{3.2.0} Spectral Gods: [Life Based Spectre/Golem Hybrid Summoner | Clear Speed | End Game Bossing]

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sarahschneider wrote:
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deadbyt3 wrote:
The OP doesnt talk about running MoM in the final version of the tree, but I see a lot of people here running it. What is the general consensus?


Matt has his personal reason of not doing MoM on his final build, while I'm on a different line of opinion regarding this, he made the build and his reasoning makes sense. Pretty sure there are no general consensus regarding which option is best, it's a matter of preference and difference of opinions.

From my perspective. Summoners are starved with life nodes, and MoM is virtually a 30% more life with an added bonus that damage is subtracted from mana first. There's no single node in PoE that does that, there's not even a collection of 4 nodes that does that. Not even taking the whole node group of Mortal Conviction is as good as MoM when it comes to 'beefing' your character up.

Problem is, you can not just take the Mind Over Matter node and call it a day. MoM does not work like that. I've seen people do this all the time and then give MoM up because they think it does nothing or draining their mana at times. The only reason why MoM would ever drain your mana when you get hit is when you do not have enough unreserved mana. It's that plain and simple. The math just works like that (you can see a detailed explanation on the wiki page if you like). If you have enough, or close to the ideal requirements for MoM (~43% of total life), your char will die first before your mana gets drained. My char has nowhere near that ideal mana, and I have never not even once during my entire time with Summoner got my mana drained in one hit/due to degen effects (for multiple hits I just use mana flask), not even when I took a hit from Mino's nor Red Elder's slam/burrow. Which is where Essence Worm comes into play.


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XEdwardElricX wrote:
This is just my general opinion. I've been following this build/thread since day 1 of the Abyss league and have made changes several times depending on the information provided by this thread. I have played both Matt and Sarah's build variations, and these are my opinions on it.

I started off with Matt's build, and I used specters at 28 because I love using my build the minute can no matter how viable it is, but once you get GMP at 38 and Hearlds at Act 5 the game becomes a joke. I was running PoE/Haste or Anger/Haste depending on gear. My build had close to 6k life and 1k ES before I made my first big switch.

My build with the Amulet/Ring combo Sarah suggested makes me laugh at the toughness of my old build. I currently have 4.5k Life 1k ES and 1.8k Mana. The difference in survive ability is very noticeably even though the stats don't really show it. It hurts not having that 600+ Life gen I had going on (had the life regen amulet), but I still have 350 or so and with a mana/life flask acting as healing and absorbing damage into mana, it is insane regen. I have done All T1-14 Maps, I only re-roll Elemental Reflect mod, damage mods mean nothing cause stuff just dies, same for life mods. No Regen mod sucks, but cause I have a huge life/mana pool, 2 life flasks and 1 mana, I never run out or feel scared on that either.

I have had 6.5k life builds feel a lot squishier than I do right now. That amulet with the correct corrupted mod is just insane. My profile is public, but it is just a mimic of Sarah's. My jewels are worse (max life 30+, 6% Cast, Flat Fire/anything damage) these cost maybe 1-5c each at most? I still haven't bought/used a Scourge cause even at T15 maps, Yellow Elder, and Uber Izzy I'm still just ripping bosses before they can really get into anything mechanic wise.

I've watched the price of the scourge go from 1ex to 40c since I've been farming. I've easily made over 20Ex already, best league for me hand down. Got my 6L chest, cost 11ex first week. Got 7+ Ex just looking at me in stash, 15+ Offerings for Lab runs who knows what I might get from those, made a decent amount from enchants already. Going to have plenty of cash for a 2nd character easy this league because of this build.

I'm at 140/157 Maps, about to finish that soon and take down Guardians/Shaper/Red Elder. This is the first build I've pushed this hard, and felt so strong before next to my Marauder AW Totem build, but he was no where near this speed when it came to farming currency maps or bosses.

I just want to say amazing job with the build Matt and Thank you to Sarah for all the testing and supportive information during this league. It has helped pushed this build to amazing levels for me.


Yeah, the Aylardex with Mana Gained implicit was pretty hard to find when I first look for one to test. Gratz that you managed to grab one! :)

Victario's Charity + Necromantic Aegis with Mana Gained on Hit Aylardex + MoM + Essence Worm was the tankiest setup I could come up with at the time, it beats my previous 2k regen setup and even when I tried having 7.5k health. I'm just glad that it could help someone else other than myself.

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Litletoe wrote:
Hey! Loving this spec, i just feel like i need abit more survivability so im thinking of switching off projectile weakness or flammanility for enfeeble. My question is wich should i switch off from? Ive got my vis mortis 6l so my spectres cant inflict elemental ailments since they have ele focus. Thanks


While you can do that (swapping to one defensive curse), there are other more effective ways that's more reliable and a lot less impactful to your DPS when it comes to survivability. Some of the previous replies in this thread might help you with those.

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huyakf1997 wrote:

I have like 3k5 life and 1k es but that's ok since i'm using mf gears xD
I got that helm like matt suggested. My spectres are clearing things just fine but they're not actually 'destroy' things like your spectres. The scourge is the last thing i can change now. Idk if there's other way to improve their damage. I'm thinking of replace faster proj with ele focus or control des since i want them to hit harder.
Also my pc is crap so go fast isn't the best option
Any suggestion is appreciated xD


I personally dislike Faster Projectiles on Solar Guards or any spectres in general. While I used to use Pierce in previous leagues, I came to a realization that neither Pierce nor FP contributes to any significant improvement to my map clear speed if any at all. But this is highly subjective and there's nothing wrong with preferring to use one.

My reasoning for the above is that you can compensate for the reduced range of your spectres by changing how you play your summoner. Mobs that hit you instantly with unavoidable damage when you just come in sight in PoE is extremely rare, which means you can keep moving and casting Ball Lightning while at the same time "forcing" your spectres to respawn due to your movement. It usually took me very short minutes to kill everything in a fully sextanted red map, looting for stuff actually took me longer than killing the mobs. And neither Pierce nor FP comes anywhere close to either Ele. Focus nor Cont. Destruction when it comes to single target DPS.

Other than that, you might want to shift your focus from minion life to minion cast speed on both tree and jewels. I have very little respect for minion life stat, and I don't even remember the last time they died to anything, even on red purifies, desecrators or eradicators which are some of the non-trap stuff that can actually kill minions almost as fast as Shaper's beam (well other than Uber Atziri trio ofc.). Other than that, your gear's mostly fine imo.

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Wichtelman wrote:
is "x% lifereg of minion hp" on jewels worth it to keep minions alive?
(1-60)
is the "add dmg to minion attack" jewel worth it?

- Nope
- Nope (unless you're using something like Kitava's Herald)

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marki890 wrote:
Hello guys,

quick question. If I have a 5 link Vis Mortis with frost sentinels. Which gem should I not use?

Also what is the better option? Tabula Rasa or 5link Vis Mortis?

Thank you


- Either Ele. Focus or Cont. Des. I'd go with dropping Cont. Destruction. Up 2 u.
- 5L Vis beats Tabula, but Tabula is usually enough even with only 3 spectres for general farming while you farm/gamble for your 6L Vis.

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Sjeg wrote:
Are Solar guards effected by Wrath or only Anger - anyone knows that for sure? I find it hard to test.


Unless there's something seriously off with Solar Guards. Wrath doesn't affect them because Solar Guards are spell based spectres and they don't deal lightning damage. And it's actually pretty easy to check. Minions that's affected by Anger will have tiny bits of smoke when they hit, and those affected by Wrath will have those slight lightning effects.

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OkabeRintaró wrote:
one question, whats better the tank tree or the dps tree with more jeweller?


What's better for you is not the same with everyone else, which is proly the reason why Matt provided those flexibility in the first place. Do you need more tank? or do you want more DPS?


Going to give your tree a whirl with the ring/amulet combo and see how it feels since I have a pretty good grasp of how matt's tree feels now. Will report back! Thanks for the explanation on MoM
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OkabeRintaró wrote:
many people dont play with "The Scourge" why?
If i have 4 Spectre and use this Item, if a "Spectre Wolf" spawns my "solar Guards" respawn?
because it makes no sense to use this weapon then..., i like my "Solar "guards" :)
and the Abyss Belt is good too or not?
2 Socket, so you can choice self what you want to do more tanky or dps...+/- ressis cap?!

Sry im new in this game if my idea not rly that good it´s okay, just tell me why ^^


- Different reasons, Scourge is a bit overkill for normal mapping which is usually what we spend most of our time in PoE but they might switch to it when dealing with harder endgame bosses, Some might not bothered to buy one (yet) or just don't have the currencies for it (yet).

- The wolves are not "spectres" in a sense that they're not counted into your Spectre limit, they just regular weak minions that does next to nothing most of the time.

- Darkness Enthroned with perfect Abyss jewels can net you some combination of ~150 flat life, ~40% minion cast speed, or some combination of 20% cast speed and ~60% increased minion damage, pretty huge chunk of resists (though not as good as rares), or some decent amount of flat damage for your spectres. So yeah, unless you have resist issues, the belt is the Best in Slot for Summoners.

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Nemoch wrote:
Going to give your tree a whirl with the ring/amulet combo and see how it feels since I have a pretty good grasp of how matt's tree feels now. Will report back! Thanks for the explanation on MoM


I don't think there's much difference between the tree I'm using and Matt's jewel tree. But you can give it a shot if you like.
How tanky is this build against the 70/70 block form natt build (burning spectres) for endgame content?
I have 2 major questions: First, for Solar Guards have you considered Volley instead of GMP? I'm currently using Volley and enjoying it quite a lot, I find it preserves damage concentration over longer range better.

Second, have you considered Reliquarians instead of Solar Guards? From the run-ins I've had with them they seem quite frankly terrifying if you were to stack 4 of them on top of eachother with mad buffs.

Also, Bloodbond and Wraithlord, thoughts?
There is a fine line between genius and insanity, I have erased that line and replaced it with a trout.
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Endilbiach wrote:

Also, Bloodbond and Wraithlord, thoughts?


They're nice leveling uniques if you're struggling to keep the spectres alive. Since GGG fixed the Blood offering stacking with the other offerings, I swapped to Vis Mortis. The regen alone however is nice for surviving the traps in normal/cruel/merciless lab. But once you get Soul Weaver you really don't need the extra life from Wraithlord or Bloodbond.
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yissus wrote:
How tanky is this build against the 70/70 block form natt build (burning spectres) for endgame content?


Bone Offering with a proper shield and MoM on top of that would definitely make Natt's build tankier than virtually any other Summoner variants out there. That being said, people have different preference and perspective regarding building a tanky character. For me, if you're not doing HC or not going after 100, there's no reason to be that bulky of a character because going that route would mean a significant decrease in clear speed. As long as I only die once every few days or only when things go absolutely south, I'm fine with it.

It's a tradeoff, when you can kill Shaper's Guardians in seconds and Shaper himself changes phase almost right away, being tanky is almost unnecessary. And in addition, done right, this build can still tank hits that's not some absurd triple damage mod T16 stuff with no issue.

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Endilbiach wrote:
I have 2 major questions: First, for Solar Guards have you considered Volley instead of GMP? I'm currently using Volley and enjoying it quite a lot, I find it preserves damage concentration over longer range better.

Second, have you considered Reliquarians instead of Solar Guards? From the run-ins I've had with them they seem quite frankly terrifying if you were to stack 4 of them on top of eachother with mad buffs.

Also, Bloodbond and Wraithlord, thoughts?


Volley is in an odd position, it's not as good as Slower Projectiles for bosses, and not as good as GMP for clearing. I tried Volley before, and I felt I have no need for it and it made my clear a lot slower since I basically only use Slower Projectiles for T16+ bosses and Red Elders/Guardians.

I don't know about matt, but I have used Reliquarians, and I've written a few replies back explaining my reasoning to why I thought they are bad as spectres. But mostly revolve around auto attacks being listed as one of their ability, I really dislike spell based spectres that deal auto attacks. On top of that, their fire storm is a physical skill, but their fireball is fire, which is very hard to scale.

Spectres need neither Bloodbond or Wraithlord.
Last edited by ultimatecat#0489 on Dec 30, 2017, 5:13:47 AM
OP or Sarah..

I get pretty much one shot by any boss/unique mob - could you take a look at my build and see where I might be going wrong?

Thanks.
sorry one question

why use 2 curse with curse on hit support , mobs only got 1 curse in same time, right?
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SupremeCookie wrote:
OP or Sarah..

I get pretty much one shot by any boss/unique mob - could you take a look at my build and see where I might be going wrong?

Thanks.


I'm neither one of these people, but I can answer this question very fast. It is your amulet. The corrupted mod is wrong if you are using MoM. Check out the one me or Sarah uses. I know she has been using Bisco recently so she might not have it on, but my Necro does. You have to have the corrupted mod that gives Mana% for how much damage you take. This helps a lot with sustain/survival. As far as getting 1 shot, Shaper doesn't 1 host me unless I stand in his slam. So not sure if you are just dealing with harsh mods or standing in legit 1 shot mechanics.

You are also missing A LOT of jewel sockets, and the ones you have are just bad. Other than those things I see nothing else going on with your build that would explain issues.

Jewels should be Abyss IMHO. Max Life 25-30+, MINIONS CAST/attack speed boost, and either flat damage preferably fire or a % mod that procs cast/attack on kill or minion skill gives minion damage. You can technically get all 4 of these mods on 1 jewel but they cost around 1ex each minimum. Getting just 2-3 of the mods can be about 1-5c as much.

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as111531 wrote:
sorry one question

why use 2 curse with curse on hit support , mobs only got 1 curse in same time, right?


We get the talent node Whispers of Doom. Which allows us to use 1 extra curse, but I noticed Sarah took hers away. So I'm wondering if that was done just for farming or is that setup more viable for bossing? AKA Shaper.

Also Sarah my Specters (81) had a rough time on my first ever Shaper attempt. They got killed by what I think was the blue stuff on the ground, because I didn't properly proc them outside of the middle area. Any issues with Specters dying at Shaper or was that me just not doing mechanics correctly? Beam/Projectiles/Slam were pretty easy to deal with, but I lost track of orbs and I think they killed specters, or maybe them being 81 not 84 was the game changer. The only thing I have left with my build is getting the EX jewels that have all 4 mods that I want instead of just 3. I'm thinking of Minion skill gives 15-20% minion damage would be better for boss fights than the Cast/attack speed on kill?

My damage wasn't an issue, I killed Shaper faster than a lot of other builds I've seen do it, but my Specters died, and I did also I think cause of poor mechanic handling. I just wish to max this build out for boss killing, and I think jewels and getting my 84 Specters (which I could do with my Empower) is only thing left to my build.

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XEdwardElricX wrote:


I'm neither one of these people, but I can answer this question very fast. It is your amulet. The corrupted mod is wrong if you are using MoM. Check out the one me or Sarah uses. I know she has been using Bisco recently so she might not have it on, but my Necro does. You have to have the corrupted mod that gives Mana% for how much damage you take. This helps a lot with sustain/survival. As far as getting 1 shot, Shaper doesn't 1 host me unless I stand in his slam. So not sure if you are just dealing with harsh mods or standing in legit 1 shot mechanics.

You are also missing A LOT of jewel sockets, and the ones you have are just bad. Other than those things I see nothing else going on with your build that would explain issues.

Jewels should be Abyss IMHO. Max Life 25-30+, MINIONS CAST/attack speed boost, and either flat damage preferably fire or a % mod that procs cast/attack on kill or minion skill gives minion damage. You can technically get all 4 of these mods on 1 jewel but they cost around 1ex each minimum. Getting just 2-3 of the mods can be about 1-5c as much.



Thanks for your help! and should I be using solar guards?

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