Item Allocation Specifics

nice, but it would be better if you gave us a list that we could select as valuable items like 6S and what not.

but yea, Free for All for life.

not needed for how i like to play
For permanent, if a player leaves an area what will happen to the item?

Also Free For All will be extremely helpful for races when people need different things.
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Last edited by TheuberClips on May 24, 2013, 1:06:48 AM
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IGN: _Jacky
*starts slow clap*

But seriously, from what I understand, this means that if a white map drops in a group game then it is allocated to the maker but if a blue, yellow, or unique map drops it follows the regular allocation system? That just doesn't make sense to me. Map to maker should just mean map to maker. Correct me if I am understanding this wrong though.
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"
Venceslau wrote:
Not instanced loot yet:(


I hope, never.
Thread killer.
"
Base types of the level of your world area or higher are also allocated. This only applies to level 60+ world areas.


Can you clarify what this means exactly?

Does it mean for example, if I'm in a lvl 66 map, any item with a level requirement of 66 or higher is automatically assigned (white items included)?

What about maps like level 75 maps where no items have level 75 requirement?
IGN: Aux
also ya 6S items should be valuable items. They give 7 jewlers orbs which is almost 2 fusings/1 chaos worth.
Domination IGN: The_Bloody_Fist and Aurora_Temptus
http://poexplorer.com/ - Forum Item Search
http://exilestats.com/ex/ - Approximate currency exchange rate.
http://www.poebuilder.com/ - Advanced skill tree builder.
Well that had to happen.
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i like it because when you run with "fairplay " you end up like 4 people in front of a item and ask who it belongs to, so it's a really nice add to the game
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