Absolutely disapointed -- This game is hard, and not in a fun way.
" I'll admit as a FRESH player starting from zero the gold costs for vendor gear at the start are WAY too high and need toning down. The vendors are an amazing source of gear later on too, I really do mean amazing. Some pieces may last you multiple acts or even all of them. Adjust the vendor gold costs at the start to make it more realistic for what the mobs drops. I havent played an alt today but,when I was fresh the uncut level 1 skill gem drop rate felt really low, but the level 2 drop rate is really high. Maybe add/adjust some source to get a couple more support lvl1 uncuts in A1 too. But nothing now needs to be drastically done. The jeweler low orb change was good too, I agree they were too low before the buff. The powercreep will come fast, A4+ if it wasn't for no movement skills you'd be zipping around like POE1 with all the damage you can get. Last edited by poeGT#1333 on Dec 10, 2024, 7:04:18 AM
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I'm a monk at level 28. I'm outleveling the trial of sekhamas at monster level 22.
And I still fail.. Five attempts now, reached last boss (in attempt 5) but couldn't take it down before losing my last remaining honour. Took me 2 hours to fail all 5 attempts. I think this game are not meant for those who can only play for short(er) periods. It needs time to keep retrying over and over again. I really want to enjoy POE2, really do. But this game is leaving me dismayed, frustrated and I'm literally banging my fist on my game table. Time to take a breather.... Last edited by ChengMW#7850 on Dec 10, 2024, 9:57:09 AM
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The newest patch is making things feel better, still a ways to go but I am having a bit more fun now.
I still feel bosses have too much HP but drops are feeling much nicer, just got 2 exalts off a rare mob in Act 2. I have extra beta keys and I'm not giving them out
PoE1 > PoE2 |
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" At that point you're just playing wrong. All the monsters in the Quest Sekhema trial are slow and have super-telegraphed attacks. I'm playing Melee and I hardly got hit by anything except the big golem boss. Remember that monster melee attacks in PoE 1 and 2 are not automatic hits, they're invisible AoE cones in front of the monster. Meaning you can circle behind monsters and get free hits in while avoiding incoming damage. This also works in PoE 1 where you can circle behind Hillock and Izaro and dodge 95% of their attacks. |
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" wdym by "crafting"? idk if id call transmuting a white item crafting |
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" Mercenary. I didn't look up any meta builds and have been experimenting with double barrel frag shot, passives mostly focus on maximizing bleed. The setup works fine on most of the content (albeit a bit slow on bosses because of the reload speed), but the Geonor fight is where I hit a wall since the damage output is just not high enough to keep the fight under 15 minutes. Pure attrition, like I said. |
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The amount of views and comments on this thread are a good indicator of how the majority of the playerbase feels. And if you need any more proof look no further than reddit.
They're either gonna make some massive design shifts or the game will sink harder than the Titanic. |
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" The game is being praised all over the internet, youtube, twitter, just the cry babies 1% loud minority is complaining. IGN: Ziggro
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" You need to spec for some kind of stun, focus on staggering bosses, and kill them fast with bell. This video is about a higher level point in the monk, but these concepts translate to a lower level also. This Build Goes SUPER FAST And FREEZES EVERYTHING!! - Ice Strike Invoker Build Update - YouTube Last edited by KuroSF#6521 on Dec 10, 2024, 2:26:09 PM
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" Don't worry, all the tourists trying the game out will hop off the hype train eventually. Just give it some time. |
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