So with the announcement of convocation do we think Leap slam will be a bad choice for fast travel again? I'm thinking that convocation will synergize with reduced duration to get the minions ported faster so I'm wondering if lightning warp+reduced duration+convocation will be a better match than leap slam + faster attacks + convocation. Any thoughts?
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Posted byithinkimgood#3524on Apr 21, 2014, 8:44:55 AM
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ithinkimgood wrote:
So with the announcement of convocation do we think Leap slam will be a bad choice for fast travel again? I'm thinking that convocation will synergize with reduced duration to get the minions ported faster so I'm wondering if lightning warp+reduced duration+convocation will be a better match than leap slam + faster attacks + convocation. Any thoughts?
Convocation has an 8 second cooldown, not a duration, so it will not synergize with reduced duration at all in the way you want it to.
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Posted byGoatEatingToilet#3170on Apr 21, 2014, 9:41:07 AMAlpha Member
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I'm curious how you guys find LW comparable to leap slam. With LW you need red dura, and FCR. What items do you use? With leap slam you can use brightbeak+twilight eclipse and you're almost as fast as a character with spec'd IAS.
All my builds /view-thread/1430399
T14 'real' clearspeed challenge /1642265
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Posted byMatrixFactor#3574on Apr 21, 2014, 10:20:43 AM
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GoatEatingToilet wrote:
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ithinkimgood wrote:
So with the announcement of convocation do we think Leap slam will be a bad choice for fast travel again? I'm thinking that convocation will synergize with reduced duration to get the minions ported faster so I'm wondering if lightning warp+reduced duration+convocation will be a better match than leap slam + faster attacks + convocation. Any thoughts?
Convocation has an 8 second cooldown, not a duration, so it will not synergize with reduced duration at all in the way you want it to.
That wasn't what I had in mind. What I imagine is that it isn't an instant tele, something like lightning warp where there is an animation to be done. That could be wrong.
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Posted byithinkimgood#3524on Apr 21, 2014, 10:44:57 AM
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HeisenbergBlue wrote:
If you have problems dying I would say run CWDT-cry-call somewhere, also using 6L flame sentinels and then ditching hatred will give you considerably more surv for slightly less clear speed. Losing hatred hurts less when you have full spell dmg specs.
that's retarded. cwdt EC will just make everything ignore your minions and focus you down every time you catch a stray projectile
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Posted bytestinglk#0846on Apr 21, 2014, 11:08:17 AM
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testinglk wrote:
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HeisenbergBlue wrote:
If you have problems dying I would say run CWDT-cry-call somewhere, also using 6L flame sentinels and then ditching hatred will give you considerably more surv for slightly less clear speed. Losing hatred hurts less when you have full spell dmg specs.
that's retarded. cwdt EC will just make everything ignore your minions and focus you down every time you catch a stray projectile
This build's biggest weakness is phys dmg, chargers...getting wormholed. CWDT-Immortal Call solves that problem, I suppose I will concede that switching cry to inc duration is possibly more effective. That's highly debate-able as cry can pop while call is up giving you % phys reduction should you get hit again when it comes back down. I am in zero danger of getting focused down by anything ranged/caster. It's also highly debate-able who's opinion in this case is the retarded one.
IGN=ZeroLooper
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Posted byHeisenbergBlue#7907on Apr 21, 2014, 12:37:58 PM
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any help with lvl 76 academy boss? cant handle with even NA. tried both shaffel and crete of pirandus, zombies/spectre dies in 1 shot, any idea how to handle?
Not asking about OP glass canon build, feluna can kill it in 1 sec :D, but how to survive it theoretically?
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^rathpith + bone offering + NA, hide behind bookcase(so he cant silence) and just des-bone till dead.
I kill him everytime in this fashion with zero losses.
IGN=ZeroLooper
Last edited by HeisenbergBlue#7907 on Apr 21, 2014, 1:58:53 PM
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HeisenbergBlue wrote:
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testinglk wrote:
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HeisenbergBlue wrote:
If you have problems dying I would say run CWDT-cry-call somewhere, also using 6L flame sentinels and then ditching hatred will give you considerably more surv for slightly less clear speed. Losing hatred hurts less when you have full spell dmg specs.
that's retarded. cwdt EC will just make everything ignore your minions and focus you down every time you catch a stray projectile
This build's biggest weakness is phys dmg, chargers...getting wormholed. CWDT-Immortal Call solves that problem, I suppose I will concede that switching cry to inc duration is possibly more effective. That's highly debate-able as cry can pop while call is up giving you % phys reduction should you get hit again when it comes back down. I am in zero danger of getting focused down by anything ranged/caster. It's also highly debate-able who's opinion in this case is the retarded one.
there's nothing debatable about having a swarm of hasted blue frogs suddenly swarm leap slamming you en masse and kiting your whole army cuz you walked into a 200 damage arctic breathe and now you're running for your life and away from your army, while crit damage rhoas from the next screen body bump through your army and charge straight at you instead, and then you get stunlocked and die a horrible death as soon as your 2s of phys immune drops
there's nothing can or cannot about end charges. ec will cast first if you put it first in the link, and 2nd if you put it after. 0.25s of immune does nothing when you just pulled the entire screen into mauling you and is basically suicide, so having ec first would already be the best case scenario
drawing the whole screen aggro to yourself is retarded. and this is coming from a summoner who plays a summoner build designed to facetank and share aggro with my army................
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Posted bytestinglk#0846on Apr 21, 2014, 2:29:31 PM
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testinglk wrote:
there's nothing debatable about having a swarm of hasted blue frogs suddenly swarm leap slamming you en masse and kiting your whole army cuz you walked into a 200 damage arctic breathe and now you're running for your life and away from your army, while crit damage rhoas from the next screen body bump through your army and charge straight at you instead, and then you get stunlocked and die a horrible death as soon as your 2s of phys immune drops
there's nothing can or cannot about end charges. ec will cast first if you put it first in the link, and 2nd if you put it after. 0.25s of immune does nothing when you just pulled the entire screen into mauling you and is basically suicide, so having ec first would already be the best case scenario
drawing the whole screen aggro to yourself is retarded. and this is coming from a summoner who plays a summoner build designed to facetank and share aggro with my army................
EC doesnt actually taunt monsters, its just the description
Dogs Summoner - http://www.pathofexile.com/forum/view-thread/885199
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Posted byAmiag#0234on Apr 21, 2014, 3:37:30 PM
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