Absolutely disapointed -- This game is hard, and not in a fun way.
My 2 cents here. Even for those of us who don't think the campaign, as is, is too hard, we need to consider to bigger picture. Don't forget what the 'grinding' in GGG stands for, it's also about the tediousness. Don't forget a lot of casual players want faster pacing, LOOT EXPLOSIONS when you kill bosses, character progression, in their ARPG, and every game needs the casual audience to thrive.
Also class balance. From what we can see so far, your experience will vary greatly depending on the class. I always play melee in Souls games, NEVER as INT/FTH caster, but right now I don't think it's worth the trouble to start a warrior/monk. Also don't forget build diversity should be the most important thing to a game like this, and with the campaign being more tedious and a lot of players reporting loot progression trailing far behind your actual level progression, how are players supposed to test out new skills/ try new builds? Finally, leagues/seasons. This is fundamental to a live service game, but if the campaign stays like this, who in his/her right mind would want to go through this with multiple characters, let alone every 3-4 months? Last edited by z3mcneil#3966 on Dec 7, 2024, 7:12:30 AM
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I see people who have no idea how to properly plan a char and then complain about dying simply because they're just bad at it.
Period ! |
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D4 did the same thing at first. Since they added the dodge mechanic they felt like it had to be a part of every fight. Dodge or die like the OP said. Once they made the game more like an ARPG and dodge was an option instead of a necessity, the game got 100% better. I raged quit to the boss that comes out of the floor last night. Not because I couldn't beat it, but because it was going to take a perfect try to do so. I can only die so many times to a boss while feeling it is BS and spongy before I need to step away. Also, my builds after the same amount of time in POE1 were much better and had more skills. If the bosses are going to be this spongy and kill you with one move, then they need to be more rewarding. These are the same complaints D4 had, I am baffled why the devs are making the same mistakes.
Last edited by Denkoo#8758 on Dec 7, 2024, 7:19:43 AM
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And the gem skill system is sooooo bad, so now I finally can use Tempest Flurry but I can't since I don't have Level 5 uncut gem to get it... this is hilarious...
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" sorry but... bullshit... not a signle enemy except the bosses in first zone one shot you the fire bugs needs exaclty 3 shtos to kill a level 1 character |
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You can't cater to everyone. That's alright. Just please don't let PoE 1 wither away.
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" That is a fact.. peopel that like POE1 shoudl play POE 1 and keep it in GGG focus so they keep developing it. And people that like POE2 shoudl play POE2. |
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" You start out in Act 1 in a game. Propper character planning should not be a thing at this point in the game. You should be able to progress and learn the game and the way to plan characters as you go. What you describe would mean that players would be forces to inhale all the knowledge before even starting and this is not how starting a game works. |
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" sorry but no... figure of speech mate, you cannot tell me that damage from normal mobs isn't imba... you just cant... |
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" I insta-died twice to those. sometimes a one-shot isn't literally one hit bigger than your health, but losing 100% health in a fraction of a second to a number of hits. Try not to assume that someone elses experience that is different from yours must be a lie. |
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