Why dedicate my time if I can lose all my XP with a death penalty?
People haven't played Diablo 2 where you died your corpse was on the floor with all your loot and you could actually lose it all.
But I feel the pain in this thread, the thing I am mostly frustrated about is the 1 portal thing. I am quite a casual player and I don't like to do meta or can't afford it (lol). Which makes it a pain to gain enough shit to do a pinnacle boss. Because I haven't done any of it and am not gonna watch a video on it on how to beat, I enter w/o knowledge and when I die before the fight I can't learn more from that fight. I also lost all progress in this story and can farm again. It sucks, its stupid and most of all a mood killer. I play with my dad, uncle, brother and best friend and no one of us likes this new mechanic it's even becoming something we dislike and makes people stop playing for the evening. Continue this shit and they will likely never come back. I've spent a lot of hours in PoE1, had some shitty leagues but most of all the time spent with my family/friends was always worth it. But this game is way too hard to play with them, because when 1 dies he/she has to wait forever to get the humongous map to be completed. |
![]() |
" Yes, some had played D2... but it was 20 years ago. Games evolved, losing loot, exp was pretty impactfull back in the day... nowadays is just nonsense. " It! The one portal thing is the most aggravating on the whole concept. We have no chance to watch, test, learn what is happening... specially on Unique/Pinnacle bosses. |
![]() |
" Lol you get the award for the most hypercritical post ever. I am saying that the game mechanics are well forecast and generally easily discernible (caveat that you need a reasonable amount of play time to recognise them) so the complaints around random and unpredictable deaths are unwarranted. What does this have to do with playing hardcore? Your comment is flexing that you play hardcore and are therefore better than everyone else, talk about a sense of superiority. "Literally don't play", "been here forever" a lot of contrary statements in your post. I'll take it you meant you don't play hardcore so therefore aren't entitled to an opinion. The existence of hardcore isn't a reason to remove all challenges from the standard game (nor is it the only qualifier for having an opinion on the forum). If you're arguing that hardcore removes the need for XP penalty in standard then I would agree there's a case to be made. I don't think its a reason to trivialise on death effects though. Last edited by Fancysalad#2034 on Jan 11, 2025, 7:28:48 PM
|
![]() |
" The one portal thing is asinine in so many ways. Like if you want to actually play multiplayer with friends. One of them dies? Well, now they're just spectating. Talk about fun! What purpose is that serving except to make this a lousy game for playing with friends? With how much effort they put into online infrastructure to support that style of play, turning around and making it work like this makes absolutely no sense at all. The whole thing just encourages overly conservative, safe, boring play. And yeah, it super punishes anyone who wants to actually go into a new boss without doing extensive research first and wants to... you know... discover the game by playing the game. I can't fathom the design process that came up with this. |
![]() |
Why do people think level 100 will make them happy? It won't, especially if it becomes hollow and meaningless without any difficulty in it. You won't feel satisfaction. You'll just move on to complain about the actual issues. It doesn't even make you much more powerful. Like has been said, those are your worst levels, and your least impactful points.
The endgame currently isn't good, and it has nothing to do with the necessary xp loss mechanic. Stop playing the game for awhile because there's no content. You dying a lot has nothing to do with it. Last edited by b_ko#7756 on Jan 11, 2025, 7:12:12 PM
| |
" A lot of assumptions with no basis. |
![]() |
" The... Do you feel better reaching lvl 100 with EXP penalty? I feel better when I can do hard content. If I join to a T18+ or max difficulty MAP and can't do the map or the boss should be the real challenge. Make harder content, not punish the casual players who only want to play the game. Reaching max level should be funny as the Campaign is... not the lasts 10 lvls feels like a shit because you're not playing the META build or you can't farm 100EX like other HC players. It's easy, let the casual players have their server, mode or whatever without penalty. Only trade available between us and will see if there's many people who prefers play with EXP penalty or not. I'm sure all the EXP penalty fans would enjoy playing or making another character in the casual mode... Will see if they are thinking to reach more playerbase or they want to keep the same vision like PoE. BTW 200h invested in this game for 30$ it's ok for me. But I would like to continue playing my Acolyte 91 and reach lvl 100 and keep improving in the game without any META build or YT video. |
![]() |
I will say it again, I'm totally into exp penalty, I hope they keep it. And after yesterday's stream, it looks like they will, thankfully.
Some people here are straight up lying just to get what they want. 1. It's not 10% exp loss. The game gave you option to use an Omen to reduce exp penalty to 2.5%. And even another Omen that heals you to full in case of emergency. It's much more friendly than POE1. If you value your exp that much, use it. If you don't, it's your choice. Stop 10% this 10% that, clearly you don't even know how to play the game, git gud. 2. You don't lose real life time when you die. you ONLY lose the in-game experience. You don't lose the currencies, the drops, you don't lose your memory, your entertainment you had playing the game for 4 hours. You don't lose your time, stop pretending. 3. Talking about "completing" your build, it's mostly on gear, you can always have gear upgrade, and it'll bring you more power than a few more skill points. If you want to complete your build, try to get perfect items, then you will be stronger, die less, and can reach lv 100. The game is 99% about gear, 1% about level, it's not D4. 4. I bet these people who cried so much about not able to reach lv 100 will just quit the game after they reach 100, because earning exp and reaching lv 100 seems to be the only thing they care about in the game, while they say "reaching lv 100 means nothing". Bunch of hypocrites. Oh and also, to some liars that I've read, this thread is not 115 pages of unhappy people, there are people happy with EXP penalty too. Last edited by frazency#2974 on Jan 12, 2025, 11:22:16 PM
|
![]() |
" 10% xp loss is still 10% xp loss. Omen isn't a solution, it's a bandaid. And extra steps in an already frustrating mechanic. Yes, you do. If your goal is to hit level 100, every time you die past 90 is another 3, 4, 5 hours of your time gone. That's real life time. People like to be level 100. Why is that a problem? That's 'complete' to some people. If end-game is only 1% about Level. Then why is it such an issue for people to be level 100? Why do you want them to be held back? Actually, Most people quit before they even get into maps. That's just how this stuff works. PoE had such low player retention that by the time most people were 80, they quit. And the reason is, because of mechanics like this. You should be wanting people to stay, not quit. You've got it backwards my man. Games do better with more players. Not less, and they definitely don't do very well when 90-95% of players are leaving before they even hit end-game. Last edited by Akedomo#3573 on Jan 12, 2025, 11:43:18 PM
|
![]() |
" i think this is something to be careful about if you are making a good arpg. theres different kinds of players, 2 of the camps i see are players who are all about enjoying the ongoing journey and then the completionist players who are looking to get to the end. thats the bit they enjoy, its like achievement collecting, tick it off on the list. i think you start to make a really bad arpg when you try to please those completionist type people too much. its not a beginning/middle/end genre, its a beginning/middle/endless endgame genre. you create your own end when you decide youve had enough and you get off the bus until the next league. when you start putting in ends and letting anything but the most extreme 1%ers get to them like a max level and perfect gear you just end up with a shit game like diablo 3 and 4 where the players turn around and say were all bored, theres nothing to do, and then quit your game. its better to let the completionists quit because theyre frustrated they cant complete your game than make everyone quit because you ended all their progression systems so no one has anything left to do. I love all you people on the forums, we can disagree but still be friends and respect each other :)
|
![]() |