Item Allocation Specifics
Thank you for these changes GGG!
And lmao@ people complaining about the 15% death penalty on softcore. And yes, I play on softcore and like this penalty, it makes me think twice before being reckless in certain situation. |
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" As I said, you as a person are easily exchangable, you invested literally nothing and dont provide anything other people cant/wont provide. More quantity doesnt make you clear the map faster, its the exact opposite. The more dangerous mods you play the more cautious you will clear it. Your decision to help the maker to clear the map entitles you to get the currency and items drops on top of the exp you get, but not the maps it self because thats the only safe payout the creator has to make his investment yield any fruit. Theres a reason why people like you get immediately kicked from any group. |
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" Tune in in 5-10 lvls time when this person starts to think a bit differently. Casually casual.
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hah WTF - the devs are giving you options ( there was even no FFA- now you have it) and you all keep posting negative("hardcore-elite-pro")comments - and why the F you live in 2000's where D2 was "the" game - now it's 2013 and we have alot of games , options ,technologies and whatnot
People are so strange these days |
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" Which simply is false. You can avoid challenges, but you dont have to. You choose to not risk your earned exp, thats completely different from HC. You play safe in HC because you would lose weeks of progress and most importantly a shitton of currency. Farming your quality gems and gear again can take you weeks, maybe even months. You dont have to worry about that in SC since an item you bought is permanent, it will never vanish, you will never lose it no matter what you do. In SC you lose a day, maybe a few of them, but not even delevel. That is a huge difference to what you actually lose on HC. The two are completely different from each other. Last edited by nynyny#3398 on May 24, 2013, 11:30:25 AM
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" not true, -1 competing for loot adds suspension to the game. not the choice of everybody obviously. that chris finally gave in shows that the situation in public parties was getting worse lately. i blame the added player names to items for it, even mods like wittgenstein still speak of stolen items. thats the player base: what has been spoiled cannot be unspoiled. offline
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Sounds nice. I'll have to give it another try when the next patch comes out.
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Finally, i will be able to join parties without having to constantly focus on not missing a drop. This is awesome, can't wait for it to go live!
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" The main problem is that public parties already used to be a stack of chest runners. Now imagine how that will turn out with FFA being available. You cant fill up your group fast enough as you want to kick someone. Which then makes you switch to the old system again. FFA simply is a retarded option that brings nothing to the table except for the devs wanting to promote melee builds. Last edited by nynyny#3398 on May 24, 2013, 11:33:43 AM
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" If a modification to rules of the game makes more people play in groups, it's a move in the right direction. This modification will. Good job GGG, thanks a million! IGN Kinnat (S) / Sihaam (S) / Aedhammair (S) / Ranulfr (S)
☄ 1.0.0 The Butchery of Mages Patch |
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