Legacy of Phrecia Endgame Specialisation System

You guys took one of the greatest thing about endgame in poe 1 and turn it into watchstone.
Good job!
While everyone blabbering about how it ruins "consistency" - i will address elephant in a room. THIS type of changes is a reason why people were playing this game since 1.0 and onwards, experimental and clunky. THIS is the return of Old system that some people might forgot or not know about but i still remember it - Old Sirus era Watchstones but in Unmodifiable fashion.

If we talking about how great Atlas tree system is, it is too good and easy to get it going, oversimplified and toothless system that we playing for over 3 years already. This Idol (Relic) system is for sure a step down and more so pigeon holding people into even more restricted playstyle where you chasing whole Idol inventory full of ONE mechanic (Which is what i hate in new Scarab system) to push its profit even farther while putting randomness away. Current system is bad and this one stay not too far.

At least i can complement that they trying something new, even if its "Bad"
"PoE 2 Testing field" etc
So instead of a reliable access to the mechanics I like I now have to pray I drop the "relics" that fit it and I probably wont be able to buy any because all the most "profitable" and "meta" mechanics idols will cost an arm and a leg on trade

Why would you think this was a good idea? Why not have the relics be *extras* we can get on top of the passive tree? This is a presumably voided league with crazy ascendancies rolled out as an apology for the PoE1 league schedule getting shafted, pardon my french. And instead of letting the playerbase have fun with it you make endgame into sanctum (thank god we dont have resolve in maps yet) for no reason?

Can't even tell what's guiding your design philosophy anymore
PTR for that trash poe2 LMAO
This is an interesting idea.
I really like the current atlas passive tree and would not want to see it replaced with this permanently, but as a one off I am absolutely down to try it.
Will I love it? Will I hate it? I have absolutely no idea, but it's sufficiently different as to really shake things up.
It might force me to engage with content I have never really engaged with much.
Also if, as other players suspect, this is testing an alternate system for Poe 2 atlas, I'm all for it, as Poe 2 atlas is currently dog water.
It's a one month event, if you don't want to play it, there will no doubt be community events, or you can carry on in necro settlers, Poe 2 or something else.
I'm looking forward to trying it out.
personally i think this is really a bad idea.
If you keep them both the atlas skill tree and the idol is fine.
We need the map sustain nodes, the increase effect modifiers, quant/rarity nodes...
Whithout them every map will feel kinda empty and unrewarding even with scarabs.
Pls GGG, i rarely post on the forum because i trust your hard work.
Don't do this to us.
Cool, it's less deterministic AND I won't have to manage three different sets of Atlas Passive anymore. God...
I not understanding why people blame about relics, it's kind of return of old times without atlas passive tree. As a season/league it will be fun to play
This will be frustrating even IF you manage to reach the same power level that the Atlas tree would provide.

Idol Stash when?
"
Skileto2#4444 wrote:
While everyone blabbering about how it ruins "consistency" - i will address elephant in a room. THIS type of changes is a reason why people were playing this game since 1.0 and onwards, experimental and clunky. THIS is the return of Old system that some people might forgot or not know about but i still remember it - Old Sirus era Watchstones but in Unmodifiable fashion.

If we talking about how great Atlas tree system is, it is too good and easy to get it going, oversimplified and toothless system that we playing for over 3 years already. This Idol (Relic) system is for sure a step down and more so pigeon holding people into even more restricted playstyle where you chasing whole Idol inventory full of ONE mechanic (Which is what i hate in new Scarab system) to push its profit even farther while putting randomness away. Current system is bad and this one stay not too far.

At least i can complement that they trying something new, even if its "Bad"
"PoE 2 Testing field" etc


>return of Old system that some people might forgot or not know about
>trying something new
think, my man, think

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