Absolutely disapointed -- This game is hard, and not in a fun way.

"
auspexa#1404 wrote:
- poe 2 isnt made for poe 1 frogs, this is exactly why it's a separate game

- I'm blasting everything with a giga scuffed build that doesnt have any offense on the tree (because I can't yet, it's a caster witchhunter)

- poe 2 is easier than poe 1 and is a dumbed down version of it for the most part

- if you think poe 2 is hard you should play diablo 4




Thanks for the pep talk coach.
This was one of the most unenjoyable things have yet to do in PoE. As a melee in the final phase I felt like I never had a chance to swing. Nevermind the fact that everything has an animation and you get animation locked. I had to kill using normal attack, what a poor experience. Nevermind the fact that after all that work and multiple multiple deaths 10+ to 15+. The rewards were just pure poop.

If you going to make a rage inducing fight can you make it worth it at least. In fact all the loot for the effort you have to put in just feels so unrewarding. Thank god you are still doing poe1 because I do not think I will be playing poe2.
+1
i have thousands and thousands of hours on poe1, its the game i play when i want to chill
poe2 is basically playing poe1 on ruthless but worse
taking 10 minutes to kill a normal instance (not act) boss while having to not get hit once coz if you get hit once you dead, yeah its not fun
you go full dps and somehow still have zero deeps, you try to go tank to survive, and you cant coz no layers of defence in tree anymore

not to mention the drop rate is abysmal, heck guys, you advertised this game saying there would be lots more currency drop so we could craft in campaign but we now know this aint true, there is nothing dropping, c'mon

and to further kick us in the teeth they remove lab (hooray) but put pre nerf sanctum on its place instead (WTF???)
I agree with you brother , no movement skill , ruthless mode loot , mapping maps big as hell
I am disappointed too. I want to spend my money on this game so badly, I even bought the $100 supporter pack.. but struggling this hard to get to level 18 feels terrible. I am not sure if I want to play anymore..
Last edited by fkNb0ss#6868 on Dec 7, 2024, 6:57:29 PM
Same issues, and i have over 5000 hours in POE1.
Poe always been a happy place for me where i can come and get dopamine rush.
Current state of POE2 is total misery. Thanks i already have such game , its Escape from tarkov which im leaving time to time to play POE. GGG please hear us, if you see the game this way then make options, such as POE1 with ruthless has. Most of your playerbase want to chill and have fun. You making same mistake year to year with overcoplicating your game and each time players begging you to make game fun again.
in 24 hours main issues:
1.Monsters have too much HP and damage
2.1 portal and if you die you should start all over
3.No loot at all and no option to benchcraft just SOMEthing such +res to your current gear so you can progress further

Thats it, everything else in game good
+1 OP

Good Lord there are so many sanctimonious priggs in the comment section.

OP already stated he wasn't even at an elite gamer, so those with the "git gud" comments aren't worth paying a jot of attention to.

The bottom line is that if GGG doesn't make the game attractive TO A WIDER AUDIENCE than the Dark Souls Andys, then it's going to go from 1,000,000+ users at EA launch to 100,000 in two weeks.

In it's current state, it's got a lot going for it - the visuals, voice acting, monster variety, boss design, telegraphing of most (not all) abilities etc., but the gameplay is too punishing and the drops too low for anyone but hardcore players.

PoE 1 started out with a similar group of smug elitists (80% of the streamers) who called anyone that didn't play Hardcore "Scrubcore" players.

But guess what? PoE 1 didn't become popular until GGG adjusted the difficulty for people who don't no-life video games.

I was there in closed beta, and GGG will adjust this game too.
Hopefully sooner rather than later.
The good news is that the game itself (gameplay mechanics and various systems, such as the skill gem system) seems great, as expected.

The bad news is that it's a MISERABLE experience right now as it's way over-tuned. Characters are too squishy - right now it's like the Path of Kiting/Rolling. if you don't want to get one or two shot, even at low levels. The TTK is also ridiculous for an ARPG - especially bosses. Makes for extremely tedious fights when you're fighting a sponge and you have no margin for error.

There is certainly a place in a game for hyper-tuned content - but this should be optional endgame stuff - not the default experience from level 1.

All fixable issues, hopefully we get a few balance/tuning passes sooner rather than later.
+1 to OP.

Not fun not an ARPG.

Kind regards,
+1

Can't express the disappointment, the hardness is only 1 of many "features" making this an awful game.

People were slating IGN for giving it 8/10, clearly they were right to slate them, 8/10 was far too high a score.

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