Are complains about portals, exp loss, and similar coming from zoomers (as in "kids")?

What gets me is do the people complaining about exp loss really think that gaining levels is somehow gonna make them stop dying?

If there's one thing this game isn't it's level dependent if you're having that hard of a time leveling up, the levels themselves aren't gonna change anything. Still gonna keep dying.
Last edited by TheFriggenBest#6781 on Jan 11, 2025, 5:12:11 PM
Long time ago I played in the Ragnarok Online. This is the one of the best MMO I ever played. From this point of view 1% exp per day and lose one day after die - totally OK) Btw, we needed more high lvl maps coz the current one is too boring and easy for high lvl players.
"
"

The community consensus agrees with the OP as of now

Hello, mister Community Consensus


Let's take a look at what the community is saying about this:

Path of Exile 2: Community Gripes and the Path to Redemption 🎮📊

Path of Exile 2 has captivated fans with its incredible visuals and ambitious design—but no game is perfect. Players have voiced concerns, and we've scoured forums, Reddit threads, and YouTube videos to bring you the hottest complaints—and potential fixes. But how widespread are these issues? Let’s break it down! 🔎✨

1. Hardcore Mode: Too Hardcore? 💔🔥

The Complaint: Hardcore players feel frustrated by frequent one-shot deaths, which seem unavoidable and heavily RNG-based. While some love the challenge, others feel it’s overly punishing.

Community Approval of This Complaint: ~65% agree this is a major issue (based on Reddit polls and forum discussions).

Suggested Fix: Balance enemy damage spikes and introduce tools to help Hardcore players strategize survival.

Approval of Fix: 78% say they’d feel more confident tackling Hardcore if these changes were implemented.

2.RNG Loot Progression: Fun or Frustrating? 🎲🪙

The Complaint: Players feel too much depends on random drops, making progress inconsistent. Grinding for upgrades can be demotivating when the outcome feels entirely luck-based.

Community Approval of This Complaint: ~75% agree RNG has a negative impact on progression.

Suggested Fix: Introduce deterministic systems like guaranteed crafting upgrades or targeted loot mechanics.

Approval of Fix: 82% are excited about reducing RNG for a more skill-based approach.

3. Crafting System Overhaul: Where’s My Bench? 🔨🧙

The Complaint: Removing the crafting bench has left many players confused and overwhelmed by the complexity of crafting mechanics.

Community Approval of This Complaint: ~60% feel crafting is unnecessarily complicated.

Suggested Fix: Reintroduce the crafting bench or provide detailed in-game tutorials for crafting.

Approval of Fix: 75% support simplifying crafting or bringing back the crafting bench.

4. Boss Fights: Challenge or Chore? 👹⚔️

The Complaint: Boss arenas now reset when players die, and portals are disabled during fights. This design feels punishing, especially for solo players.

Community Approval of This Complaint: ~68% of players think boss mechanics are too punishing.

Suggested Fix: Allow portals in boss arenas or tweak mechanics to make deaths less punishing.

Approval of Fix: 80% feel this would improve the overall boss-fight experience.

5. Support Gems: Penalizing Creativity? 💎🛡️

The Complaint: Some support gems impose hefty penalties, limiting viable builds and discouraging experimentation.

Community Approval of This Complaint: ~63% agree the penalties on support gems are too harsh.

Suggested Fix: Rework or soften penalties to encourage diverse builds.

Approval of Fix: 75% would welcome changes to support gems to boost creativity.

Sources 📚

Reddit Discussions: Feedback compiled from r/pathofexile threads discussing Path of Exile 2 gameplay and mechanics.

Official Forums: Polls and feedback on the Path of Exile forums.

YouTube Analysis: Insights from creators like Zizaran and others analyzing community reception.

Community Polls: Informal polling from forums and social platforms gauging player sentiment.

The Verdict: Room for Improvement, But the Potential Is Huge! 🌟

While Path of Exile 2 is already a hit with its visual upgrades and revamped systems, these community concerns highlight areas where GGG can fine-tune the game for a more enjoyable experience. With the majority of the community supporting these fixes, it’s clear that listening to player feedback is the way forward.

What’s your take on these issues? Share your thoughts in the comments, and let’s keep the conversation going! 💬🔥
Yep ^ Proves that tbh
Last edited by Kashou#2868 on Jan 11, 2025, 6:12:43 PM
I played Everquest FFS. I've done XP penalty on death where you could DELEVEL.

Not only could you delevel, you even had hell levels that were in there BY DESIGN that took 3x to 4x as much xp to get through for some dumb reason.

If you want a list of all the games i've played, I dont have the time or the memory. My family got a ColecoVision when I was 7 and Commodore64 when I was 10. I've played and beaten games like Ultima IV, Mail Order Monsters, Wasteland (the original!), Bards Tale Trilogy, etc. et. al. You can figure out the rest from that.

I'll put in the work, but i'm not putting up with developer cluelessness and hubris surrounding 'difficulty'
Last edited by Doomhammer5#4010 on Jan 11, 2025, 6:21:30 PM
Experience loss is necessary because, without it, reaching level 100 would lose its value. I believe that those opposing experience loss are mostly casual, weak players, as well as representatives of the TikTok generation. They want to turn this game into an even more meaningless arcade
"
"
"

The community consensus agrees with the OP as of now

Hello, mister Community Consensus


Let's take a look at what the community is saying about this:

Path of Exile 2: Community Gripes and the Path to Redemption 🎮📊

Path of Exile 2 has captivated fans with its incredible visuals and ambitious design—but no game is perfect. Players have voiced concerns, and we've scoured forums, Reddit threads, and YouTube videos to bring you the hottest complaints—and potential fixes. But how widespread are these issues? Let’s break it down! 🔎✨

1. Hardcore Mode: Too Hardcore? 💔🔥

The Complaint: Hardcore players feel frustrated by frequent one-shot deaths, which seem unavoidable and heavily RNG-based. While some love the challenge, others feel it’s overly punishing.

Community Approval of This Complaint: ~65% agree this is a major issue (based on Reddit polls and forum discussions).

Suggested Fix: Balance enemy damage spikes and introduce tools to help Hardcore players strategize survival.

Approval of Fix: 78% say they’d feel more confident tackling Hardcore if these changes were implemented.

2.RNG Loot Progression: Fun or Frustrating? 🎲🪙

The Complaint: Players feel too much depends on random drops, making progress inconsistent. Grinding for upgrades can be demotivating when the outcome feels entirely luck-based.

Community Approval of This Complaint: ~75% agree RNG has a negative impact on progression.

Suggested Fix: Introduce deterministic systems like guaranteed crafting upgrades or targeted loot mechanics.

Approval of Fix: 82% are excited about reducing RNG for a more skill-based approach.

3. Crafting System Overhaul: Where’s My Bench? 🔨🧙

The Complaint: Removing the crafting bench has left many players confused and overwhelmed by the complexity of crafting mechanics.

Community Approval of This Complaint: ~60% feel crafting is unnecessarily complicated.

Suggested Fix: Reintroduce the crafting bench or provide detailed in-game tutorials for crafting.

Approval of Fix: 75% support simplifying crafting or bringing back the crafting bench.

4. Boss Fights: Challenge or Chore? 👹⚔️

The Complaint: Boss arenas now reset when players die, and portals are disabled during fights. This design feels punishing, especially for solo players.

Community Approval of This Complaint: ~68% of players think boss mechanics are too punishing.

Suggested Fix: Allow portals in boss arenas or tweak mechanics to make deaths less punishing.

Approval of Fix: 80% feel this would improve the overall boss-fight experience.

5. Support Gems: Penalizing Creativity? 💎🛡️

The Complaint: Some support gems impose hefty penalties, limiting viable builds and discouraging experimentation.

Community Approval of This Complaint: ~63% agree the penalties on support gems are too harsh.

Suggested Fix: Rework or soften penalties to encourage diverse builds.

Approval of Fix: 75% would welcome changes to support gems to boost creativity.

Sources 📚

Reddit Discussions: Feedback compiled from r/pathofexile threads discussing Path of Exile 2 gameplay and mechanics.

Official Forums: Polls and feedback on the Path of Exile forums.

YouTube Analysis: Insights from creators like Zizaran and others analyzing community reception.

Community Polls: Informal polling from forums and social platforms gauging player sentiment.

The Verdict: Room for Improvement, But the Potential Is Huge! 🌟

While Path of Exile 2 is already a hit with its visual upgrades and revamped systems, these community concerns highlight areas where GGG can fine-tune the game for a more enjoyable experience. With the majority of the community supporting these fixes, it’s clear that listening to player feedback is the way forward.

What’s your take on these issues? Share your thoughts in the comments, and let’s keep the conversation going! 💬🔥


Polls show 95% of players are in favor of starting at level 100 with shavronne's, headhunter, and 5 mirrors. This will be implemented next patch for sure.

Report Forum Post

Report Account:

Report Type

Additional Info