{3.2.0} Spectral Gods: [Life Based Spectre/Golem Hybrid Summoner | Clear Speed | End Game Bossing]

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dulahan200 wrote:
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mattc3303 wrote:
Actually am trying something new.

For my grasp summoned zombies am going MeleeSplash: it really synergies well with the infernal blow component.

For my regular zombies I summoned them without meleesplash, all u have to do is insert another gem (remote mine or something) and you have half your zombies as single target ones.


Wouldn't make more sense doing it the other way?

Splash on normal zombies and more damage on montregul ones. Your big zombies would hit even harder, increasing their chances to proc the on kill effect, and also more single target damage (due to same multiplier on higher base)


The enemies killed by zombies works exactly like infernal blow. If you melee splash kill a group they are all going to simultaneously explode doing huge aoe damage. Meleesplash increases the chance of triggering the explosion since those zombies are hitting more mobs.

the quality of splash also increases the radius of the aoe as well.

In the end it shouldn't matter which way you spec. The zombies do insane damage anyways.

Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
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mattc3303 wrote:

Whats new in 1.1.3
- Convocation - Finally a replacement for remote mine that didn't break the evangelist mechanic.


Err, you mean smoke mine, right? :p Just lookin' out for ya.
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mattc3303 wrote:
"
dulahan200 wrote:
"
mattc3303 wrote:
Actually am trying something new.

For my grasp summoned zombies am going MeleeSplash: it really synergies well with the infernal blow component.

For my regular zombies I summoned them without meleesplash, all u have to do is insert another gem (remote mine or something) and you have half your zombies as single target ones.


Wouldn't make more sense doing it the other way?

Splash on normal zombies and more damage on montregul ones. Your big zombies would hit even harder, increasing their chances to proc the on kill effect, and also more single target damage (due to same multiplier on higher base)


The enemies killed by zombies works exactly like infernal blow. If you melee splash kill a group they are all going to simultaneously explode doing huge aoe damage. Meleesplash increases the chance of triggering the explosion since those zombies are hitting more mobs.

the quality of splash also increases the radius of the aoe as well.

In the end it shouldn't matter which way you spec. The zombies do insane damage anyways.



his point brings up an interesting idea though. drop faster attacks/melee damage for mine with your monty zombies. maybe even drop both of them for mine+trap. those 2 generic damage supports will boost the explosion damage, as well as give the same dps boost to their regular attacks. should be quite a bit more efficient overall
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GoatEatingToilet wrote:
"
mattc3303 wrote:

Whats new in 1.1.3
- Convocation - Finally a replacement for remote mine that didn't break the evangelist mechanic.


Err, you mean smoke mine, right? :p Just lookin' out for ya.


Oops. =P thank you.

"
his point brings up an interesting idea though. drop faster attacks/melee damage for mine with your monty zombies. maybe even drop both of them for mine+trap. those 2 generic damage supports will boost the explosion damage, as well as give the same dps boost to their regular attacks. should be quite a bit more efficient overall


RZ + remote mine + Empower + meleephysical + splash + addedfire/trap?

Seems interesting. The damage per swipe and explosion will definitely go up. But I feel like the overall dps will go down seeing how attack speed boost's zombie dps by a large margin.

*Just tried it. The swing speed feels so slow. By the time the non-mstrike/faster atk zombie swings their arms the mstrike/faster atk zombies is already onto the next pack.

The Animation speed is really making a difference.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Last edited by mattc3303#7526 on Apr 30, 2014, 8:48:22 PM
yeah, swapping out just melee phys for mine is probably the better choice if you're going for it. 10% increased isn't a huge deal. 34% more from trap is pretty meh

though upon retrospect, considering how much dps zombies already do, the explosion damage usually accounts for a pretty low percentage of their overall dps anyways, unless they're exploding a blue pack with a rare/uni in it or something


the explosion is fire damage, afaik. so add fire wouldn't boost it

Yay! :)

Edit:
Leveled it a bit:
Last edited by GoatEatingToilet#3170 on Apr 30, 2014, 10:11:32 PM
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GoatEatingToilet wrote:

Yay! :)

Edit:
Leveled it a bit:


seems underwhelming already on the healing :/ was really hopin for %

/e not that its massively needed or a huge deal but was eager to see the healing amounts.
Last edited by Haiatu#5594 on Apr 30, 2014, 10:15:01 PM
bought one too



awesome skill. Thou the regen isn't necessary it heals so little. Def a stand alone skill there is nothing to really support it with

Internal 8s cooldown comfirmed. Reduced duration does nothing except make the heal lasts shorter.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Last edited by mattc3303#7526 on Apr 30, 2014, 10:20:50 PM
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mattc3303 wrote:
bought one too



awesome skill. Thou the regen isn't necessary it heals so little. Def a stand alone skill there is nothing to really support it with

Internal 8s cooldown comfirmed. Reduced duration does nothing except make the heal lasts shorter.


My life is ruined.

Is the gem a really big game changer? all I used to do was pop a quicksilver flask and run to make my zombies come to me, lol.

Anyway in all seriousness, while waiting for this gem to come out I made a RF Marauder, he's already past my Summoner, at lvl 85, almost 86. At this point I'm almost sure I'm just going to stay with my Marauder for a bit longer.

I hope Mon'tregrul keeps going down or at least won't go up, they peaked even as low as 5ex.
Last edited by RXXQ#1294 on Apr 30, 2014, 10:35:20 PM
Its still an amazing skill.

Positioning your minions correctly will most likely doubled your dps output. No more wandering minions you can really have them focus on what you want by using convocation near the pack/mob you want to attack.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon

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