You guys know Beta testers like to see you working, right?
" Part of the reason why people are upset is the radio silence between patches. I'm willing to put up with radio silence more than most people; usually, a good dev doesn't need to share everything they're doing with you at every hour of the day. A few teasers of upcoming content and fixes here and there wouldn't hurt, though. The other problem is that Jonathan isn't a good public speaker. This is not the same as being a bad communicator. Jonathan and Mark are very good communicators because they tell you exactly what's on their mind and are very honest with their feelings about the game. But they both came off as very tonedeaf in the last devstream. If you're a dev and you're about to give an interview with some hardball questions, you'd best be prepared to give some practiced answers. A lot of their responses from the last devstream could have been rehearsed beforehand and mitigated much of their negative impact. One major example is how Jonathan responded to the question about Warrior balance. What Jonathan said (paraphrased): "I dunno, Warrior feels fine to me in campaign. We know it's not perfect, though. We'll look into it." This is a sincere answer, but Jonathan's tone and wording made him seem callous. He didn't sound like he acknowledged Warrior players' frustrations with the class, even citing an example irrelevant to the question at hand (endgame performance). What Jonathan could have said: "Yeah, we had an initial idea for the Warrior and Mace skills to feel slow but deliberate. I think we hit the mark in terms of feel, but not in performance. We're aware that the Warrior isn't performing up to snuff in endgame. It's something we're looking into right now, though bear in mind that as we tweak the Atlas, class balance will also need to be tweaked alongside it." He wouldn't need to say all of that, but even just a few of those points would have satisfied players far more than how he replied. |
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" It's odd, because I know the exact moments in the stream you're talking about and I felt the same way, I had a horrendous time in the campaign as a warrior and it was shocking to hear him apparently have a decent time. There were breakpoints about the endgame that made me stop playing, too much time consumed just trying to find citadels. Yet my overall takeaway from the last 2 months is 'Has problems. Great skeleton for whatever's coming next' Like, I pretty much agree with what you're saying, but it just didn't bother me as much, I knew I was getting into with an EA title, I had different expectations. If you've been gaming for a while, you should know by now to have tempered expectations, no matter how trustworthy a developer is. You say you're willing to put up with radio silence more than most people, but you're the one here, in these very forums showing me that you're not. |
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Give them a year, then the game might be playable, or even decent.
Give them 5 years and this might pass as an ARPG. Give it ten years and it might be as good as poe1. |
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Oh wait Gwonam you're that guy that wanted to be able to resurrect in maps with a gold cost lmao nvm I don't think I can take this conversation seriously anymore
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And then there is me - enjoying the game with everything it offers and being happy.
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" Bad taste is bad taste. |
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this has been like watching a slow motion car crash.
the funny thing is knowing they said "6 months" at the earliest to release but all they've added is lights in the fog....... where the point of the fog is to hide the citadels... abysmal at best. |
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" And haters gonna hate. |
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" Game dropped to mostly positive on steam today. decline .5% per day since launch. Fact. |
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" Sorry, did I hear something? It's too bad, we were about to have a decent conversation. But apparently some thread you didn't even respond in was enough to chuck that out the window. You seem not to have liked my idea. Would you like to talk about it? Would you like to talk about it in my thread, perhaps? Last edited by Gwonam#5505 on Jan 27, 2025, 1:36:38 AM
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