Are complains about portals, exp loss, and similar coming from zoomers (as in "kids")?

Not a zoomer. 1 portal is terrible, exp loss is kind of stupid. And looting stuff in general is tedious af.

I hate running around picking up currency and garbage after a breach, but I love doing the breach itself.

It'd be nice if currency drops could just be vacuumed into a currency bag, but then they couldn't sell us a currency stash tab...
Last edited by OrtForShort#6693 on Jan 11, 2025, 2:05:09 PM
I don't mind the 10% xp loss as it is there to incentivize build creation skills to overcome deaths (or to delete everything before it can touch me, which is the case right now). Obviously this would be even less of an issue if all the random outlier BS interactions with ground occluded on-death mechanisms were fairer.

As a whole all the losing mechanics, losing the loot on the ground and losing the boss (frag moreso than the fight) on a single mistake is what is compounding to the general disdain for dying in maps.
Complaints are valid for all players and is fair play.

There's alot of on-death mechanics and the way the maps are designed (a ton of narrow hallways or alot of clutter) sometimes allows for cheap deaths.
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b_ko#7756 wrote:
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nitefox1337#3569 wrote:
It's obsolete and stupid.

The problem is that it doesn't bring anything to the game nor the gameplay.

It doesn't even bring any extra challenge.

It just changes the way you play the game:

- You play less since you don't want to risk your Char XP because you're tired, so you just do something else.

- Every new map is no more a challenge but a gamble. Will your char be one shot or not?

- You don't play to relax and escape anymore, but like is some kind of job.


And the worse part is that even if you manage to not lose XP and finish the Maps, there are no rewards. Just a few augmentation orbs, and that's it.

This game is obviously for Hardcore PoE1 players.

The End Game is worse than Bad. It is Rude. No respect at all for the Players.

Casuals will immediately leave the game once they are bored of the gameplay.


That's merely your opinion. This isn't the game for handing everything to you easily.


The community consensus agrees with the OP as of now, the Early Access needs to cook more, we all want a fun game and we don't want to waste hours grinding like back in 2001, we have to much stuff IRL to do, Children don't buy the big supporter packs unless their rich parents shell out 250+ USD, it's the casual gamers who want to have fun after work not take on a second job in a video game..

If the company wants to make money and have a good reputation, they need to step their game up and make it worth our time and investment.

Money talks, everything else is just opinion...
I hope the devs are listening to their community; especially some of the new members of it.

This was not supposed to be POE 1 - and it is.

I hate to say it but Diablo 4 is the better game right now.
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Aesmeus#2828 wrote:
I hope the devs are listening to their community; especially some of the new members of it.

This was not supposed to be POE 1 - and it is.

I hate to say it but Diablo 4 is the better game right now.


I really hope they don't. D4 is a boring slop. If PoE 2 goes that direction it has to die.

If players want D4, go play D4. Don't try to bring PoE down to that level.
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The community consensus agrees with the OP as of now

Hello, mister Community Consensus
What gets me is do the people complaining about exp loss really think that gaining levels is somehow gonna make them stop dying?

If there's one thing this game isn't it's level dependent if you're having that hard of a time leveling up, the levels themselves aren't gonna change anything. Still gonna keep dying.
Last edited by TheFriggenBest#6781 on Jan 11, 2025, 4:12:11 PM
Long time ago I played in the Ragnarok Online. This is the one of the best MMO I ever played. From this point of view 1% exp per day and lose one day after die - totally OK) Btw, we needed more high lvl maps coz the current one is too boring and easy for high lvl players.
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"

The community consensus agrees with the OP as of now

Hello, mister Community Consensus


Let's take a look at what the community is saying about this:

Path of Exile 2: Community Gripes and the Path to Redemption 🎮📊

Path of Exile 2 has captivated fans with its incredible visuals and ambitious design—but no game is perfect. Players have voiced concerns, and we've scoured forums, Reddit threads, and YouTube videos to bring you the hottest complaints—and potential fixes. But how widespread are these issues? Let’s break it down! 🔎✨

1. Hardcore Mode: Too Hardcore? 💔🔥

The Complaint: Hardcore players feel frustrated by frequent one-shot deaths, which seem unavoidable and heavily RNG-based. While some love the challenge, others feel it’s overly punishing.

Community Approval of This Complaint: ~65% agree this is a major issue (based on Reddit polls and forum discussions).

Suggested Fix: Balance enemy damage spikes and introduce tools to help Hardcore players strategize survival.

Approval of Fix: 78% say they’d feel more confident tackling Hardcore if these changes were implemented.

2.RNG Loot Progression: Fun or Frustrating? 🎲🪙

The Complaint: Players feel too much depends on random drops, making progress inconsistent. Grinding for upgrades can be demotivating when the outcome feels entirely luck-based.

Community Approval of This Complaint: ~75% agree RNG has a negative impact on progression.

Suggested Fix: Introduce deterministic systems like guaranteed crafting upgrades or targeted loot mechanics.

Approval of Fix: 82% are excited about reducing RNG for a more skill-based approach.

3. Crafting System Overhaul: Where’s My Bench? 🔨🧙

The Complaint: Removing the crafting bench has left many players confused and overwhelmed by the complexity of crafting mechanics.

Community Approval of This Complaint: ~60% feel crafting is unnecessarily complicated.

Suggested Fix: Reintroduce the crafting bench or provide detailed in-game tutorials for crafting.

Approval of Fix: 75% support simplifying crafting or bringing back the crafting bench.

4. Boss Fights: Challenge or Chore? 👹⚔️

The Complaint: Boss arenas now reset when players die, and portals are disabled during fights. This design feels punishing, especially for solo players.

Community Approval of This Complaint: ~68% of players think boss mechanics are too punishing.

Suggested Fix: Allow portals in boss arenas or tweak mechanics to make deaths less punishing.

Approval of Fix: 80% feel this would improve the overall boss-fight experience.

5. Support Gems: Penalizing Creativity? 💎🛡️

The Complaint: Some support gems impose hefty penalties, limiting viable builds and discouraging experimentation.

Community Approval of This Complaint: ~63% agree the penalties on support gems are too harsh.

Suggested Fix: Rework or soften penalties to encourage diverse builds.

Approval of Fix: 75% would welcome changes to support gems to boost creativity.

Sources 📚

Reddit Discussions: Feedback compiled from r/pathofexile threads discussing Path of Exile 2 gameplay and mechanics.

Official Forums: Polls and feedback on the Path of Exile forums.

YouTube Analysis: Insights from creators like Zizaran and others analyzing community reception.

Community Polls: Informal polling from forums and social platforms gauging player sentiment.

The Verdict: Room for Improvement, But the Potential Is Huge! 🌟

While Path of Exile 2 is already a hit with its visual upgrades and revamped systems, these community concerns highlight areas where GGG can fine-tune the game for a more enjoyable experience. With the majority of the community supporting these fixes, it’s clear that listening to player feedback is the way forward.

What’s your take on these issues? Share your thoughts in the comments, and let’s keep the conversation going! 💬🔥

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