Absolutely disapointed -- This game is hard, and not in a fun way.

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Gkek#1581 wrote:
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Gkek#1581 wrote:
Yeah so if you had built a successful game and found that passionate fanbase that loved your game then your next move would be to...

...make a different game that caters to somewhat different playerbase to attract even more players?

Naaaaah, they totally should just make a carbon-copy of PoE1 with new graphics.


You have zero business sense.
Anyone with basic knowledge of business knows it's easier to retain a customer or get repeat business than it is to get a new client.

The entire advertising industry works around this principle.

They are either gambling on hitting the casual audience jackpot or just stupid. If they hit that jackpot, it won't last because that audience by nature is flighty and attracted to the new shiny thing.

If in the process of chasing that you blow up your core audience that you built for over a decade then you have failed.


I see that I have already relied to your post in another thread and I agree with a lot of your points.

The business side is completely ignored by most gamers, naturally, but this side actually matters more than they think. My experience with poe2 so far makes me believe that, if GGG envisions another decade of success for PoE2 with dozens of leagues/seasons, well then they need to change things.

It's possible for a player to be experienced and skilled enough and still doesn't like the overall tedium. Not everone voicing criticism is a noob that needs to git gud.
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Gkek#1581 wrote:
You have zero business sense.
Anyone with basic knowledge of business knows it's easier to retain a customer or get repeat business than it is to get a new client.

Yeah, that's why those Assassin's Creed games are finally dead.
They went with a "great business sense" route, and they did quite a great business. Until it died.

In game dev industry you either make great games or you die. Simply repeating your old successes always ends in diminishing returns. There are NO exceptions.


You must be joking. AC is dying because the last few installments went with the Hollywood route of boring safe content with no innovation and all Ubisoft games are MTX heavy, then the next one is offending the hell out of all East Asians and triggering the 'woke alert' in a lot of western gamers. AC isn't dying because it's all of a sudden getting much harder and much more tedious.
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z3mcneil#3966 wrote:
AC isn't dying because it's all of a sudden getting much harder and much more tedious.

It's dying simply because it lacks any and all innovation since AC3/4. They got their "commercially successful game for everyone", and they're repeated it as nauseum, every time shrinking their playerbase somewhat.
And now it's "suddenly" (not really) not even particularly popular and thus not commercially successful anymore.
Agree completely with OP, he sums up very well my feeling about the game

Also want to share some feedbacks:

- Respec cost is too high - game is hard and you need to test different thing to find something that works. Smaller cost would help a bit with that;
- Skill gems could have higher availability - again, you need to test different things to find something that works, and for that you need more skills. You won't be OP with more gems, you can only cast so much in a given time, and their level won't be high anyways;
- Areas are too big - my suggestion would be to add something to buff movespeed that breaks once we enter combat (breaks when we attack/cast or when there are monsters nearby);
- Right now, defenses don't matter much - by trying to make "combats matter" and adding mechanics that are dodge or die, and bosses sponge for damage, we are forced into spec'ing dmg and hope we don't have to skill-dodge for long;
- Early level up progress feel slow - This is completely different from PoE 1 and it matters because it takes much longer for us to have options to work with, which means we are forced into playing in a given way.
Business (aka corpo suits) thinks primarily in the way of expanding TAM and in the ARPG market the highest TAM was the Elden Ring crowd (since it sold for tens of millions of copies and got raving reviews), so naturally it was a business decision to chase this crowd (that is generally uninterested in what POE1 offers). Looks like this game's development was basically restarted several times from scratch (from the initial PoE1 2.0 concept to something very diffreent), which shows in very unfinished UI (no skill tooltips, very sketchy art in currency tab etc), bugs (monsters and minions getting stuck in all sorts of terrain, non-disablable autoaim with Leap Slam is especially annoying for me) and paucity of content (more than half skill gems and weapons missing, most bosses in A1 were released in Afflicions and the other leagues)
If there is trouble to progress I search for items, finish all quests, change skill tree, try another gems, maybe make a level or two...

Its grind game.

Its part of game to find out how to beat enemies, return later more powerful.

I see no problem with that, that is the fun part of game, of journey..
its boring.
ruthless 2.0
console game design means watching animations not fight mobs

its a failure of epic proportions.

I dont think they can fix this

its made for kids on consoles.

Im icescating with my character and watch animations

there is no mob combat
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Rexeos#3429 wrote:
return later more powerful.


That's not how it works in PoE2, and certainly not how it works in Elden Ring.

When a casual player meets Tree Sentinel and realizes it's there to troll them, it is ignored. The player then enjoys many hours of level appropriate content, maybe even changes his build, becomes much more skilled in the Souls games, then comes back to defeat him. Same thing with Margit.

In PoE2, especially in Act 1 and 2, if you're stuck at a certain boss, you can't respec, you can't try a new build, loot drop is horrendous, so what's supposed to be 'level appropriate content' ends up being a roadblock. This is how you make people rage quit. Even Asmongold rage quit as a warrior to play as witch when he realized he was wasting his time.
Last edited by z3mcneil#3966 on Dec 9, 2024, 6:40:40 AM
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z3mcneil#3966 wrote:
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Rexeos#3429 wrote:
return later more powerful.


That's not how it works in PoE2, and certainly not how it works in Elden Ring.

When a casual player meets Tree Sentinel and realizes it's there to troll them, it is ignored. The player then enjoys many hours of level appropriate content, maybe even changes his build, becomes much more skilled in the Souls games, then comes back to defeat him. Same thing with Margit.

In PoE2, especially in Act 1 and 2, if you're stuck at a certain boss, you can't respec, you can't try a new build, loot drop is horrendous, so what's supposed to be 'level appropriate content' ends up being a roadblock. This is how you make people rage quit. Even Asmongold rage quit as a warrior to play as witch when he realized he was wasting his time.


You can absolutely adapt your build to bosses and beat them or farm another level and beat them.
Did it myself and I am maps.

Asmongold is a bad barometer, dude quits every game that is challenging him.
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dontango#3737 wrote:
Yeah, reduce the loot from barely nothing to... negative? I'm playing act 1 as a sorc and i've died over 50 times already. All i can do is dodge and roll around 2 to 3 times for each attack i make. Bosses are easier than those random mobs with poison damage or whatever they're throwing your way.

We are taking the very first steps in this game (act 1) and it just feels unbalanced, no one asks for end game to be easy.


What the hell kind of sorc are you playing? I play ice sorc and nothing touches me at all. If you are a squishy spell caster and don't have at least one crowd control what are you doing?

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