Absolutely disapointed -- This game is hard, and not in a fun way.
" And as history tells us, great and incredibly successful games are all pursuing some specific playerbase instead of trying to please everyone like most modern AAA-class kibble. Games that are just "for everyone" are at best mildly commercially successful while draining developer's reputation. |
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" Yeah so if you had built a successful game and found that passionate fanbase that loved your game then your next move would be to... Crap out a slower Diablo clone in an attempt to steal the 3% of their players they retained? | |
" This is categorically untrue. As it happens, 90% of my gaming time in 2024 went into Elden Ring, Baldur's Gate 3 and Black Myth Wukong. All some of the best-selling AAA games of all time, and all of them pleased hardcore gamers and casuals alike. It's possible to have depth and be hard, and still make casuals feel like they're having fun instead of wasting their time. |
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" ...make a different game that caters to somewhat different playerbase to attract even more players? Naaaaah, they totally should just make a carbon-copy of PoE1 with new graphics. |
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" Not a single one of these games tried to please everyone. In fact, all of the abovementioned had plenty of whiners claiming they don't like particular mechanics, the difficulty, and things like that. Whine about Elden Ring was heavens-shattering, for instance. You have a nice way to completely disprove your own argument, sir. Last edited by just_dont#6539 on Dec 9, 2024, 4:17:00 AM
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" You have zero business sense. Anyone with basic knowledge of business knows it's easier to retain a customer or get repeat business than it is to get a new client. The entire advertising industry works around this principle. They are either gambling on hitting the casual audience jackpot or just stupid. If they hit that jackpot, it won't last because that audience by nature is flighty and attracted to the new shiny thing. If in the process of chasing that you blow up your core audience that you built for over a decade then you have failed. | |
Loving the difficulty and pace of this game. Never played PoE1 so don't care, but the boss fight encounters are a lot of fun, please don't change to be another steamroll game (a la D4)
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I wonder how many complaints are made by people who rolled Warrior (like me), while I can explode the packs of mobs thanks to chainprocs of stun and boneshatter, my autoattack (and it's not even auto - if it were auto, i'd be able to concentrate on moving instead of trying to clunkily do both) is the highest dps skill and also the safest choice. It literally takes 10 mins to kill many bosses in A2 (the stun resistant giant guy, last boss of the act that has unavoidable sword slam attack), half of my gear is still magic and they've already nerfed some skills I hadn't even reached
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" Yeah, that's why those Assassin's Creed games are finally dead. They went with a "great business sense" route, and they did quite a great business. Until it died. In game dev industry you either make great games or you die. Simply repeating your old successes always ends in diminishing returns. There are NO exceptions. |
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" I see that I have already relied to your post in another thread and I agree with a lot of your points. The business side is completely ignored by most gamers, naturally, but this side actually matters more than they think. My experience with poe2 so far makes me believe that, if GGG envisions another decade of success for PoE2 with dozens of leagues/seasons, well then they need to change things. It's possible for a player to be experienced and skilled enough and still doesn't like the overall tedium. Not everone voicing criticism is a noob that needs to git gud. |
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