Absolutely disapointed -- This game is hard, and not in a fun way.
Trash. Game speed is halved. Eat a slow one.
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It's FORCING you to play properly, or die.
Dying shouldn't be part of your bossing strategy. That's bad game design. |
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" It's a catch 22, you disenchant to try crafting better equip or do you sell for gold to respec, they are conflicting. Besides I don't want to spend a whole bunch of time collecting everything that drops when I'm still in the middle of the normal mode campaign... |
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" Testing things is pretty easy and farming gold is also pretty easy. Reloading zones, especially ones with bosses/events.... Drops seem fine to me I think whats happening is another one of the Affliction syndrome's You can def test and do plenty and multiple characters. And the alternate characters will be much easier to get up as well with how things have changed for gems, supports, gear, gold etc. |
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I've just finished act 1 on cruel. Yup, a standard minion witch. I will mention that i avoid any pro players content so that i tyr to play it as a tabula rasa (pun intended)/ Having fun so far, but i have concerns.
The Act 1 boss i see is "A great divider" that really takes you to rethink the game and how you play it. Yes, it took me about 20 tries to beat him, but this boss really hard as nails for the first time (btw all poe vets remember your first innocense or kitiava, had the same time with these). Afterwards i seemed to ketch the game flow and apart from several unfair bosses (yes, viper, i mean you) the rest of the acts went absolutely all right. Still in cruel the damage of enemies upscales and also our resistances are lowered which comes back too close to the "one-shot-fest" that is so despised in poe1. Hope it won't get so much worse with rezzes nerfged in cruel. My main concern is gearing. This is the worst time i have with progression then ever before. I spend all of my gold on scepter gambos and nearly half of my currencies, but i can get no better scepter then i got at lvl 18 or so. The dorp rateds are absolutely horrendous. You get your thin stream of crating currencies and white/blue gear, but still you cannot expect to get anything relevant. Through the 4 acts i got 2 relevant uniques (lucky me i guess). And bricked about 50 items which seemed decent bases. And you keep your idea of lowering the player resistances again... Lower it to at least 10% per act, please. I have seen no item that gives you at leaset 50 rez total at all yet. And anyone will need 5 of these in the endgame. I understand the policy of making the loot valuable, but there are still the same 99% ground trash that you just diz. So most of the fights feel like you don't make any relevant progsess. The other concern is narrow corridor maps. I know that this mainly concerns minion builds, but i feel tired of running around the corner and then running back waiting for the skellies to respawn, because they caught in a doorframe 5 meters back. And even for the other classes the clutter in the corridors results in a number of "beaten in the corner" situations. Especially since body blocking enemies and no movement skills. The crafting system seems to be too nerfed also. You don't have enough essences to make relevant items in preps to endgame. TL/DR. Droprate fixing will be very appreciated. Giving some mobility options is greatly awaited. Crafting system needs some tuning. Pathfinding for minions need seriour rework or a working teleport. If these will occur, the game will surely replace POE 1 for me at least. |
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I don't know what would make the game fun, but unlike POE1 I just don't feel like logging in again. I could wake up in the morning as a lvl15 in POE1 and immediately log in and spend my whole day continuing my journey.
Yesterday I spent 10 hours playing POE2 and I have absolutely no desire to log in again. |
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You might be able to fix the early game progress by improving movement, adjusting drops, moving/adding new skills, and adjusting the damage stats.
But I doubt we'll fix all the bad design decisions that make the game unfun. It seems Ruthless was not simply a 'developer passion project' that we could ignore. Disappointed you made a souls game instead of POE2. |
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POE2...this aint it chief. Tedious from minute 1. People dont play ARPGS to get slaughtered endlessly, it is supposed to be the opposite.
POE1 closed beta supporter. I got to the act 1 boss, and called it quits. Sunday to myself, family is out, lots of time to game. POE2 isnt even installed anymore. May 15th 2012 - The day the king of ARPGs died. January 23rd 2013 - A new king takes the throne.
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+1, I am in act 3, decided to stick around to make sure i dont change my mind but nope.. Just to be clear, its a nice game, and I would like it if I got it with no expectations. Sadly though, being continuation of a game I love, all I can say is, it has nothing to do with it. No matter what gear, balance, or whatever happens, its obvious that the vision for this game was to catch a whole different audience that im not a part of, and thats likely not changing..
That said i think things could improve a lot by simply adding movement skills, litteraly everyone wants them there, and devs should listen |
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When I die in game it's not because I screw up. It's because of some cheap stuff I never saw coming.
And I'm not that good at most games. Not only that, I'm 50, so my reflexes have dulled and again, they weren't all that good in the first place. Actually, the thing is, a Diablo like game is NOT based on skill. Giving a Dodge Roll and Skill Cancel doesn't change that. Massive damage is not difficulty. Extreme reach is not difficulty. Bullet Sponge health is not difficulty. This is what Dark Souls uses to fool the gullible, don't be Dark Souls. |
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