{3.2.0} Spectral Gods: [Life Based Spectre/Golem Hybrid Summoner | Clear Speed | End Game Bossing]

Does the snap shot mechanic still work? I've read it's patched in some comments on a youtube video.

I'm asking because I got a 5-link chest since lvl 20 with really bad armor & resists. I use it for the spectres.

If snap shot mechanic still works, does it mean I can buy a good chest with lesser sockets & links, get the burned miscreations & undying evangelist through the old chest and finally change my chest armor and only put the raise spectre gem into the same spot on the new one?
It's probably not a straight buff, their aura damage will deal less damage due to the less damage modifier on the raise spectre gem.
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CHRIS32 wrote:
It's probably not a straight buff, their aura damage will deal less damage due to the less damage modifier on the raise spectre gem.


Oh, too bad. And why is there a lesser damage modifier? I thought all effects from linked gems are saved into the spectres when I swap the gem?
Last edited by Caldrin84#1781 on Nov 26, 2013, 5:27:00 AM
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Caldrin84 wrote:


Oh, too bad. And why is there a lesser damage modifier? I thought all effects from linked gems are saved into the spectres when I swap the gem?


Oh, no I wasn't replying to you. What I meant is the raise spectre gem itself has a less damage modifier.

Yes the snapshot mechanic still works but you can't swap out the main (raise spectre) gem. All your spectres will die as soon as you do that.
Thank you chris, seems like I have to go with this chest-armor for a while.

I got another question about summon skeletons:

I'm using spectres and zombies as my primary minions, but started to add skeletons since a few levels. They don't last long and I often don't have enough mana to permanently cast them.

I currently linked them with faster attacks, multistrike and melee splash. If I would replace faster attacks with spell totem, would multistrike and melee splash still effect the skeletons (since the totem casts them and not me)? And would it be wise to take out faster attacks from this combination?
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Caldrin84 wrote:
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CHRIS32 wrote:
It's probably not a straight buff, their aura damage will deal less damage due to the less damage modifier on the raise spectre gem.


Oh, too bad. And why is there a lesser damage modifier? I thought all effects from linked gems are saved into the spectres when I swap the gem?


Raise spectre gem always had a less damage multiplier this is countered by raising the gem level to 20 (0%) after 20 your going to get more damage out.

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Am probably not going to change my build much. I'll consider going minion damage and trap/mine nodes depending on how fast I could melt end game bosses. As of now just having support gems to multiply degen sounds op..,

From what I read they scale through life and damage now xD

RS + minion life + minion damage + remote mine + increased aoe + increased burning
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
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mattc3303 wrote:


Raise spectre gem always had a less damage multiplier this is countered by raising the gem level to 20 (0%) after 20 your going to get more damage out.

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Am probably not going to change my build much. I'll consider going minion damage and trap/mine nodes depending on how fast I could melt end game bosses. As of now just having support gems to multiply degen sounds op..,

From what I read they scale through life and damage now xD

RS + minion life + minion damage + remote mine + increased aoe + increased burning


Increased Burning is probably the weakest support you could add now. Simply replacing it with trap (since your wanting to keep the AoE range) would add 34% more damage and 40% increased Trap damage VS a flat 59% increase.

That 59% is gaining you 87.91% from Increased Burning (remote mine bonus) and 137.02% from minion damage + mine. Sidhebreath adds 22.35%.
Total = 247.28%

Trap + Sunblast is netting you 53.6% increased damage (Trap multiplier on Sunblast alone) and 168.36 from minion damage (Trap + Remote multiplier). Sidhebreath adds 27.45%
Total = 249.41%.

Adding in any minion damage and/or Trap/Mine combo nodes clearly starts putting Trap support ahead.

Here's some values for minion nodes if your considering them, with Remote, Remote + Trap, and Remote + Trap + Concentrated Effect modifiers.

15% Minion damage = 22.35% = 27.45% = 37.8%
5% Trap/Mine Combo node = 14.9% = 18.3% = 25.2%
8% Trap/Mine Combo node = 23.84% = 29.28% = 40.32%
18% Trap/Mine Combo node = 53.64% = 65.88% = 90.72%
20% Trap/Mine Combo node = 59.6% = 73.2% = 100.8%

Sunblast is pretty much required though if you want to use this support for convenience. It doesn't add much more annoyance than mine other than having to wait 6 seconds for your Spectre, since remote mine already requires you to clear out nearby corpses.
Last edited by Moose65#0910 on Nov 26, 2013, 12:41:08 PM
Thank you RNGesus!

IGN: Caessa_Undying - 4 FPS Immersive Rain 4 Lyfe!

Shop: http://www.pathofexile.com/forum/view-thread/822740
Hi, not sure if it's been mentioned but you can do some pretty cool stuff with animate guardian.

You can for example create a guardian with Zahndethus' Cassock,perandus shield and starkonja head, creating him this way will make him very very tanky and 50% of his blocks will create consecrated ground(5% hp/sec aoe heal.
You can also equip him with leer cast(15% damage aura) or voidhome for dps(exp penalty nullified), there are many creative possibilities. Some people have used blood dance shoes on him with a gorilla spectre for even more regen.

One thing i want to try is having gorilla+blood dance+deaths oath combined with some chaos resist gear, this is probably pretty expensive(think deaths oath is 1ex on domination) but might be worth it.

The best part about the guardian is that he is persistent so getting a disconnect or logging out wont make him dissappear(this also makes it very easy to kill the first mobs for your army).
If you have the animate guardian in your weapon or shield, swapping gear set will desummon him and swapping back will resummon him without even having to cast the actual spell.

Very well written guide btw, i really enjoy being a summoner in POE(based my build on yours but with personal alternations for preference)
http://www.pathofexile.com/forum/view-thread/628983/filter-account-type/staff

Some good information there for the upcoming DoT patch change. Fire Penetration will still not work.

Max damage for BM's will now be Raise Spectre > Mine > Trap > Conc > Minion Damage > Increased Burning Damage.

If your not willing to use Conc it can be replaced with Increased AoE.

If you need more survivability, Increased Burning Damage can be swapped for Minion Life.

+2 Minion Helm still isn't optimal for them, but they will recieve basically 4% MORE damage (Life penalty becomes 8% less instead of 10% less, and they deal 2% more damage). Also, while I think its still not a good choice, you can use Empower now with slightly more benefit, if your trying to simply squeeze in more survivability.

Max damage setup outside of passives:

2x Midnight's Bargain (60% Increased Damage), Sidhebreath (15% Life, 15% Increased Damage), Sunblast (40% Increased Trap Damage) Infernal Mantle (1% Increased Burning Damage).

Chober can be used instead if your more concerned about their survivability, effectively gaining 36% life but losing 60.48% damage (Amounts Calculated with a level 20 Spectre, 40% Chober, and an assumption that your running Conc, Remote, and Trap).

Edit: I actually made an error, I forgot to apply the 10% life penalty to Minion Life, so Increased Burning Damage actually does more damage than Minion Life. Damage Increase of 59% (60% with an Infernal Mantle) compared to 57.6% for Minion Life after the penalty.
Last edited by Moose65#0910 on Nov 26, 2013, 4:43:58 PM

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