{3.2.0} Spectral Gods: [Life Based Spectre/Golem Hybrid Summoner | Clear Speed | End Game Bossing]
I'm well aware it was not technically a straw man, which is why I changed my post to Puppy Dogs! I was just giving some advice, then you are like "thats retarded" instead of saying something like "I think xxx would be more effective" that was another option you had. You chose to berate instead of help, which led to me getting some needles in for fun. You got served was the movie. Can we be done now please?
Moving on to something far more interesting I think Alfa will like. I have been playing 4spec/10zombie holding a midnight running disc-pur-clar-hat with 4x 6L tentacles and it is...super dmg but I only have 4200 HP + leftover mana. It might be on par with 3/9 and tons of auras anyways. IGN=ZeroLooper
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" I could've. but political correctness is boring. really didn't need to remember that movie name though =( |
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" So much misinformation here. I've used Enuring Cry as a Tank, and as a Support build, and I can assure you that the taunt has NEVER worked, and probably will never be changed to work. I can't tell you how many times as a tank that I spammed it just to watch mobs run by me and make a beeline for the ranger way in the back. Same thing as a support build. I spam it without fear because I know its not gonna change the monsters aggro to me unless nobody has aggroed them at all. So yeah, your not pulling anything off of anybody with it unless it had zero aggro to begin with. Edit: and my reasoning for why the taunt will never work/be fixed is because 2 tanks could play ping pong with bosses all day if that was the case while everyone else spams dps into it mindlessly. Last edited by Moose65#0910 on Apr 22, 2014, 12:19:02 AM
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" In my opinion, going IR as Witch on top of the regular build takes too many points or gimps other areas too much, and it seems counterintuitive to me to make a minion build where you drop minion and aura nodes in favour of something else. I think you either go Witch with mana regen, EB and AA and keep to the upper half of the tree, or you go Scion with IR, drop regen, drop EB, drop AA and replace Clarity and Discipline with Grace and Determination. And minion/aura nodes remain untouched in both cases. Last edited by cMarivs#2630 on Apr 22, 2014, 2:50:08 AM
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" Except minion and aura nodes general provide so little benefit. Most of their DPS is gonna come from snapshotting, so the nodes are pretty mehish. The only ones that you generally even remotely care about are the life ones. Defense will still be king in this game (unless your level 100). That's not gonna change anytime soon, and is the reason people will climb all the way down to IR until they nerf it into uselessness. |
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Spoiler
" " I played 2 leagues as a scion/IR summoner with Cloak of defiance and i my opinion running clarity on life solve a lot of issues and enable you to run grace instead of discipline with a decent amount of free mana /mana regen for a max level AA Just for reference: Benefit: 50% dr is a great boost if you run low level content like Dominus/Piety coupled with AA/Cloak of defiance you can walk without taking damage. Cons: Degeneration and huge hits will kill you on high level maps while Mattc witch would survive without too many troubles. Basically go IR to farm Dominus/Piety or Mattc for maps :) You can make 2 characters and share your gear.This is my current route. minion stats: http://goo.gl/gQxs0w
Modifiers: http://goo.gl/jGIr8b Zombie dps calculator: http://goo.gl/XIStJV |
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" If your goal is to become as tanky as possible going the IR/grace route will net you more benefit than some aura and minion nodes. You would have 50~% physical reduction on top of 40% reduction from MoM on top of AA flat reduction. I ran IR/grace a long time till I switched it up a bit with the cloak build. A lot of people wondered if those points were worth it but once they tried it they came back to me and told me it was worth the 10pts to go down there because they were pretty much immune to almost all physical damage. " Seems like a idea worth trying. Am going to pick up a prism guardian and put clarity there and maybe run haste instead. Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon |
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I posted before about the benefits of prism guardian + NA. I really like NA, I don't think I will spec out of it anytime soon.
Assuming you like to play NA with this spec here are a few things that have been mentioned and some that haven't been. When playing NA it comes down to two things, minion survivability, or personal survivability. Minion Rathpith + bone offering is where it's at for minion surv this is a given and has been discussed, can't beat that 75%block/75%spell block. RotP/Saff and some other shields have some interesting benefits as well. Personal This is where things get interesting. Mainly with NA + Prism Guardian. You can run the 5 core auras in this spec pur-vit-hatred-disc-clar. You will have approx 3kHP and 2500Leftover(soakable) mana, which is pretty outstanding. Now here are two things I plan to play around with, with Prism + NA your minions don't actually need purity 48+36=84 with the cheap prism. So if you can find a way to cap rez w/o shield and w/o purity you can drop that aura for more mana, or another aura. Also using the above method and then using flame sentinels you can use prism guardian and run Disc/vit into your HP, then just clarity into your mana. You don't really need hatred with full spell dmg specs...you can give your zombies some combo of infernal blow/added fire to soften the dps hit from losing hatred...and you are looking at like 8K effective HP in that scenario which seems like super overkill but it's mildly interesting anyways. It has potential running EE with GMP arc breath totem and cursing ele weak/flam. You'd have to avoid +fire maps like the plague however. IGN=ZeroLooper Last edited by HeisenbergBlue#7907 on Apr 22, 2014, 3:30:27 PM
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" you don't actually need that much mana for mom. it caps out at 6:4 life:mana ratio with cloak and 7:3 with the node. any higher than that and your life will zero out before your mana does, so survivability won't improve unless you're running a no regen map and only spamming life flasks. 3k hp and 2.5k mp is only effectively 5k ehp with cloak because of this, and drastically worsens if you keep sacrificing raw life for more mana |
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Hello again friend!
It caps at 56/44 for me. I can survive an INSTANT hit of 5000+ dmg running prism + NA in the scenario I was describing...can you? I see you still have some sand stuck up in your gem slots! You seem like the kind of guy who knows it all, so maybe you can help me instead of arguing with me. Is that 4% on my hat stacking with my cloak? If it isn't I'd much rather wear this other hat for better stats. IGN=ZeroLooper Last edited by HeisenbergBlue#7907 on Apr 22, 2014, 3:52:43 PM
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