Absolutely disapointed -- This game is hard, and not in a fun way.

the game is great. it's not difficult, it's different than poe1 and that's how it should be! I read these comments of whiners who want to kill the boss without leaving the city, they have their hand in their panties and scratch their balls!! the gaming community is currently a mass of crying pussies who want everything right away and preferably without effort. I dream of you going to D4, they need such people there,.. 10 minutes and already lvl 60! GGG created a great game, which is already the best on the market in EA. there are always small things to improve, I'm sure poe2 will be a game for many years
The game needs tuning, I really wish the Devs would think about average Joe and not just the pro gamers.

I was looking forward to this like so many other, had the weekend planed around this game, well The Mad Wolf fight put an end to that and not seeing a way to power my char to be able to beat him I can't see a way round this possition im in. This is where my journey with this game ends, back to Elden Ring for me.

At this stage as I play more and more I am not even sure if I am playing the same game as the people complaining here. I am playing as Ranger and I am just facerolling the content.

The game is not easy, but it is not THAT hard. I mean, c'mon. Alkaizer is already one shotting bosses with his melee warrior.

It is certainly not Diablo 3 on normal difficulty, but is that really what this community wants from this game? To be a brainless endless shooter?

Right now I just HOPE that GGG will not scale the difficulty down because this is ridiculous!
The biggest issue as I see it is that PoE2 has added Dark Souls-esque elements to the ARPG roots of PoE1 in the form of giving players a dodge button and making enemies have realatively high health and telegraphed attacks that hit for a ton of damage, but hasn't meshed those elements with the rest of the design.

If you're supposed to play the game in a highly mobile fashion (in which case it's not for me, but I'll leave that aside), then the fact that most skills temporarily rob you of being able to directly control your character is pretty bad.

And then there's the fact that you can build for Armour, Evasion and/or Shield through your nodes and equipment which misleads players into thinking those matter and that building those stats gives you more survivability. Which they currently don't because the game is balanced for using dodging to not take damage in the first place. At least when you face anything more special than regular monsters.

You can build for lifesteal, but that's currently also pointless, because the only time you won't be at max health is when you've just been hit and immediately popping a flask is a much safer response to that than trying to claw back your health by hitting enemies with attacks that, because you can't move during the animation, increase the chances of you getting hit again unless you time them just right.

Unlike in (the good) Dark Souls games, using a shield and blocking isn't viable a viable alternative to dodging, because bosses and elites will mostly stagger you in one hit and regular monsters are too numerous to ever make trying to block their attacks a more viable solution than just dodging away from them.

Basically what it amounts to right now is that the way monsters are balanced requires you to play PoE2 like a (bad) Souls-like, while all other elements of the game from the stats on items to gem skills to the nodes on the web are designed for a regular ARPG style of play.

If PoE2 wants to be a Souls-like, it should at least commit to playing like a Souls-like and strip out all the ARPG elements that do nothing but hinder it playing like a Souls-like.

OR, and this would be my preference, it could just not try to be a Souls-like and be a good ARPG instead.
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The biggest issue as I see it is that PoE2 has added Dark Souls-esque elements to the ARPG roots of PoE1 in the form of giving players a dodge button and making enemies have realatively high health and telegraphed attacks that hit for a ton of damage, but hasn't meshed those elements with the rest of the design.

If you're supposed to play the game in a highly mobile fashion (in which case it's not for me, but I'll leave that aside), then the fact that most skills temporarily rob you of being able to directly control your character is pretty bad.



You can interrupt all your skills...
It feels like im on the beach the entire time. No flow in game at all.
Drops is for all other classes, reroll and same shit.
My poe 2 bills goes to the fun endgame of poe1!
First impressions - too hard! There is no option for a 'easier' playthrough at the moment.

I don't like being killed a load of times with a relatively 'easy' boss such as the Devourer.
I am glad I only paid $30. I have enjoyed most of it, but I have not enjoyed getting extremely unlucky with the gear, which basically blocked my progress.

I don't mind hard if you give me the tools to make it easier. The tools being the gear or skills. But it feels like I have exhausted all the options, tried different passive tree combinations, different skill combinations, and I just can't deal with the mob ambush in act2.

I presume I could re-roll the character just to attempt to collect better gear. But guess what, I started it, and then realized that I don't want to go through that slog again, I better go play chess. No quicksilver flask, no fast boots, no blink skill, I am out.

To the people saying "get good", let me remind you that the game is chance-based and being "good" is simply sinking more time into it - getting XP to overlevel, collecting gear, or memorizing boss patterns.
Summoner witch, the Count feels impossibly hard for an ARPG.

Your minions are constantly dead, and even throwing all dots at it does 2% of it's life. The fog phase for me it's a constant death roll - it's just "spam flasks and hope to be able to add something in the middle".

Probably with a different build it's a different experience, maybe I'm too early there? Is lvl 17 too low for the first boss? I imagine I could have leveled to 5 my main skills, but I wanted to try a bit of everything - does that make it impossible?

I do agree that the whole experience is rolling around and escaping btw - which is ok I mean, it feels like you need to have some skill and the capacity to time what you are doing. Still, it's quite unrewarding even when you kill gold bosses. Even larger enemies rarely drop anything worth looking at - and there are so many that I already encountered for an early game that I feel like I should at least be full gold - and that is not the case.

Also, gold boxes drop nothing, is that supposed to be like that? Shouldn't they drop at least 1 gold item?

So yes, after the stability thing has been fixed, maybe it's a good idea to look into a little balancing :)

I might to go back to Satisfactory, I'll wait a couple of weeks to see if there are some qol patches being released.
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Seqea#4393 wrote:


To the people saying "get good", let me remind you that the game is chance-based and being "good" is simply sinking more time into it - getting XP to overlevel, collecting gear, or memorizing boss patterns.


Well...yeah.

It's not POE1. It plays different.

Besides, and so many seem to be forgetting, it's an EA - the final release, which is at least 6 mos away, will likely be quite a bit different.

When has this studio not released anything new that isn't overtuned as hell in the first week. Don't expect this to be any different

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