{3.2.0} Spectral Gods: [Life Based Spectre/Golem Hybrid Summoner | Clear Speed | End Game Bossing]

"
was that on standard or ambush cause i bought my on standard for 45ex just recently


Found one on poexyz for 30ex. I was waiting for the price to drop a bit. 50ex seemed a bit excessive. I can use the 20 ex I have left to buy other shit like empower gem.

"
fully overpaid since snapshot may be fixed in 1.2.0 patch according to Karl on reddit.


Not exactly. It still useful in many other builds and nothing is stopping me from just running around with my tabula rasa instead of any other chest. +1 Tabula isn't only useful for summoner its useful for a ton of other builds which is why its so pricey (also the prefix is kinda rare only 8 of them on poexyz)

my only complaint once they remove snapshotting is that many of the summoner uniques will be plain useless endgame. won't be using sidhe or skullhead or grasp.

Would be interesting and a bummer if all minions suddenly become dynamic. If you think about it summoning different kinds of spectres would be extremely detrimental. They all share the same gems.

On the other side you can change gems on the fly which would probably be interesting. Slotting in gems according to the situation. Unless they take the aura approach which would still make instance snapshotting of zombies possible with items.

----------------------------
Been working on other stuff in prep for the next guide update (1.1.3)
- Finally decided to incorporate animate guardian into the build. Leercast, dying breath, Zahndethus' Cassock. Basically 2 more auras +15% dmg +18%dmg and I believe if I curse near where the animate guardian stands the curse is buffed. It will be linked with minion life or on its own. You can unslot the gem if facing a dangerous map and using it only as a walking buff.

- cwdt with immortal call + enduring cry + Iduration if i have the room. The lack of armor and shield(when i spec na) hurts when taking a large physical burst. Its enough to survive 3-8 blows on my hp pool I was hoping to find a way to mitigate multiple blows.

- playing around with convocation once its released and see if any support gems work on it

- playing around with vaal haste and vaal discipline. Vaal haste + flesh offering sounds like a crazy dps buff while vaal discipline could provide a very nice instant shield for all your minions with how many aura nodes u have.

Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Last edited by mattc3303#7526 on Apr 29, 2014, 3:08:32 PM
"
my only complaint once they remove snapshotting is that many of the summoner uniques will be plain useless endgame. won't be using sidhe or skullhead or grasp


I hope not. I was mucking around with your suggestions yesterday and Mr Domi at the residence dropped

.

@Matt:
On your 110-point build, you go for Athleticism for 5 points in the Templar sector, essentially giving 4.8% HP per point. In the Shadow sector, you could spend that 5 points toward Mental Acuity and two 12% HP nodes. This gives the same 4.8% HP per point, but also an additional 20% mana regen, 20 intelligence, and +30% crit chance. You can also spend one more point for +20 flat life/mana, and are two points away from Shock if you ever decide to get Static Blows for shock stacking. The only downside is 20 less Strength, so it's bad if you need that to meet any Strength requirements, but the 10 lost flat life can be made up with the Life/Mana node.


"
mattc3303 wrote:
Been working on other stuff in prep for the next guide update (1.1.3)
- Finally decided to incorporate animate guardian into the build. Leercast, dying breath, Zahndethus' Cassock. Basically 2 more auras +15% dmg +18%dmg and I believe if I curse near where the animate guardian stands the curse is buffed. It will be linked with minion life or on its own. You can unslot the gem if facing a dangerous map and using it only as a walking buff.

If he's on a weapon/shield slot, weapon swap will allow you to summon/unsummon at will.

If you link him to a quality Cast on Death after summoning him, the game rechecks his links when transitioning levels like auras. This means he'll get +60% increased AOE and +304% more damage. If GGG removes snapshotting, I see this as the next OP way to do Zombies (melee splash) and Spectres. Sorry, this is outdated. It was nerfed in 1.0.5b.


"
mattc3303 wrote:
- cwdt with immortal call + enduring cry + Iduration if i have the room. The lack of armor and shield(when i spec na) hurts when taking a large physical burst. Its enough to survive 3-8 blows on my hp pool I was hoping to find a way to mitigate multiple blows.

Have you tried Frost Wall? I have yet to find a CWDT to test it out. Also, I hear Cast when Stunned is very effective, since there is no gem level limit. Without armor, your build is much more likely to be stunned.




@lk_77lk:
"
lk_77lk wrote:
For Ondar's guile to work you l need a ton of eva on gear (need more than 50% eva) so if you dont have godly gears grace would be mandatory.

Wouldn't you only need 48% to reach the 95% evasion cap versus projectiles? Though I suppose more is better against high accuracy mobs and Critical Weakness curses.

I've got an Alpha Howl and a 1500 eva shield that I would use with Grace. This would put me roughly around ~80% projectile evasion.




@testinglk:
"
testinglk wrote:
you also can't snapshot tabula with kaom's, so you'd be locked into bor+wideswing or chober+skullhead+rime gaze, and be unable to weapon switch for additional utility

Yeah, my old tanky IR summoner build made due with Boot- and Head-based Zombies and Spectres.


"
testinglk wrote:
this is of course, also why eva sucks ass and is completely nonviable as a main defense mechanism except to use guile (5k-15k eva isn't protecting you from jack otherwise)

personally I don't think dodge/block is a good way to go for summoner. high spike damage and no leech means no way to quickly heal back into shape besides mass seething spam...and that's assuming you didn't get one shotted

Which is why I haven't committed to the idea.

Usually Zombies take care of most aggro, so the danger tends to come from AOE spells and piercing projectiles. I figured high Spell Block and Ondar's Guile could be a solution. My old build used dual Shockwave Totems with Added Cold (or Hatred) to apply Elemental Equilibrium, so I was thinking of doing that again to thwart melee and protect my Undying Evangelists, especially now that Shockwave Totem has had its cast speed buffed to 0.6 since then (4 AOE knockbacks per second? Yes, please).

As for Acrobatics, my real aim was Spell Dodge for 82% total spell avoidance with capped Spell Block. Dodge with ~40% evasion would only be 64% avoidance, though, which really isn't good enough to justify the point expense. And I can't get capped Spell Block without Rainbow Striders (which would cost a Spectre) or Rathpith (which would cost evasion from shield). *sigh* I'm trying to do too much.

Iron Reflexes beckons me, but at 10 points and 2 auras to make it work, it's not cheap. It would at least put me in line to grab the +45% skill duration cluster, which would be awesome for Offerings, Animate Weapon, Raging Spirits, and Immortal Call. Still, that comes at the cost of HP nodes. Hrm...
Last edited by Hercanic#3982 on Apr 30, 2014, 8:59:33 AM
Good stuff. Really enjoy this thread so many good ideas.

"
@Matt:
On your 110-point build, you go for Athleticism for 5 points in the Templar sector, essentially giving 4.8% HP per point. In the Shadow sector, you could spend that 5 points toward Mental Acuity and two 12% HP nodes. This gives the same 4.8% HP per point, but also an additional 20% mana regen, 20 intelligence, and +30% crit chance. You can also spend one more point for +20 flat life/mana, and are two points away from Shock if you ever decide to get Static Blows for shock stacking. The only downside is 20 less Strength, so it's bad if you need that to meet any Strength requirements, but the 10 lost flat life can be made up with the Life/Mana node.


Interesting. Thank you. There is never a perfect build.

"
If you link him to a quality Cast on Death after summoning him, the game rechecks his links when transitioning levels like auras. This means he'll get +60% increased AOE and +304% more damage. If GGG removes snapshotting, I see this as the next OP way to do Zombies (melee splash) and Spectres.


I had no idea. I thought they removed CoD interaction with minions unless they left animate guardian out. If that is the case than consecrated ground gets a free 60% radius. I can't imagine animate guardian doing much damage even with 304% more damage. They are stuck with normal attacking only if they did not nerf lightbane's it use to be percentage chaos damage with CoD the damage would be insane.

Thanks Hercanic. There is always more and more ways to maximize summoners lol, really keeps this game interesting for me.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
"
mattc3303 wrote:
I had no idea. I thought they removed CoD interaction with minions unless they left animate guardian out.

No, you're right, it won't work. Info I read was from 1.0.4, and the nerf patch was 1.0.5b. GGG should definitely add a Cast on Minion Death support, though. Might be OP on Raging Spirits, heh. Ethereal Knives + Skeletons and Raging Spirits, whoot!
Last edited by Hercanic#3982 on Apr 30, 2014, 1:45:54 AM
Finally


+

+ minion life 20/20
=


I saw someone with 16k hp zombies am assuming i need empower lvl 4 and a 21/20 zombie gem xD. But those are so impossible to get.

10k~ without minion life
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
cws is nice for low life and CI. for life builds, if your life/mitigation is so low that you're getting stunned often? getting triggers to proc is probably the least of your worries
"
Hercanic wrote:
If he's on a weapon/shield slot, weapon swap will allow you to summon/unsummon at will.


I use Animate Guardian in a +2 helmet linked with Minion Life and Elemental Resistance (after I've summoned my zombies). He gets about 9000 life and dies very rarely, mostly to things like OP Invasion bosses or unfortunate combinations of blue/yellow mobs, like attack speed/extra damage tittybitches + curse + invulnerability aura or something like that. But his gear only costs about 3 chaos (Leer Cast, Dying Breath and Icetomb are 2,5-3 chaos in Invasion, while gloves and boots are whatever low level uniques I can find that would benefit him), so there's no need to ever unsummon him, imo. The main problem with the Guardian is that he's much more aggressive than other minions, so he has a tendency to run off attacking stuff.
"
mattc3303 wrote:
Finally


+

+ minion life 20/20
=

I saw someone with 16k hp zombies am assuming i need empower lvl 4 and a 21/20 zombie gem xD. But those are so impossible to get.

10k~ without minion life


Maybe they corrupted their Raise Zombie gem?
"
jtylee wrote:
Maybe they corrupted their Raise Zombie gem?


It was raytkh and yes, level 21 zombie gem.

"
raytkh wrote:
I am using lv 21 raise zombie + lv4 empower + +1 tabula rasa = lv26 zombies
My setup:
raise zombie
empower
multistrike
melee physical dmg
remote mine
minion life (yes, I use this to further boost their hp to 16k to make up their crazy regen)
Last edited by GoatEatingToilet#3170 on Apr 30, 2014, 5:40:54 AM

Report Forum Post

Report Account:

Report Type

Additional Info