Are complains about portals, exp loss, and similar coming from zoomers (as in "kids")?
" You misunderstood. Maybe I explained poorly. Or maybe you try to misconstrue what I typed an purpose. When I say not everybody is expected to reach level 100. I mean the game is not designed for everybody to achieve everything in the game. There are very different types of players playing the game. Some have only 1 hour a week to play, others play 16 hours a day, 7 days a week. The game offers something to do for everybody. Someone with 1 hour a week is not expected to achieve the same things as someone who plays all the time. Someone with less time may have to choose one or two things and work towards them. Whereas other with more time do everything. Just look at the PoE 1 Challenges. How many people get 40/40? That is what I meant. If you want to reach level 100, you simply have to play accordingly. It is that simple. Last edited by Avaricta#4758 on Jan 11, 2025, 11:05:50 AM
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" Defo not a kid and I've been playing games my whole life. The death penalties in this game are too harsh and rarely deserved. They need to be toned down. |
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" What other game did you play in the past? Have you ever played a game that gave you 0.5% exp in a whole day? |
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" I guess you were spared from the brutality of playing some of the older games, because in comparison to those POE's 10% exp loss is nothing. Playing for 1 month straight without dying just to make 1 level, and deleveling when you died at 0% exp...now that is harsh and undeserved. |
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i like how OP's tone and language seems very neutral but in the very title he sneaks in the word kids.
then again, a lot of people not having a problem in poe2 are usually people who use overperfoming builds or even follow build guides. play a trumelee mace toon and let me know how it feels. then again forget it. ggg is gonna talk about what theyre gonna do about all the feedback in a few hours lol. [Removed by Support]
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" But in them games you died because it was YOUR own fault, not to a random after death explosion with a 5 sec delay, or a boss that hat 3 one shot attacks + pools of Poison/Blood/Fire/Ice that make dodging a nightmare and near impossible. |
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" Yeah ok that's fair. I object to phrases like "people want everything handed to them" because even with exp loss removed, it's quite a grind to hit 100 if you're playing solo. People say that builds stop progression around 93 but idk, 7 passive skills are quite juicy. If it really is just a personal goal to hit 100 then maybe we should stop getting skill points at 93, remove exp loss until 93, then bring it back for 93-100. Perhaps this is a bit hand-holdey though. I think the main reason I'd be in favour of removing exp loss (or altering it somehow) is feeling trapped in the content. I'm fine with playing carefully and grinding levels when I want to, but if I get bored of it and want to try an uber or some other challenge, I "can't" until I level. Exp loss only in maps, maybe? |
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These mechanics are similar to THAC0 in D&D; they served their purposed at one time, but that time is gone. We didn't realize it at the time since we didn't know better, but it was (IMHO) bad design then, and it is bad design now.
* 6 portals before map and XP loss seems the best solution. It prevents people from just trying to brute force stuff they shouldn't be doing, but allows for the occasional mistake and learning fights. * Remove XP loss entirely but keep 1-death is OK, but doesn't help with bosses (can't learn bosses if you only get one chance after hours of work). * 1 death on maps but 6 chances at pinnacle bosses is another option I suppose. Really depends on the design vision by the devs. |
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" To mean age, not zoomers as in people who doesn't give a shit about the game and just wants to go fast. |
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its real simple. You dont need to reach level 100 or 95 or even 90 to do all the content in the game.
You want to reach level 100? The requirement is to get there without dying or dying less than the xp you are able to farm. Ive gotten 100 in poe1 beta as well as almost every single league, even before breaches and 5ways were introduced. I see no issues with the system, i always liked the xp penalty in D2, although i like the idea that you can recover most of the xp lost by getting your body back in the same game, PoE2 dsnt have that but it does have the Omen which is cool and ive used it many times. Would the game be "fine" without the death penalty? sure.... But i can say the same about every single system i dont like also. Personally, i don't even think the death effects on the game are that bad. There is one specific mob i dont like which is the caster that casts detonate dead from 2 screens away red circle thing. That got me once or twice lol. In general i like the death penalty, it has often separated me from my friends who i know just arent really that good or serious about leveling. |
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