{3.2.0} Spectral Gods: [Life Based Spectre/Golem Hybrid Summoner | Clear Speed | End Game Bossing]

They said nothing about changing summoner passives. They will probably just rebalance all summoner gems, add new ones (1 of which looks useless) and nerf CoD (pretty much confirmed) and maybe even snapshot.
IGNs
GroovyBeard
JooJooFromTheWell
"
Lacceh wrote:
Do the base elemental resistances of zombies increase every level, or they are at 0 before lvl 20?
Wiki only shows lvl 20 resistances and ?? for the rest. :/

Anyone knows?
"
Lacceh wrote:
"
Lacceh wrote:
Do the base elemental resistances of zombies increase every level, or they are at 0 before lvl 20?
Wiki only shows lvl 20 resistances and ?? for the rest. :/

Anyone knows?


Zombies Get NOTHING till lvl 20 Confirmed.
Last edited by Dextera#5538 on Jan 15, 2014, 12:31:51 PM
"
Mark_GGG wrote:
If no longer being able to get the massive damage bonus from cast on death without the restriction of having to cast it on death means "nerf" to you, then yeah, that'll be fixed "nerfed".


So CoD from actually dying is working as intended.

Raise zombie/spectre is a spell and you cast it on death gaining the extra damage. They will fix the remote mine/trap summoning method which basically means CoD is restricted to softcore again.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Hi there. I was trying to swap gems but when i come back my minions are dead,same socket. Did they "fix" this? thanks.
If you can't control it, STOP.
Quick summary of build changes:

Passive skill tree build

- dropped dual curse passive in exchange for more life nodes. (no time to triple curse things die too fast)

- dropped freeze mines after nerf

- Back to using arc to trigger EE and shock

- CoD burning miscreation turns this game into a walk around and loot stuff game lol.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
"
Dextera wrote:
"
Lacceh wrote:
"
Lacceh wrote:
Do the base elemental resistances of zombies increase every level, or they are at 0 before lvl 20?
Wiki only shows lvl 20 resistances and ?? for the rest. :/

Anyone knows?


Zombies Get NOTHING till lvl 20 Confirmed.

where is this confirmation ? link ?
"
mattc3303 wrote:

So CoD from actually dying is working as intended.

not so sure about that

"
Mark_GGG wrote:
"
EomMage wrote:


what about the exploit where you put spectres on CoD and spectre yourself on death -- will that be fixed as well?
Yes. It's less broken, but still abusive. Except in hardcore.

http://www.pathofexile.com/forum/view-thread/752350/page/2
"
mattc3303 wrote:
Quick summary of build changes:

Passive skill tree build

- dropped dual curse passive in exchange for more life nodes. (no time to triple curse things die too fast)

- dropped freeze mines after nerf

- Back to using arc to trigger EE and shock

- CoD burning miscreation turns this game into a walk around and loot stuff game lol.


wow! i find the curses to be incredibly valuable, although i find the "never" expires option to not be that valuable at all.

are you still using windscream and deodre's damning, i.e. still using 3 curses ?

those 5 points are a pretty big deal, but I would have to give up a really good ring and goldwyrm's, i.e. MF gear to get the additional curses by using the gear.



Just did double palace Dominus with cod'd BM+evangelist (the mine method that's getting fixed) and I must say it was a very idiotic fight. One of them raises 15 ice bond totems and entire army dies in one second. Raise new army, burn Dominus a bit, he raises 15 totems again, whole army dies again. Fortunately I had to raise the whole army just once (not counting having to raise it after the fight) because the first time one Dominus died and the second time I managed to cull the other Dominus. And that was only because BMs burned them so fast. I'm not sure how or if summoners are supposed to handle that kind of challenge when the exploits do get fixed. We better get some more options in 1.0.6.
IGN: NNQQ, Sporkay, Rands_

Report Forum Post

Report Account:

Report Type

Additional Info