Absolutely disapointed -- This game is hard, and not in a fun way.
its not suppose to be a fkn souls like my guy its suppose to be an ARPG this aint poe
Add Scion To PoE2
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If it was the same game it wouldn't make sense they release a new one, wouldn't it?
Weird that people use "souls like" like they only have one word in their vocabulary. What makes a game "souls like"? Patters recognition? Mistakes get punished? Limited resources? Access to roll with iframes? Aren't we all playing goth Zelda then? Y'all need to learn how to give feedback, most of this community just sound like gamer Karens and it is hard to empathize. I have been playing PoE1 since Betrayal as a very casual player and by my understand people are just pissed because they aren't shitting currency and manipulating the market by the first Sunday. This was never a reality for me, so I am okay with that. The game is still extremely unpolished, you won't have to worry about replaying the campaign for a least a year. Why did we normalize growing adults giving tantrums because they didn't get exactly what they expected? |
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its a negative when a league comes out and you are rolling what 1 starter? 1 farmer? 1 mid then 1 endgame build then some meme builds? thats the problem, who wants to take ages to progress acts for the 100th+ time
Add Scion To PoE2 Last edited by Victini#7730 on Dec 9, 2024, 12:47:57 PM
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I hope GGG understands that no one from their core auditory won't play this Path of Ruthless 2. And tourists will play the campaign once and forget about PoE forever. And those tourists won't buy support packs.
PoE2 should become the Diablo 4 killer, now it can be the GGG killer. Unless they make some radical changes. I personaly don't want to play it anymore. And I definitely don't want to replay those boring, tedious, unrewarding and slog acts again every league. Last edited by witcherz#1677 on Dec 9, 2024, 1:16:29 PM
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" Good thing it'll get its own core audience. |
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" What you need to understand is the difference between something being to difficult for someone to pull off and someone disliking something. For example, I have done Geonor with multiple characters. With the first one it took me 8-10 attempts, I don't really remember, but it was a lot. The last one took me two attempts (there's a specific problem in that I have difficulties understanding the depth information of the 'kill pillars', so if I get a 'bad' pattern it's game over), so I learned what to do and I can execute it. I still strongly dislike the fight, to put it mildly. It takes way too long for the things that happen. The majority of the actions you have to take is run away or dodge. That does not feel satisfying, let alone heroic. You just run from combat until your attack window comes, and repeat that ad nauseum. Actually, the reason why I lose these fights is specifically that they take so long without anything interesting happening. I get _really_ bored and try to hasten it, which of course leads to mistakes. These are simply wars of attrition, and that's something I'm not particularly fond of. (Especially since I seem to be unable to build a character with really strong self-sustain, but that might be a 'me problem' or a drop RNG problem.) Thing is, all the boss fights are essentially that. Run away like the scared little thing that I am until I see a tiny window to attack. Additionally, there's a couple of other things I don't like. For example, I think the amount of CC I am subjected to is too high. CC in games are a fickle thing. It feels very nice to CC monsters and then bash their head in with some mighty skill/spell. Being on the receiving end is one of the worst things to have in a game. It means you have to watch helplessly as your toon gets destroyed. This is not only true for Geonor (get slowed/frozen and nuked by the slam or some pillars), but for many other bosses as well. While this is of course the player's fault for not executing well enough, it's one of the worst ways to punish them. So of course I'll learn that and avoid it the next time. It doesn't make the experience one inch better, though. Please understand that when someone criticizes something it's not automatically 'boo, player bad, git gud'. Even if I clear an encounter on the first attempt (like many of the other bosses) I can have valid criticism about them and/or dislike them. These things are _not_ tied together. An easy fight can be 'bad' just as well as difficult fights can be 'great'. Last edited by Zork#7081 on Dec 9, 2024, 1:22:16 PM
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double posted next page
Last edited by barrakick#7574 on Dec 9, 2024, 1:23:51 PM
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" Not necessarily one that can truly sustain the game. If they didn't want to appeal to PoE1 audience at all, then why use the same IP? We need to wait around a month or two to really see where the dust settles. Given the amount of people who have clearly quit, I suspect the relative drop to be much higher than it would be from new league numbers of PoE1. And if we talk about retention between leagues, currently PoE2 would have almost none because of how much it takes to complete the acts. Doing same slog over every league with a leaguestarter and then rolling more chars? Just can't see that being reality. |
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I wish GGG would´ve reskined poe1 with poe2 graphics and animations. Boss design is amazing too but everything else im not sure...
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