Why dedicate my time if I can lose all my XP with a death penalty?

My journey through maps isn't that impacted by the 10% xp loss. Sure, I don't like it, but if I keep dying on maps, that tells me I 1) need to change my build, 2) need to upgrade my gear, or 3) I have to change the way I play.

I could also just run lower tier maps that are easier so I die less if I don't want to change anything.

This was addressed on stream, but my main issue is too many different ways to be penalized for a death. The thing that hurts the most is losing the additional mechanics on a map and not the XP loss. Thankfully, that's going to be addressed in some way even if it isn't a removal of the XP loss.

For anyone who is saying that the XP loss is making them quit and saying that reaching level 100 isn't an achievement, I'd like you to consider what is wrong with running an appropriate level tier map so that you don't die so often? You'd be looking at slower incremental improvement in player power. Which would still basically be the same if you ran a higher tier map, died all the time, but without the penalty.
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For anyone who is saying that the XP loss is making them quit and saying that reaching level 100 isn't an achievement, I'd like you to consider what is wrong with running an appropriate level tier map so that you don't die so often? You'd be looking at slower incremental improvement in player power. Which would still basically be the same if you ran a higher tier map, died all the time, but without the penalty.


Because the game should be encouraging you to try challenging content, not avoid it.

If you aren't dying regularly, the game isn't challenging. That's the problem.

The XP penalty means we can't have the level of challenge they game would otherwise have.
Got a few of my friends quit a week after launch knowing about the XP penalty. Leveling to 100 without deaths isn't a problem for me but some people really take it differently and just want to enjoy the game without it.

If they want to keep the penalty they could at least tone it down to "reduced EXP received" for the next 10 minutes or something similar that isn't taking people's time away.
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Akedomo#3573 wrote:
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frazency#2974 wrote:
I will say it again, I'm totally into exp penalty, I hope they keep it. And after yesterday's stream, it looks like they will, thankfully.
Some people here are straight up lying just to get what they want.

1. It's not 10% exp loss. The game gave you option to use an Omen to reduce exp penalty to 2.5%. And even another Omen that heals you to full in case of emergency. It's much more friendly than POE1. If you value your exp that much, use it. If you don't, it's your choice. Stop 10% this 10% that, clearly you don't even know how to play the game, git gud.

2. You don't lose real life time when you die. you ONLY lose the in-game experience. You don't lose the currencies, the drops, you don't lose your memory, your entertainment you had playing the game for 4 hours. You don't lose your time, stop pretending.

3. Talking about "completing" your build, it's mostly on gear, you can always have gear upgrade, and it'll bring you more power than a few more skill points. If you want to complete your build, try to get perfect items, then you will be stronger, die less, and can reach lv 100. The game is 99% about gear, 1% about level, it's not D4.

4. I bet these people who cried so much about not able to reach lv 100 will just quit the game after they reach 100, because earning exp and reaching lv 100 seems to be the only thing they care about in the game, while they say "reaching lv 100 means nothing". Bunch of hypocrites.

Oh and also, to some liars that I've read, this thread is not 115 pages of unhappy people, there are people happy with EXP penalty too.


10% xp loss is still 10% xp loss. Omen isn't a solution, it's a bandaid. And extra steps in an already frustrating mechanic.

Yes, you do. If your goal is to hit level 100, every time you die past 90 is another 3, 4, 5 hours of your time gone. That's real life time.

People like to be level 100. Why is that a problem? That's 'complete' to some people. If end-game is only 1% about Level. Then why is it such an issue for people to be level 100? Why do you want them to be held back?

Actually, Most people quit before they even get into maps. That's just how this stuff works. PoE had such low player retention that by the time most people were 80, they quit. And the reason is, because of mechanics like this.

You should be wanting people to stay, not quit. You've got it backwards my man. Games do better with more players. Not less, and they definitely don't do very well when 90-95% of players are leaving before they even hit end-game.


1. The game has 10% exp penalty, yes it's true. But whoever said they lost 10% exp on death is just blatantly lying or incompetent at the game, hence opinion doesn't count. And you, you don't want to lose anything, not 10% exp nor some currencies to buy the Omen? Then this game isn't for you. If you want to reach lv 100, you should use every tools the game give to you, every tricks, every knowledge you have, shouldn't you?

2. Like I said before, even if your goal is only to reach lv 100, you also need to farm currencies to upgrade your gear and make use of them to help you to reach 100. So the 4 hours of farming for currencies also help, not in EXP, but in progression to earn EXP. It's not wasted at all. Not to mention if you can't have fun without getting EXP, it's your issue.

3. For some people, it's killing all pinnacle boss is game completion. For some, it's lv 100. For some, it's trying out all characters available in the game. It's okay. But, doesn't mean the game has to satisfy all of them without any challenges. And all of them should have difficulties to reach, not a walk in the park. You want lv 100, you try to play the game without dying. That's it.

For the people who quit before mapping, they just want to play the campaign, and doesn't care about endgame, that's fine. They got what they want and the game is also great even if you only play campaigns. Why did you bring it up?

Remember, there's no proofs to say that majority of players want to remove XP penalty. It might be just a loud minority. In this threads, there are already many people who are against removing XP penalty, including me.
Last edited by frazency#2974 on Jan 13, 2025, 4:36:51 AM
It's fun to read these threads as a HC player.

I'm neither for or against it really, i couldn't care less but the penalty makes more sense as to giving players a clear indicator that "yo, you should maybe try something easier." since people tend to take the whole smash-your-head-into-it-until-you-get-through approach.
GGG has spoken and XP penalty is here to stay. I still don't like it, and never will. So i'll stay out of the game still, and wait for their next update and see if it's worth iy to come back to.

I will not push for removal of xp penalty anymore if the GGG gods have said it will stay. Their game and their choice, they believe that is what is best for everyone.

Gratz to pro XP penalty peeps. Here's to the hope of other awesome changes to come to POE 2! Cheers!

I've got 3 characters to level 80 now. By being a leech. I'll join a group where the leader is running a META build and has hundreds of stones to burn, and I'll just hang back and leech XP. If I go anywhere near the front where he is I die instantly and loose the XP. So the game rewards me for letting you do al the dangerous work.

Is that fun? no. But thats the only way to progress if your not running a Meta Monk build.
Last edited by KingDaMuncha#6025 on Jan 13, 2025, 4:51:16 AM
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I've got 3 characters to level 80 now. By being a leech. I'll join a group where the leader is running a META build and has hundreds of stones to burn, and I'll just hang back and leech XP. If I go anywhere near the front where he is I die instantly and loose the XP. So the game rewards me for letting you do al the dangerous work.

Is that fun? no. But thats the only way to progress if your not running a Meta Monk build.


My first char was off-meta build Gemling Legionaire with crossbow, 80% evasion and 3.2k life without any ES/MoM, of course all res 75% including chaos res. It's now lv 97, can reach lv 100 just by keep grinding for maybe 2-3 weeks.

Just made my fourth char and it was also off-meta build Deadeye with crossbow, 82% evasion and 2.4k life, and I reached lv 90 after 20 hours with like 2-3 deaths (Of course with currency + gear help from the first char).

Just keep playing and try to get better with the game until you can create a good build yourself, you'll eventually see that meta is not the only option and leveling is very easy. But don't expect it to be easy from the start or without some efforts.
Last edited by frazency#2974 on Jan 13, 2025, 5:04:02 AM
Dont lie to me. I've got both those characters at level 80 and theres no way to have stats like that.
Last edited by KingDaMuncha#6025 on Jan 13, 2025, 5:39:49 AM
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Dont lie to me. I've got both those characters at level 80 and theres no way to have stats like that.


Here you go.
https://imgur.com/vM5RD2d
https://imgur.com/uphknVp
20 hours was with ~4 hours of afk, the actual time I played was ~15 hours, all soloing, no party. And I'm having no issues with surviving at all, even with 0 ES 0 MoM build. Except in super extra damage / pen elemental res/ elemental weakness maps.
Oh and 82% evasion was with Acrobatics, without it it's 94%.
https://imgur.com/FGnjlPg
Last edited by frazency#2974 on Jan 13, 2025, 5:58:27 AM

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