Absolutely disapointed -- This game is hard, and not in a fun way.

I think the difficulty is fine. Almost all bosses are pretty simple to avoid dying on and it's a very small fraction of bosses where I have had issues telling what was going on (partially caused by playing fire wall + solar orb).

Haven't fought any boss so far that I have struggled on too much and I am in the end of act 3.

I think people just need to adjust. PoE1 was unironically much harder than this when Fall of Oriath came out.
I think top down ARPGs should be power fantasies first.

I also think that you should be able to grind up levels and gear to make any boss fight a cakewalk, eventually.

When I started in PoE1, D2, D4, Grim Dawn, Titan Quest as a total newb with no built up stash loaded with great leveling gear and no "meta-game" knowledge...Those games were hard. And fun. Because unlike a Souls-like, you could always grind yourself OP and there was no real penalty for death. Enemies didn't respawn unless you saved and exited, either.

I'm barely anywhere in PoE 2 yet, but the main complaints I'm reading is about boss difficulty, difficulty in general, spongey mobs/bosses with too much health, too much dodge-rolling, etc.

My only real complaint so far is the slide-y movement/movement-while-shooting. Might help a Merc, but does NOT help my Sorc. I prefer the precise mouse/KB movement of PoE 1.

I'm going to assume that in the next several months, GGG will actually listen to player feedback. If people want a more classic top-down ARPG and less Souls-like hybrid, well...They should give the people what they want.
Last edited by seti2323#1585 on Dec 8, 2024, 6:41:17 PM
Suffered thru all of act 12 and most of Act 2 bosses...then got to Janamra...You just lost a new player with this kind of tryhard game design. I quit retail WoW for the same reason, havent played it in months because M+ was designed for the sweatiest 2% tryhards. Y'all can have it.

Completely out of touch devs.
Wow so many crybabys in this thread it's not even fun to read.

Hope GGG doesen't listen to this loud minority and make a Diablo 4 (2.0) so all the whiners here can 1 hit all content while applauding themself doing so.

I'm far away from being a good player and I completely suck at Souls games but even I am doing well here.....everyone with more than 10 hours experiance in ARPGs and a little bit common sense is able to achieve the same.

If you can't beat a boss go back to the last area and farm gear (farming gear in ARPGs?...no way)....It's not a MUST to rush all areas and bosses first try.
Last edited by CroDanZ#1818 on Dec 8, 2024, 6:45:51 PM
About 12 hours in and I think that's all I can take. Bosses absolutely ruin the entire game for me. This is just NOT FUN. Just running in circles for 10 minutes trying not to get hit is not engaging hack and slash gameplay.
I have extra beta keys and I'm not giving them out

PoE1 > PoE2
With how fluid the game plays. No fps issues with a lower mid-range pc, makes me sad this isn't straight up a remake of PoE1.

Cause otherwise, the design decisions in PoE2 is like the worst aspects of PoE1 bundled together.

And for people saying the devs wanted this to be more slow like Dark Souls. The souls-games have better power fantasy than this, cause there you can absolutely wreck everything with even the dumbest weapons if you know how to play.

Then you also go Nier 2 which throws ARPG loot into the mix relatively fine.

PoE2 feels more like a korean P2W ARPG, without the P2W enabled.
Last edited by mrfox123#7595 on Dec 8, 2024, 6:50:32 PM
"
CroDanZ#1818 wrote:
Wow so smany crybabys in this thread it's not even fun to read.

Hope GGG doesen't listen to this loud minority and make a Diablo 4 (2.0) so all the crybabies here can 1 hit all content while applauding themself doing so.

I'm far away from being a good player and I completely suck at Souls games but even I am doing well here.....everyone with more than 10 hours experiance in ARPGs and a little bit common sense is able to achieve the same.

If you can't beat a boss go back to the last are and farm gear....It's not a MUST to rush all areas and bosses first try.


>many
>minority

pick one please
Very helpful criticism of you to come in here just to insult people
Bosses are the most fun part of the game - especially the ones that take longer to defeat. The game is challenging - in a fun way: learning boss patterns, dodging telegraphs, thinking about how to build my character is fun.
Sadly too late to get a refund.

At least i'm not a streamer to lie to people after testing the game.
POE 2 Feedback


The Good
Visually Stunning enviroments
Mob type diversity is great
Bosses feel interesting and different
No portal scrolls
Massive endgame


The Bad
Dodgeroll ( I don’t play dark souls nor have the desire to)
Gem system ( cant use multiple of the same type of supports for different spells is not good) POE 1 is superior
Lack of loot POE1 is superior
Lack of currency POE 1 is superior
Crafting system is bad where you can brick an item and feel like you just have to throw it away. POE 1 vastly superior
Getting pinned by monsters and dieing
Being forced to do sanctum for trials
Feeling weak at every moment after 12+ hours of gameplay
The feeling that you are crawling instead of blasting
Did I mention so slow Zzzzzzzzzzzzzzzzzz



I was very excited for early access. Everyone was hyped. GGG did a good job of handling launch given the huge numbers that it drew. I started the game and was impressed with how visually stunning it was. The first boss fight in the first zone felt hard and I was like “ok I will get stronger from here on out”. But that feeling stronger never came. I never got faster either. It was just grueling crawl after crawl. I was playing POE2 thinking to myself “ I wish they could take the world , bosses and endgame and just port it to POE1”. At no point did the game feel good. I kept telling myself “ If I hold out a little longer it will get better”.


Feeling forced to dodgeroll feels really bad. I don’t like Dark Souls or Diablo IV but it feel like the designers do. Have they considered seeking employment with the companies that make those games? Getting pinned against terrain by mobs not having the damage to deal with it and having no means of escape is awful. Being forced to engage with sanctum feels bad. I always play tanky or evasive characters in POE1. Where I build in layers of defense to stay alive. But the trials and sanctum are a pass fail if you get touched enough no matter what mitigation you have. I have run the trial so many times and have not passed because I run out of honour over and over.


The best part of POE1 was feeling powerful and being able to blast. POE1 is a game you play to relax and it's fun with lots of theorycrafting for your build. Being able to miticulously get every item to just the way you want it. Being an older slower gamer that isn’t perhaps as good as my younger self. I liked being able to make my char tankier with lots of defensive layers that was more forgiving. With POE2 that just doesn’t feel possible.


In summation POE2 looks very POE but it feels nothing like POE. I am sad. I am sad that POE1 has suffered for POE2. I am sad that POE1 could have this amazing world and very cool endgame that GGG has crafted for POE2. I am fearful that the game I love POE1 will be neglected for the crap that is POE2. I am actually angry the more and more I stew on all of this. I am going to continue to try to force myself to play POE2. Over the years I have rewarded GGG with my money to support they’re efforts in the development of POE1. I would not and cannot do the same for POE2. I had spent enough money to get into early access for POE2 several times over for free.


The wheel is just fine without your attempts to reinvent it.

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