Item Allocation Specifics

Thank you for these changes GGG!

And lmao@ people complaining about the 15% death penalty on softcore.

And yes, I play on softcore and like this penalty, it makes me think twice before being reckless in certain situation.
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cronus wrote:

the map owner gets more quantity from his map and faster xp because the map is done more quickly. leechers are expected to open maps later on. otherwise the map group will not last for long.
my decision to help map creators with their maps entitles me to find maps in his maps.

with your points i see no reason for you to run map groups at all.

As I said, you as a person are easily exchangable, you invested literally nothing and dont provide anything other people cant/wont provide.

More quantity doesnt make you clear the map faster, its the exact opposite. The more dangerous mods you play the more cautious you will clear it.

Your decision to help the maker to clear the map entitles you to get the currency and items drops on top of the exp you get, but not the maps it self because thats the only safe payout the creator has to make his investment yield any fruit.

Theres a reason why people like you get immediately kicked from any group.
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Sathington wrote:
Thank you for these changes GGG!

And lmao@ people complaining about the 15% death penalty on softcore.

And yes, I play on softcore and like this penalty, it makes me think twice before being reckless in certain situation.


Tune in in 5-10 lvls time when this person starts to think a bit differently.
Casually casual.

hah WTF - the devs are giving you options ( there was even no FFA- now you have it) and you all keep posting negative("hardcore-elite-pro")comments - and why the F you live in 2000's where D2 was "the" game - now it's 2013 and we have alot of games , options ,technologies and whatnot
People are so strange these days
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TheAnuhart wrote:
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nynyny wrote:
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RamzaBehoulve wrote:

There are other ways to punish death than make your last play session completely meaningless.

And what would those be? Because from what I can see noone of you actually provides ideas. You simply say "I dont like it, remove it".


Remove it?
Nahh, but have it scale correctly.

People play HC because they like the idea of a permanent death, if they refuse to continue on default.
I play default so I can continue if I die, in the same league as all my characters, friends and family. It also means I don't have to completely avoid a challenge, rather take it on and sometimes lose. I'll likely have a character on default with no deaths higher than most people on HC, and I'm 100% self found and play in gear dependent or difficult builds.

Different strokes for different folks.

The thing is, once into the high 80's, the difference between the 2 leagues is lost, in as much as, even on default you need to play as if you were playing HC. It doesn't matter that it's perm death v days /played. The outcome is the same as far as avoiding challenge is concerned.

I don't think the game should have only one option, that being 'avoid challenge' at high lvl.

Which simply is false. You can avoid challenges, but you dont have to. You choose to not risk your earned exp, thats completely different from HC.

You play safe in HC because you would lose weeks of progress and most importantly a shitton of currency. Farming your quality gems and gear again can take you weeks, maybe even months. You dont have to worry about that in SC since an item you bought is permanent, it will never vanish, you will never lose it no matter what you do. In SC you lose a day, maybe a few of them, but not even delevel. That is a huge difference to what you actually lose on HC.

The two are completely different from each other.
Last edited by nynyny#3398 on May 24, 2013, 11:30:25 AM
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mobutu wrote:
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TheAnuhart wrote:
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Amalaira wrote:
I think you guys might be taking this shit too seriously.


They are pissed, plastic HC gamers.

Pissed that they can no longer prey on people that don't share their ninja tendencies.
Pissed that they will now be more ninja-able themselves by being required to group with ninjas, to ninja.

This 'blahh casual' is nothing but a cloak to attempt to divert their butthurt casual self who is shaking in their boots at having to group with people they pretend to be.


true, +1

not true, -1

competing for loot adds suspension to the game. not the choice of everybody obviously. that chris finally gave in shows that the situation in public parties was getting worse lately. i blame the added player names to items for it, even mods like wittgenstein still speak of stolen items. thats the player base: what has been spoiled cannot be unspoiled.
offline
Sounds nice. I'll have to give it another try when the next patch comes out.
Finally, i will be able to join parties without having to constantly focus on not missing a drop. This is awesome, can't wait for it to go live!
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cronus wrote:

not true, -1

competing for loot adds suspension to the game. not the choice of everybody obviously. that chris finally gave in shows that the situation in public parties was getting worse lately. i blame the added player names to items for it, even mods like wittgenstein still speak of stolen items. thats the player base: what has been spoiled cannot be unspoiled.

The main problem is that public parties already used to be a stack of chest runners. Now imagine how that will turn out with FFA being available. You cant fill up your group fast enough as you want to kick someone.

Which then makes you switch to the old system again. FFA simply is a retarded option that brings nothing to the table except for the devs wanting to promote melee builds.
Last edited by nynyny#3398 on May 24, 2013, 11:33:43 AM
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Borknagar wrote:
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mobutu wrote:
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TheAnuhart wrote:


They are pissed, plastic HC gamers.

Pissed that they can no longer prey on people that don't share their ninja tendencies.
Pissed that they will now be more ninja-able themselves by being required to group with ninjas, to ninja.

This 'blahh casual' is nothing but a cloak to attempt to divert their butthurt casual self who is shaking in their boots at having to group with people they pretend to be.


true, +1


Wow.. It's called competition.. Y'know, where people play a game and there's a winner and some losers. People are too soft nowadays.


If a modification to rules of the game makes more people play in groups, it's a move in the right direction. This modification will.

Good job GGG, thanks a million!
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