I think the new XP penalties will provide a suitable punishment for death without alienating the players too much.
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Posted byThalandor#0885on Jul 26, 2013, 4:02:32 PM
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You know, on this 10/8 discussion, and why it is we can't just use a timer (I agree, we can't just use a timer), one alternative is a kill count at the relevant level.
"For example, if you die, you earn 15% less experience until you kill N mobs at level LL."
The kills are a proxy for time, but can't be bypassed by watching TV. The LL is to make sure that you kill challenging content.
As for the 10/8 discussion, I'm indifferent.
The kill debt, however, would keep people from zerging at level boundaries. That's a frequent complaint of some folks (e.g., Scrotie)
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Posted byCourageous#0687on Jul 26, 2013, 4:04:59 PM
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