{3.2.0} Spectral Gods: [Life Based Spectre/Golem Hybrid Summoner | Clear Speed | End Game Bossing]

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Badfish_07 wrote:


Is nobody using remote mine + trap anymore?

It takes a while to drag mobbs over the trap but, it's more dmg than min damage.


get the unique cloth belt "Sunblast" makes your mines last 20 sec and they trgger after that timer
Hear this words but once and they will echo in your nightmares forever!
I have a problem. I put RZ in the top left slot of TR and summon them, then i put RS in the top right and summon them. All fine so far.

I go to town and put RZ and RS in the top left and right corner of my 5 soc armor chest. When i go to a instance my zombies stay and my specters disappear. What do i do wrong?

The chest i put them in is this one.


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HelionOne wrote:
I have a problem. I put RZ in the top left slot of TR and summon them, then i put RS in the top right and summon them. All fine so far.

I go to town and put RZ and RS in the top left and right corner of my 5 soc armor chest. When i go to a instance my zombies stay and my specters disappear. What do i do wrong?

The chest i put them in is this one.



use fusings until your get the top 2 sockets linked

that chest piece has 2 links: 1st link is the 1st socket where you place zombies 2nd link are the remaining 4 sockets. tabula rasa only have 1 link (all of the sockets)
Hear this words but once and they will echo in your nightmares forever!
Last edited by Nyktasha#0142 on Jan 19, 2014, 2:16:39 PM
Patch 1.0.5b -- A.K.A. "RIP Summoner DPS"

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Qarl wrote:
Version 1.0.5b
  • Added support for the Fracturing mod in races.
  • The Cast On Death Support Gem no longer supports minion skills.
  • Trigger Support Gems no longer support Trapped or Remote Mined skills.
  • Storm Call and Ethereal Knives have been added to the provisions chest in the Endless Ledge.
  • Flameblast has been added as a chest reward for Witches in Descent: Champions.
  • Fixed an issue where portals were not closed when logging out of a character via the character selection screen.
  • Fixed an issue where degeneration damage of other players would not display correctly.
  • Fixed an issue where Auras and Tempest Shield could be applied without the reservation succeeding.
  • Fixed a bug where the Raise the Bar achievement could be completed incorrectly by using resistance flasks multiple times.


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Qarl wrote:
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FINALBOSS wrote:
Pretty lame to nerf Cast on Death with minions if characters were actually dying to pull it off.

Shame.


Two thirds of the exploits with Cast on Death involved minions. Getting super zombies by dying several times in non-hardcore leagues was not ideal, getting super minions without death was even more problematic.

Minions with Cast on Death is one of those things that would keep coming back to haunt us again and again.

We are considering a dedicated cast on minion death option.
IGN: DarkFridge
cast on minion death could open up many interesting things. However mines still work with minions apparently. Don't think its worth the socket it'd take though.
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GArchangel wrote:
cast on minion death could open up many interesting things. However mines still work with minions apparently. Don't think its worth the socket it'd take though.


Trigger Support Gems no longer support Trapped or Remote Mined skills.


eh, does this mean the minions dont work with trap or mine either anymore? (the more damage bonus) Also, dont see how you wouldnt want to use a socket for them if they are still more dps than minion damage and increased burning damage gems.
IGN: First_Sword_of_Bravos
Last edited by Badfish_07#4182 on Jan 20, 2014, 2:08:01 AM
Again GGG obey cryers becasue suposely its a bug. GGG dnt know how to listen or read. Next time i will nerf the game entirely if they obey such QQ noobs.
IGNs: eternal_nina, eternal_madira, eternal_reaper, getmyshadow, eternal_ihgheart, eternal_darkess.
Last edited by Dhoros#7639 on Jan 20, 2014, 3:30:44 AM
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Badfish_07 wrote:
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GArchangel wrote:
cast on minion death could open up many interesting things. However mines still work with minions apparently. Don't think its worth the socket it'd take though.


Trigger Support Gems no longer support Trapped or Remote Mined skills.


eh, does this mean the minions dont work with trap or mine either anymore? (the more damage bonus) Also, dont see how you wouldnt want to use a socket for them if they are still more dps than minion damage and increased burning damage gems.


minions are not trigger gem, trap and remote mine should work with minions
Hear this words but once and they will echo in your nightmares forever!
I bump this thread like others talking about of summoner guides, cos people trolls alot and reporting intended bugs.
IGNs: eternal_nina, eternal_madira, eternal_reaper, getmyshadow, eternal_ihgheart, eternal_darkess.
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Dhoros wrote:
I bump this thread like others talking about of summoner guides, cos people trolls alot and reporting intended bugs.

If you want to complain about the COD nerf, make a topic in general discussion instead of spamming every summoner thread with your whining.

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