{3.2.0} Spectral Gods: [Life Based Spectre/Golem Hybrid Summoner | Clear Speed | End Game Bossing]

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Hercanic wrote:
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Allnamestaken wrote:
What are you guy's thoughts on upcoming vaal auras? Vaal Haste may become the single most op thing ever (judging by the discipline preview), since minions scale very well with aspd.

I think for Animate Weapon and Summon Raging Spirit builds, who already take Increased Skill Duration, they'll be quite nice. Ultimately, I think it'll come down to its uptime and utility versus socket usage, since summoners are already overloaded with minions, auras, curses, totems, desecrate, flesh/bone offering, a primary attack spell, a mobility skill, Cast On Damage Taken/Stun defenses, and soon new utilities like Convocation. Throw on the power of Vaal Summon Skeleton and the sheer usefulness of Vaal Cyclone, and you've got a lot of competition for those limited button slots. Hard to judge without numbers, really, so I'll wait and see.


True, but if it does give a big increase it would be a sin not to use it when summoners almost always have most of aura nodes. It will come down to the amount of souls needed to cast I think, if it too much bigger than vaal skeletons and cyclone, then it probably won't be used as often.
IGNs
GroovyBeard
JooJooFromTheWell
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Hercanic wrote:
Hehe, sweet! Bring forth the pics!

Spoiler

Left the Regal MXT on this time. I would like to see how the alt. art Goldwyrm boots look on it, but not when the cheapest listed price is an exalted (with most being at least 10x more because they are legacy)! Aside from that I will take a look at Shavronne's Pace or just leave them as is if that does not look right.
Last edited by GoatEatingToilet#3170 on Apr 28, 2014, 3:01:27 PM
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Hercanic wrote:
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mattc3303 wrote:
Am assuming minions dying too quickly is your number one problem vs these bosses. I suggest picking up NA(Necromantic Aegis). This node combined with either a saffel frame or rapthpitch globe + bone offering pretty much allows your minions to be near immortal. You'll dip in character survivability a bit but just play a bit more careful.

NA is a endgame node, only taken if u want to kill hard bosses.


RATHPITH GLOBE vs. SAFFELl'S FRAME
for Necromantic Aegis

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STAT COMPARISON
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30% block vs. 26% block
40-60% block chance applied to spells vs. 70-80% to spells but lose physical block
184-218 ES vs. 57 ES + 194 armor
40-60% spell damage vs. 20-30% spell damage
25% lightning resist vs. 14% all resist
10% increased life vs. +4% max resist (at cap, this is worth 16% elemental reduction)


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BLOCK COMPARISON
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Skullhead: +10% block chance
Bone Offering (level 20): 35% block chance, 34% spell block

75% Rathpith block chance (meets cap perfectly)
64-80% Rathpith spell block (75% is cap)

0% Saffell block chance (would have been 71%)
93-100% spell block (75% is cap)


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RESIST COMPARISON
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Zombie (level 20): 65% cold resistance, and 32% lightning and fire resistance
Grave Expectations passive node: 16% all resist
Purity of Elements (level 20): 27% all resist, or 45% with aura passives

Rathpith Zombie
75% (81%) cold resist (108% w/ Purity; 126% w/ passives)
73% lightning resist (100% w/ Purity; 118% w/ passives)
48% fire resist (75% w/ Purity; 93% w/ aura passives)

Saffell Zombie
79% (95%) cold resist (122% w/ Purity; 140% w/ passives)
62% lightning resist (89% w/ Purity; 107% w/ passives)
62% fire resist (89% w/ Purity; 107% w/ passives)


~~~ VERDICT ~~~
Rathpith wins in nearly every category. They are equal on spell block, but Saffell loses all physical block. Rathpith has twice the spell power for your spectres, and the increased life is not only good against all forms of damage (physical, elemental, chaos), but it boosts Minion Instability and Burning Miscreation damage (if you use these spectres).


Beauty about NA is that it is Dynamic you can swap shields as you go to meet certain situations. Rathpith Globe is the better all purpose shields as you point out but Saffel Frame still wins vs spell casting bosses (Like maligra) that +5%max resist helps a lot on top of the 6.8% max fire res of purity of fire (4% * 1.7aura nodes).

Am pretty sure max fire res can be buffed by the aura nodes right?

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Burning Miscreation damage (if you use these spectres).


BM's got nerfed in that department a while ago. No longer scales with health =(.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Last edited by mattc3303#7526 on Apr 28, 2014, 3:49:35 PM
Anyways planning to update the guide again once 1.1.3 hits. There a bunch of changes patch wise and build wise I was working on.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Yeah, aura effect nodes apply to +max res from auras, my RFer can get +4 max fire res with lvl 17 purity of fire and 34% increased effect from the tree. Though it rounds down, so it would only be 6% max fire res in the example you gave.

Looking forward to the update, interested to see what gems you use with titty bitches. Been using remote mine - trap - gmp - faster atk - minion dmg, but their damage seems low compared to what people have said about them (melting map bosses in less than a second).
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hatoblue wrote:
Yeah, aura effect nodes apply to +max res from auras, my RFer can get +4 max fire res with lvl 17 purity of fire and 34% increased effect from the tree. Though it rounds down, so it would only be 6% max fire res in the example you gave.

Looking forward to the update, interested to see what gems you use with titty bitches. Been using remote mine - trap - gmp - faster atk - minion dmg, but their damage seems low compared to what people have said about them (melting map bosses in less than a second).


well, everyone always exaggerates the effectiveness of their own setups, including myself. so that's not surprising. though I think the ones touting extreme dps TMs were using anger, so maybe they just have 100% damage effectiveness on each bullet and scale ridiculous amounts with anger/wrath/add damage

anyways, how is their damage compared to evas and curtains, in your opinion?
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testinglk wrote:
just lose the vit. it hardly does anything for either you or your minions since the passive+skullhead update


Forgot to quote this the last time I posted. I don't snapshot (personal preference), so the skullhead 2% regen does not help my minions from it because I use Alpha's. I stopped using the Discipline aura since it was not one of the original 4 that I was using beforehand. I am still leveling it and the reduced mana gems.
Also blessed my ring from 13% cold and lighting res to 15% so I could upgrade my belt and still stay 77/77/77 (though just barely, my lightning resist is now the lowest at 78 :P)
With the new belt and a few levels on my gems, the mana is way better and I can run discipline again with 500+ mana leftover (which will only get better since they are currently just level 12).


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testinglk wrote:
anyways, how is their damage compared to evas and curtains, in your opinion?


Not hatoblue, but I have switched from Evangelists to Tentacle Miscreations and I feel like the clear speed with them is much faster (even with just a 4-link). They are a bit fragile (which is another reason why I did not drop vitality), but even then it takes a rare situation for me to lose one of them (which happened last when I ran into a pack of magic of Avian Retchs who were being buffed massively by a rare Avian Retch. They quickly spread out and off-screen, eating corpses faster than I could flesh offer them. The screen was covered in blood bombs and I just had to run, haha).

With faster attacks and GMP, they quickly whittle down anything they focus on. It is not uncommon for at least 50-100 projectiles to fly around, killing multiple targets on and off-screen. I have not tried them with anger yet. That should be interesting.
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mattc3303 wrote:
Beauty about NA is that it is Dynamic you can swap shields as you go to meet certain situations. Rathpith Globe is the better all purpose shields as you point out but Saffel Frame still wins vs spell casting bosses (Like maligra) that +5%max resist helps a lot on top of the 6.8% max fire res of purity of fire (4% * 1.7aura nodes).

Yes, Saffell's best use is in a controlled elemental encounter. Now, here's a question: Is NA snapshotted, or dynamic? If snapshotted, you could swap to dual weapons or a two-hander. If dynamic, it makes me scratch my head as to why GGG made everything else with minions use snapshots. Server load? Latency?


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mattc3303 wrote:
BM's got nerfed in that department a while ago. No longer scales with health =(.

Ehh? Well, that sucks. I've been outta the loop for nearly a year, so coming back has been met with a lot of changes to absorb and process (loving the new 5-chain Arc). You might remember me from the first pages of this now-massive thread. =o)

Your new build here uses Arctic Armor, which is fantastic for low-damage white mobs. How about bosses? Mind over Matter means you've really only got ~500 extra health when dealing with a single large hit. Is this the critical weakness to an otherwise tanky build?

In coming back, I have yet to play my favorite summoner. With 101 points to distribute, I don't want to f*ck it up like I did the last time I came back (back then, I didn't realize auras had changed to massive percentages, so I just basically remade my old build to find out it couldn't work). Now I find Burning damage has been reduced from 33% to 20% damage per tick, but is buffed by Elemental/Fire damage passives, which won't help Minion Instability or Zombies with Added Fire/Chance to Ignite/Elemental Proliferation.

I have been wondering if I could make an Acrobatics/Ondar's Guile summoner work. Something like this. Moving into Block nodes and getting Spell Block from Stone of Lazhwar and Rathpith is another dream. I could take boss hits like a boss, but am I skimming too much on health (got a legacy Koam's Heart that I've been itching to make work) and losing too much benefit from auras (-21% vs -41% reduced mana means I would have to let go of at least one or two auras), mana regen, and AA white immunity?

Last time I tried to make AA work, the movement drain was just too annoying to manage. Is Leap Slam pretty much required if you don't have access to high mana regen gear?
Last edited by Hercanic#3982 on Apr 28, 2014, 10:22:53 PM
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Yes, Saffell's best use is in a controlled elemental encounter. Now, here's a question: Is NA snapshotted, or dynamic? If snapshotted, you could swap to dual weapons or a two-hander. If dynamic, it makes me scratch my head as to why GGG made everything else with minions use snapshots. Server load? Latency?


NA is dynamic. The stats apply instantly as you change shields.

Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
"
Hercanic wrote:
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mattc3303 wrote:
Beauty about NA is that it is Dynamic you can swap shields as you go to meet certain situations. Rathpith Globe is the better all purpose shields as you point out but Saffel Frame still wins vs spell casting bosses (Like maligra) that +5%max resist helps a lot on top of the 6.8% max fire res of purity of fire (4% * 1.7aura nodes).

Yes, Saffell's best use is in a controlled elemental encounter. Now, here's a question: Is NA snapshotted, or dynamic? If snapshotted, you could swap to dual weapons or a two-hander. If dynamic, it makes me scratch my head as to why GGG made everything else with minions use snapshots. Server load? Latency?


"
mattc3303 wrote:
BM's got nerfed in that department a while ago. No longer scales with health =(.

Ehh? Well, that sucks. I've been outta the loop for nearly a year, so coming back has been met with a lot of changes to absorb and process (loving the new 5-chain Arc). You might remember me from the first pages of this now-massive thread. =o)

Your new build here uses Arctic Armor, which is fantastic for low-damage white mobs. How about bosses? Mind over Matter means you've really only got ~500 extra health when dealing with a single large hit. Is this the critical weakness to an otherwise tanky build?

In coming back, I have yet to play my favorite summoner. With 101 points to distribute, I don't want to f*ck it up like I did the last time I came back (back then, I didn't realize auras had changed to massive percentages, so I just basically remade my old build to find out it couldn't work). Now I find Burning damage has been reduced from 33% to 20% damage per tick, but is buffed by Elemental/Fire damage passives, which won't help Minion Instability or Zombies with Added Fire/Chance to Ignite/Elemental Proliferation.

I have been wondering if I could make an Acrobatics/Ondar's Guile summoner work. Something like this. Moving into Block nodes and getting Spell Block from Stone of Lazhwar and Rathpith is another dream. I could take boss hits like a boss, but am I skimming too much on health (got a legacy Koam's Heart that I've been itching to make work) and losing too much benefit from auras (-21% vs -41% reduced mana means I would have to let go of at least one or two auras), mana regen, and AA white immunity?

Last time I tried to make AA work, the movement drain was just too annoying to manage. Is Leap Slam pretty much required if you don't have access to high mana regen gear?


For Ondar's guile to work you l need a ton of eva on gear (need more than 50% eva) so if you dont have godly gears grace would be mandatory.
I have one lv 81 low life eva summoner, work great with capped spell block but need grace, and some spell even if they are projectiles cannot be evaded.
Acro is another story but it will sinergize very badly with mom (less shield, less armor) but on an other side physical exercices are good for health and using the above will train your neck and finger, as you will very often hit the resurrect.


You can have an idea when using the unique zodiac leather ;)
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"Stay Alive exile! Or you'll be the next zombie someone raises off the beach." - Altnaharra
" Be Excellent To Each Other" -MikeP_GGG
"If you die to yourself are you still the victor? " - BEX_GGG

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