Absolutely disapointed -- This game is hard, and not in a fun way.

I would suggest before anyone says the game is easy, and admonishing others, they should try some of the other classes, particularly melee builds. It's the same old problem, melee sucks, the survivability face tanking, V player dmg output is way off with many skills.

Of course the game is going to be easier if you stay out of range throwing magic lightning, fireballs, arrows et al, that’s just common sense. That’s why most of the try hards only play ranged classes; POE was always easier with ranged/magic and this is no different.

I really hoped POE 2 could move away from the FOTM meta treadmill of poe where everyone and their mother is playing a handful of the available builds, while everything else sits unused. I know its a huge task, and it's clear POE 2 is miles from being able to offer that.

It's early days, and the devs will rely on data collection rather than listening to the vocal minority in the forums to tweak their game. But here we are 12 years on, a new game, and melee focused builds are off to a poor start, once again.
Regards Hexcaliber
It's concerning to me the complaints about difficulty, because this is personally what I've wanted for PoE2.

And I hope GGG doesn't make any major changes regarding this.

Combat feels extremely fun, challenging but fair, enemies telegraph their attacks well, there's even sound cues. You feel in control of your character all the time.

Only died once in act 1 with monk, so it's actually not that hard, but some people I think just need to adjust to it being very different combat.
I agree with everything you said and I feel the same
Again, that inertia thing, which I assume comes from the WASD crap... awfull.

And yes, I have "always attack without moving" enabled on all manually cast spells. Feels like playing on ice and through sand.

Whoever idea it was (Chris?) ... stop.
"
I would suggest before anyone says the game is easy, and admonishing others, they should try some of the other classes, particularly melee builds. It's the same old problem, melee sucks, the survivability face tanking, V player dmg output is way off with many skills.

Of course the game is going to be easier if you stay out of range throwing magic lightning, fireballs, arrows et al, that’s just common sense. That’s why most of the try hards only play ranged classes; POE was always easier with ranged/magic and this is no different.

I really hoped POE 2 could move away from the FOTM meta treadmill of poe where everyone and their mother is playing a handful of the available builds, while everything else sits unused. I know its a huge task, and it's clear POE 2 is miles from being able to offer that.

It's early days, and the devs will rely on data collection rather than listening to the vocal minority in the forums to tweak their game. But here we are 12 years on, a new game, and melee focused builds are off to a poor start, once again.


It's the Meta chase that's dragged me away from POE1 and will probably drag me away from POE2 if GGG doesn't wake up. What's the point in the MASSIVE passive tree and build choices when 99.99% of them don't matter!?! It got tiresome to be told (basically by GGG) that there's only a few viable playstyles and you can find all of them by watching the first week or so of the POE streamers (before they get bored, complain POE is too easy and move onto something else for the rest of the season).
The game is challenging, and I find that to be a refreshing take! I love that it requires me to pay attention and think strategically. It’s incredibly satisfying to feel a real sense of achievement when I defeat a boss.

Moreover, without the difficulty, the dark tone of the game wouldn’t feel authentic. Monsters are far scarier when they pose a real threat. If they didn’t challenge the player, combat would just become tedious—a mindless chore to farm XP.

For those who don’t share my enthusiasm or appreciate GGG’s original vision: Blizzard abandoned its initial take on Diablo 4 and turned it into a mindless hack-and-slash. Do we really want this game to become another D4?

Give it another shot guys! Im playing Mercenary for example, died only twice in 6 hours.

I sincerely hope that GGG stays true to its original vision and maintains the game’s current difficulty and pacing. It’s what makes this game stand out!
"
Djuval#0179 wrote:
+1 OP.

The game in its current state is just too hard - slugfest 2024 for early access. I feel like GGG used a one-size-fits-all approach, with professional streamers as play testers. Might want to consider different difficulty levels, with the more difficult mechanics (and better rewards) reserved for the harder settings or something similar.

Previous comments were also accurate about the minions so far - apparently Chris Wilson still hates minion builds. It felt like they were made of paper mache, they didn't tank or even attempt to hold agro. Definitely needs some work here.

The only way I could hold off waves of agro (which go straight for me, ignoring my minions) was to use a narrow hall, which still didn't work b/c eventually as the game progressed (thru Act 1), it got harder and harder to keep them alive. I pumped minion damage and stats, used AOE, DOTs, etc to assist, just felt overly very hard as the first act progressed. I really had to be on my toes to kill the bosses, with a few deaths here and there. With the wolf at the end of Act 1, I completely hit the wall, got him down to roughly 75% while lasting for about 5-6 mins.

As far as dodge rolling constantly, it's just not as enjoyable being dry-humped up and down the field in a small enclosed space. Mostly my strategy consisted of me running in circles using dots on the boss while praying my minions would kill it, didn't really feel large or in charge. It's really not that much fun. Add in one-shots and it gets even worse. My friends in discord conveyed similar thoughts about this, too.

Here's what I'd rate it so far. I understand it's early access, but here goes:

-Graphics: 9.5/10 - Very nice rendering, beautiful scenery, was impressed.
-Sound: 9/10 - Good music, enjoyable, felt like the appropriate mood on each map.
-Story: 9/10 - GGG has always done a good job regarding their story, especially with their voice actors, top notch (especially Heist).
Gameplay: 3.5/10 - With the dodge rolling being necessary for bosses and staying alive as a major factor. I enjoyed the fact that you had to use space efficiently, like avoiding running into teammates, etc (reminded me of the Maggot Lair in D2). And I did like some of the improvements I noticed (Rez downed teammates, skill variety setup, etc), these were good ideas.

I'm hoping that early access is more akin to beta, meaning they're still somewhat testing/adjusting and it's not completely set in stone. I only tried the witch today, and intend to check out some of the other classes tomorrow. Anywho, it's a good first attempt (and tall order) at creating a successor to POE itself, but I appreciate the efforts thus far. Thank you!


+1 to this. Minion witch is so annoying that I can't even find the words to describe it. Stopped at the wolf boss too. Running around in circles for minutes - who playtested this at all? I'll give another class a try, let's see how that changes my experience with the game
git gud,

did the boss with my warrior, mace and shield, and if u play with screen off FOR SURE you will not defeat the boss.

they did put a nice work in the animations and mechanics, just learn them and dont try to facetank bosses with 1kill build, it that is fun to you go poe 1 or cookie-clicker online.

u can deny 100% almost the big dangerous mechanics just stunning the boss and killing him faster breaking his armor, shield is OP with proyectiles and normal hits, and the bigger hits are announced in form of animation and sound phrase of the boss, so that is something you can deny aswell... so no clue what you talking about mate.

here prove chilling in act 2:

https://gyazo.com/38dee3a24fa2a57e823da924344ac35d


just enjoy the game, is not even 24h since it came up xD
I`m just enjoing POE2 before its nerfed.
Just curious, did you farm some zones for items, xp, skill gems?
Act-1 last boss i beat from 4th try, some luck, charms, etc.
Not easy, healing between phases sucks.
I LOVE bosses in POE_2.. But hate trash before that, yeah, just tedious.
At least while your character dont have tools to have fun with that trash.
I am having an absolute blast playing "Conquest Dark" on steam, way more fun that POE2.

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