Absolutely disapointed -- This game is hard, and not in a fun way.

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I am really sorry for those who don’t like it but I really really hope it will not be a build planner only like Poe 1.


THANK YOU for pointing this out. I hate how PoE 1 is so easy it literally only boils down to "does my build have enough dmg". The game has almost no skill checks, it's just mindless blasting. At least here we get rewarded for actually having a brain
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You can't cater to everyone. That's alright. Just please don't let PoE 1 wither away.


That is a fact.. peopel that like POE1 shoudl play POE 1 and keep it in GGG focus so they keep developing it. And people that like POE2 shoudl play POE2.


The problem is, why would you maintain 2 games that are essentially the same thing? You'll invest more in the one that is making the money.

If you've got say, 80% casual players and 20% hardcore (and I am just using those numbers as an example) you have 2 choices for the 80%.

A small % keep on with POE2, but many try to go back to POE1, if you havent maintained it and they feel your focus is on POE2, aka you have abandoned them as customers, they will abandon you for something else.

So you either invest still significantly in POE1 to keep them, or you make POE2 more casual friendly.

You can do that, AND still keep the difficulty hounds happy too.

Just add the game as it is now as Ruthless and let them play that.

Detune it a bit, make things a bit easier, a bit more loot, a bit less health etc, and make that as a non ruthless mode.

Much simpler and more economical than trying to split between games, and it really does make almost everyone happy.


Agreed. As long it's as fun as PoE 1 for me, I won't care about the cover.

On a side note, I'm really amazed how PoE 1 went from "elitist" to "casual friendly" and how being able to be gibbed by a white mob went from bad to good game design in a matter of 12 hours.
Last edited by SpectralLynx#0668 on Dec 7, 2024, 7:54:48 AM
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On a side note, I'm really amazed how PoE 1 went from "elitist" to "casual friendly" and how being able to be gimped by a white mob went from bad to good game design in a matter of 12 hours.


PoE 1 is NOT casual friendly, it's just easy once you figure out how things work. TOO EASY. It's literally only checked by the rarity of gear, there is no skill involved.
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Xebov#4972 wrote:
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Rhilnix#5695 wrote:
I see people who have no idea how to properly plan a char and then complain about dying simply because they're just bad at it.

Period !


You start out in Act 1 in a game. Propper character planning should not be a thing at this point in the game. You should be able to progress and learn the game and the way to plan characters as you go. What you describe would mean that players would be forces to inhale all the knowledge before even starting and this is not how starting a game works.


Farming is not an option :)
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Xebov#4972 wrote:
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Rhilnix#5695 wrote:
I see people who have no idea how to properly plan a char and then complain about dying simply because they're just bad at it.

Period !


You start out in Act 1 in a game. Propper character planning should not be a thing at this point in the game. You should be able to progress and learn the game and the way to plan characters as you go. What you describe would mean that players would be forces to inhale all the knowledge before even starting and this is not how starting a game works.


+1, this bloke clearly doesn't know what he's talking about... campaign should be enjoyable and where you learn how to do this or that, not rolling around and realizing that 3 mobs with poison damage will kill you instantlly if you dont mow in that same second... damage from mob is imba and that's a fact


If you want play in no brain mod D4 is perfect for you.
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Ratharan#1957 wrote:
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On a side note, I'm really amazed how PoE 1 went from "elitist" to "casual friendly" and how being able to be gimped by a white mob went from bad to good game design in a matter of 12 hours.


PoE 1 is NOT casual friendly, it's just easy once you figure out how things work. TOO EASY. It's literally only checked by the rarity of gear, there is no skill involved.


Remind me to come back here in three weeks when Ben has maxed out his build :)
OK, it is still buggy, expected that. But to try to level with no gear drops, no way to upgrade character to do more damage is terrible.

i spent hours trying to get thru levels and was always stopped at not enuf dps , because of no gear.
As a mercenary with 100 gold,, cant buy an upgrade in town, fighting bosses with flasks empty. early on no regen, not sure how better it is later in game.
As a level under 5 to fight boss mobs with 5-10 spawns during battle is crazy.
No regard for ool who want to enjoy the game but not much thought was put into, or tested to see what it is like. Worst development turned over to mass players I have ever seen and i have played many.

heck , mercenary map is bugged , cant even get to the boss mobs, cant get thru the red barrier. The checkpoint is after the bridge and cant get to it.

So i will try other classes and hope they make changes to at least progress to lvl 10 or so so players have a better fell for the mechanics.
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Remind me to come back here in three weeks when Ben has maxed out his build :)


Who is Ben???
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Ratharan#1957 wrote:
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On a side note, I'm really amazed how PoE 1 went from "elitist" to "casual friendly" and how being able to be gimped by a white mob went from bad to good game design in a matter of 12 hours.


PoE 1 is NOT casual friendly, it's just easy once you figure out how things work. TOO EASY. It's literally only checked by the rarity of gear, there is no skill involved.


Like most video games, and I will say, POE2 also, its gated by TIME. Time to learn, time to practice, time to improve etc.

I've played games a while, well over 40 years now. I've payed my rent playing CS at LAN parties while it was still in beta, raided hardcore in MMO's 6/7 nights a week trying to world firsts etc, and all of those required one thing, time.

POE1 is time to learn the mechanics, skills, tree, builds, economy etc, its time to grind currency and craft, or get the currency from subscribers (lol) etc.. but its rarely skill, even the parts we might think is skill are just knowledge / practice (time).

But what about people who cant invest time, or dont want to, or dont want to hit those heady highs of testing themselves against a bunch of poorly coded AI and fake pixels? .. those people just want to enjoy the game.

Personally, I want to see the whole game, from end to end, without having to devote stupid amounts of time to doing so. People worked hard on this game / content, why not let people experience it? I'd be pissed to build something that people dont get to see.

So all of the "Go back to <D4/POE1/OtherGame>" players are missing the point, selfish as hell (but hey, its the new normal right? eff you, I got mine) and wanting to gatekeep the very players who are needed to make their idea of fun work from a game publisher/studio economics pov (something I have seen the inside of, twice with being part of large MMO launches).

I'd just like to play POE2 super casual and watch the uber difficulty / challenge mode people do their thing too. We should all be able to enjoy it.
I'm done buying anything until we get some clarity on the future of POE1 and POE2 and I know GGG plans to spend effort on a game I want to play.

Tell us if POE1 still has your top tier support or if POE2 will get a mode for more casual play.
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i spent hours trying to get thru levels and was always stopped at not enuf dps , because of no gear.


I have no gear and am doing fine at lvl 13. You DO know you can LEVEL your skills????????

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