Are complains about portals, exp loss, and similar coming from zoomers (as in "kids")?

I hate the xp penalty, i also hate the one portal penalties. But i hate the portal penalties more than i hate the experience loss. Ill take that if i play badly maybe i should be punished for it, but at least i can keep trying.

But when i both lose my map, my loot, my exp, my waystone and most importantly my precious time, all at once, because of 1 mistake (or worse, ode, bug etc) It's too much penalty. This is earth last i checked, not the depths of hell. Im 35
Fun things, Sad things... We can't share everything, But what we can, we should share... That is what it means to be a guild. A single persons happiness is everyone's happiness. A single persons anger is everyone's anger. And a single person's tears are everyone's tears.
Last edited by scriptmonkey#2846 on Jan 11, 2025, 1:13:00 PM
I'm almost 50, so Gen Xer, and I remember when most games were 3 tries and your out, before arpgs were even a thing. Played through a lot of games that required skill and have always been good at them. The most fun with one of these games was the original Guild Wars, so much to do and have fun with, neat mechanics with the hunting skills, actual MMO (my first) requiring internet connection, and I remember it fondly.

Out of the things the OP mentioned, the XP loss on death is the thing that gets me (haven't gone back since, so I haven't experienced the losing maps). As far as I can remember, I've never liked it, always thought it was an artificial gate and a stop-gap measure for actual game balance. A player should be able to tell when their build/gear is getting weak, because you should have a harder time getting through things and/or staying alive while you are playing. This game doesn't do that, many people here have said the same. When you would normally reach that point, that's when you would start scrutinizing your build more and maybe farm some gear. It doesn't take essentially deleting a players progress to get to that point, which imho is akin to when you didn't have autosave, you forgot to save, then died and had to start over from your hours old save.

Since I've never liked it, I've never participated with it when it is present. It's not a constructive mechanic, it's destructive by it's very nature. I'll skip all the specific negatives, since they've been covered in countless posts, and I'll skip all the other gripes to stay on topic.

However, to all the proponents of keeping it, you can skip it, too. If I wanted to play the game as intended, in it's current state, I could go look up a meta, too. I could make one, go get gear from an rmt, and make it to 100. But, to me, that's the cheap way of playing, and I also know that that would make the game not fun, which is my #1 priority for playing a game. So, please, keep your juvenile "get good, go play D4/etc." and fanboy praise to yourself.

This is not a game of skill, it's a numbers game, and neither was PoE1. It won't be a game of skill until gear becomes less king than the passive tree and everything is well-balanced. Never happened in 1, and I doubt it will happen here based on the state of EA launch. But, I can have hope, and I see (just like with 1) the possibilities for this game. And, I hope beyond hope that the devs will finally try to make this game better, and more accessible (as they have stated they want to). Get rid of all the artificial gates and make a truly skill-based game.

I don't know, we will see.
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This feature is so contreversual and hated by the majority, and yet it's still there.


Controversial, yes. Hated by the majority, entirely conjecture.

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This means that the game doesn't aim to gather more players than the PoE1 players who for some reason defend useless features.


You're assuming 100% of new players are like one type and not the other. That's just objectively wrong.

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What's more funny is their silence when you say "if you want difficulty so much, why don't you go play Hardcore"?


Because losing a couple hours of exp at level 95 vs losing 7 days of progress AND gear is a WAY bigger jump than just "losing xp or not"

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Then for some reason they just stfu and disappear.


Because that's the line that lets people know you don't mean to have a real conversation. They disappear because they're bored of you.

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Why isn't there an option where you don't lose XP? Any "Easy League"?

Why not make 3 leagues so everyone plays like they want?
Easy League: No XP Loss ever.
Normal league: Current State.
Hardcore: Current State.


Please, outline how you would make that work from a technical standpoint. That's 50% more servers (assuming SSF easy would exist too). That's also splitting the economy further, and would allow the "elites" to basically control the "easy" economy anyway, because the ones that would chose Easy mode, would be the ones who would price fix the shit out of everything. It would be a disaster.

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You can already hear m...ns shouting "then everyone would chose Easy!". Yeah because everyone hates that stupid outdated obsolete XP loss mechanic! Just let people play like they want, and go bother someone else!

And if you want a medal because you managed to reach 100 with XP Loss, then take one from the Medal Dispenser. No one cares.


Not everyone would choose easy, but most of the people who did would be extremely disappointed by all the day 2 level 100s farming T18s and endgame because guess what? Making the game easier doesn't make you better.

The irony I find is how many of these posts say that the people who are FOR the xp loss want a "medal" or "award" or "recognition" for their achievements, when...

...you're asking for level 100 to be a participation trophy. Literally.
Not a zoomer. 1 portal is terrible, exp loss is kind of stupid. And looting stuff in general is tedious af.

I hate running around picking up currency and garbage after a breach, but I love doing the breach itself.

It'd be nice if currency drops could just be vacuumed into a currency bag, but then they couldn't sell us a currency stash tab...
Last edited by OrtForShort#6693 on Jan 11, 2025, 3:05:09 PM
I don't mind the 10% xp loss as it is there to incentivize build creation skills to overcome deaths (or to delete everything before it can touch me, which is the case right now). Obviously this would be even less of an issue if all the random outlier BS interactions with ground occluded on-death mechanisms were fairer.

As a whole all the losing mechanics, losing the loot on the ground and losing the boss (frag moreso than the fight) on a single mistake is what is compounding to the general disdain for dying in maps.
Complaints are valid for all players and is fair play.

There's alot of on-death mechanics and the way the maps are designed (a ton of narrow hallways or alot of clutter) sometimes allows for cheap deaths.
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b_ko#7756 wrote:
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It's obsolete and stupid.

The problem is that it doesn't bring anything to the game nor the gameplay.

It doesn't even bring any extra challenge.

It just changes the way you play the game:

- You play less since you don't want to risk your Char XP because you're tired, so you just do something else.

- Every new map is no more a challenge but a gamble. Will your char be one shot or not?

- You don't play to relax and escape anymore, but like is some kind of job.


And the worse part is that even if you manage to not lose XP and finish the Maps, there are no rewards. Just a few augmentation orbs, and that's it.

This game is obviously for Hardcore PoE1 players.

The End Game is worse than Bad. It is Rude. No respect at all for the Players.

Casuals will immediately leave the game once they are bored of the gameplay.


That's merely your opinion. This isn't the game for handing everything to you easily.


The community consensus agrees with the OP as of now, the Early Access needs to cook more, we all want a fun game and we don't want to waste hours grinding like back in 2001, we have to much stuff IRL to do, Children don't buy the big supporter packs unless their rich parents shell out 250+ USD, it's the casual gamers who want to have fun after work not take on a second job in a video game..

If the company wants to make money and have a good reputation, they need to step their game up and make it worth our time and investment.

Money talks, everything else is just opinion...
I hope the devs are listening to their community; especially some of the new members of it.

This was not supposed to be POE 1 - and it is.

I hate to say it but Diablo 4 is the better game right now.
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Aesmeus#2828 wrote:
I hope the devs are listening to their community; especially some of the new members of it.

This was not supposed to be POE 1 - and it is.

I hate to say it but Diablo 4 is the better game right now.


I really hope they don't. D4 is a boring slop. If PoE 2 goes that direction it has to die.

If players want D4, go play D4. Don't try to bring PoE down to that level.
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The community consensus agrees with the OP as of now

Hello, mister Community Consensus

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