The new portal system is a good compromise

"
If you remove EXP penalty for death, the build variety will skew even more heavily toward glass cannon builds


Build variety is atrocious right now. There's like 3 builds. Your assertion that it would be even worse beggars belief.
Last edited by voodoochile78#9787 on Apr 1, 2025, 11:38:05 PM
"
I'm guessing someone has said this already: If you remove EXP penalty for death, the build variety will skew even more heavily toward glass cannon builds, to a degree that is actively uninteresting. High defense builds are great, very fun to build, but if there's very little punishment for dying, most people won't bother.


No, the 10% exp penalty completely skews build variety to AOE screen clearing. Playstyle is heavily screwed to be extremely cautious. There's way more build variety and play style variety in the campaign. Defense isn't even good unless you go es. Armor is trash and evasion is ok but 1 hit making it through can = 1 shot, especially on Merc.

But honestly, why do you care what other people do? If a defensive build is fun for you, then go ahead and play that. If you need a 10% exp penalty that takes half a day or more to regain, then you are doing it out of necessity not fun.

But as I've said, you can still have XP penalty it's just horribly balanced right now. Either it needs to be lowered or map tiers need to go higher to allow XP to be regained in a reasonable amount of time.
Last edited by CovidPatientZero#0332 on Apr 2, 2025, 12:19:47 AM
"
"
If you remove EXP penalty for death, the build variety will skew even more heavily toward glass cannon builds


Build variety is atrocious right now. There's like 3 builds. Your assertion that it would be even worse beggars belief.


Exactly. People keep regurgitating the same arguments that only make sense in theory not in practice
there's tons of build that can do all content, not "like 3". New weapons and support gems will add more. And if ppl keep regurgating the same arguments it's only because a bunch of cry baby can't take a totaly reasonable death penality and have to spam some nonsense and label it as fact.
"
BigBeuss#5956 wrote:
there's tons of build that can do all content, not "like 3". New weapons and support gems will add more. And if ppl keep regurgating the same arguments it's only because a bunch of cry baby can't take a totaly reasonable death penality and have to spam some nonsense and label it as fact.


this
https://www.pathofexile.com/forum/view-thread/3740292

that post highlights why the penalty needs a rethink. the player played it safe then tried a few juiced maps and lost 4-5 nights worth of grinding

Lets summarise the situation, players say "well dont die".. which i find rather mystifying. You are actually saying dont die in a softcore gamemode..really!

Covidpatient says make XP gain better and this will illeviate many of the complaints. that seems like a reasonble compromise to me

the forced safe playstyle alone should make the devs have a rethink, nevermind the possibility to lose huge chunks of xp in a map.
I mean better hope you never get server/connection or performance drop problems in a map with more than one portal or u may find yourself reset to 0 xp
Last edited by tarloch#1873 on Apr 2, 2025, 3:51:40 AM
"
https://www.pathofexile.com/forum/view-thread/3740292

that post highlights why the penalty needs a rethink. the player played it safe then tried a few juiced maps and lost 4-5 nights worth of grinding

Lets summarise the situation, players say "well dont die".. which i find rather mystifying. You are actually saying dont die in a softcore gamemode..really!

Covidpatient says make XP gain better and this will illeviate many of the complaints. that seems like a reasonble compromise to me

the forced safe playstyle alone should make the devs have a rethink, nevermind the
possibility to lose huge chunks of xp in a map. I mean better hope you never get server/connection problems in a white map or u may find yourself reset to 0 xp


Dude is lvl 96 he reach end game and can beat all content avalaible, just because he set his goal to be lvl 100 does not mean it's the game finality. Nobody is forcing any playstyle on you, iy's your obseession about xp when it's not even meaningfull regarding gameplay and achievement.
dont you get it? the person is clearly a dedicated player who loves the game but guess what

he has quit....he may not return

now look at the reason why.

this is a feedback forum, its no more an obsession to make a reasonable request a rethink of a system that drives players away than it is an obsession to constantly refuse to see the issue and rebuke people that do

Last edited by tarloch#1873 on Apr 2, 2025, 4:32:45 AM
"
that post highlights why the penalty needs a rethink. the player played it safe then tried a few juiced maps and lost 4-5 nights worth of grinding


Ill say what countless people have, if his goal was to level he shouldnt have "tried" the juiced maps, If he wanted loot and juice he takes the risk knowing he can die with the xp penalty in place, again the goal doesnt have to be reaching level 100. most players with a decent build can do all content by level 90.

The devs want the last 5 levels to be a slog because they want 100 to be hard to hit. If it took that guy a week to farm 10% xp then he needs to come to terms with he will probably just be level 96, again thats not a bad this. you arent owed whatever you want just because you didnt stop playing the league yet.

At the end of the day we will see how the community feels after 0.2. its extremely doubtful they will ever change the xp curve or the xp penalty so you could just be shouting into the void, the game isnt going to die because it exists and most likely this player will be back again if he played the game for 4 months.
Last edited by Malgeo318#2320 on Apr 2, 2025, 8:21:22 AM
"
Sakanabi#6664 wrote:
"
BigBeuss#5956 wrote:
there's tons of build that can do all content, not "like 3". New weapons and support gems will add more. And if ppl keep regurgating the same arguments it's only because a bunch of cry baby can't take a totaly reasonable death penality and have to spam some nonsense and label it as fact.


this


Losing half a day of XP over a single death is not reasonable no matter how you look at it.

To everyone saying the "goal" isn't to reach 100: not everyone wants to be stuck around 90 with no sense of progress. Yeah we know, you can still play the other content without reaching 100, we've heard that a thousand times. That's not the point, you obviously don't "get it". The other argument about players quitting after 100 because they lose interest or whatever is another empty argument. Players get bored and quit from frustration when they lose hours of grinding from a single death. PTO counter that, it results in either an extremely defensive play style which is very or 1 click AOE screen clearing meta builds which is also boring. I had a blast in the campaign interacting with enemies, dodge rolling and maneuvering a bunch, and taking risks that I don't want to take in the endgame.

I think it boils down to some strange elitist fetish with some people. They want players punished if they don't dedicate their entire lives to reaching 100 in a seasonal game. They are so concerned with other players not reaching high levels because it inflates their own ego.
Last edited by CovidPatientZero#0332 on Apr 2, 2025, 10:46:14 AM

Report Forum Post

Report Account:

Report Type

Additional Info