Absolutely disapointed -- This game is hard, and not in a fun way.

"
ihasz17#0400 wrote:
The game is challenging, and I find that to be a refreshing take! I love that it requires me to pay attention and think strategically. It’s incredibly satisfying to feel a real sense of achievement when I defeat a boss.

Moreover, without the difficulty, the dark tone of the game wouldn’t feel authentic. Monsters are far scarier when they pose a real threat. If they didn’t challenge the player, combat would just become tedious—a mindless chore to farm XP.

For those who don’t share my enthusiasm or appreciate GGG’s original vision: Blizzard abandoned its initial take on Diablo 4 and turned it into a mindless hack-and-slash. Do we really want this game to become another D4?

Give it another shot guys! Im playing Mercenary for example, died only twice in 6 hours.

I sincerely hope that GGG stays true to its original vision and maintains the game’s current difficulty and pacing. It’s what makes this game stand out!


Seriously could not agree more. Please don't water the game down. GGG is taking a novel approach, it's so important. Everyone saying that the difficulty is not rewarding is not trying new things, they are just trying to bullishly force their own ideas onto a system that wasn't designed to accommodate exactly what they're attempting. At least for now. I'm all for more things being viable, but the game should absolutely not be watered down to the point where choice does not matter and everything you try will succeed. Please, please, please no.
The game is currently just darksouls with a POE skin, Some people are gonna love it, others this isnt what we signed up for. Every boss encounter is the equivalent of D4 Lilith, just dodge perfectly or die. Theres no loot dropping to better gear for it and even white mobs if you dont pay attention to them will swarm and kill you. Every monster is dangerous and you have to dodge and pay attention constantly. Its got its own appeal but its not path of exile, and to me its just not fun. I enjoy theory crafting and have rebuilt my sorc a bunch of different ways respeccing to more damage, more tankiness, Fire, frost, lightning, Wand and shield, a mix, anything and everything in between just trying to find a sweet spot of tankiness and dps so i wasnt kiting packs of white mobs down or getting 2 shot by them. after the 4th or 5 time i decided to just try to farm areas and hope for better drops/ crafting materials. Im 3 levels or so up on the area, drops are non existent, crafting materials are non existent because... drops dont exist. You cant sell to the vendor to get crafting mats if nothing meaningful is dropping to sell.
"
The game is currently just darksouls with a POE skin, Some people are gonna love it, others this isnt what we signed up for. Every boss encounter is the equivalent of D4 Lilith, just dodge perfectly or die. Theres no loot dropping to better gear for it and even white mobs if you dont pay attention to them will swarm and kill you. Every monster is dangerous and you have to dodge and pay attention constantly. Its got its own appeal but its not path of exile, and to me its just not fun. I enjoy theory crafting and have rebuilt my sorc a bunch of different ways respeccing to more damage, more tankiness, Fire, frost, lightning, Wand and shield, a mix, anything and everything in between just trying to find a sweet spot of tankiness and dps so i wasnt kiting packs of white mobs down or getting 2 shot by them. after the 4th or 5 time i decided to just try to farm areas and hope for better drops/ crafting materials. Im 3 levels or so up on the area, drops are non existent, crafting materials are non existent because... drops dont exist. You cant sell to the vendor to get crafting mats if nothing meaningful is dropping to sell.


The loot drop is the worst.
I had runs where I dropped barely any skill gems in any of A1.
Then recreated character and suddenly drops tons of skill gems.

Then another restart I suddenly get skill gems i havent seen before (aura skill).

The loot is all over the place too.
I understand this game is a step in a different direction from POE1 and it's supposed to be slower paced and more challenging but im finding it difficult for the wrong reasons.

The game seems to require precision inputs to avoid abilities, especially in boss fights, but there is nothing precise about the level of control you have over your character. This is coming from someone who is playing mouse and kb (not wasd) which should be the most precise possible method of input. The game feels extremely janky and I do not feel in control of my character in between the long animations and forced movement during abilities. Rolling feels slow and just bad in general. It becomes less of a reactive counter and I find myself spamming it in most situations. Because of this boss fights, where precise movement is most required, is often reduced to me standing in one spot tanking as much damage with my pots whilst outputting damage in order to get a heavy stun and repeat. If i run around the arena trying to interact with the mechanics, I just take so much damage anyway, and im not doing damage to the boss, eventually running out of pots and failing.

Also, I cant speak for other classes but warriors abilities are frankly awful. They are not fun to play with. Long animations with little payoff all whilst getting obliterated with fast attacks from random white mobs. It simply doesnt feel good to play. It's not fun. It's also not difficult. It's tedious and boring. On bosses im swapping my strongest support gems to my auto attack because for some reason GGG has made your auto attack your highest DPS ability without locking you into garbage animations.

Last gripe, THE LOOT? there isn't any. There's none. No loot anywhere. Does GGG want me to repeat campaign bosses/sections to farm orbs shards? I can't believe they expect that? Who wants to replay campaign sections in an ARPG. I'm finding myself having to do that. Currently resistances are so hard to come by. Im rocking 0% lighting res and if I stumble accross heavy lightning damage i get cooked. This game in its current state is simply not rewarding. This is an ARPG for christ sake????

IDK trying to have fun but it's such a slog I had to turn it off.
Last edited by Asymptomatic479#2799 on Dec 7, 2024, 11:24:34 AM
For what it's worth, I'm a brand new player, not great at this game, but I'm having a lot of fun with it.

I'm playing warrior, and I'm not too perturbed by the difficulty. I don't want to say "git gud" or whatever. But any skill gap can be crossed with grinding. I think it's super cool, and I think we'll all get better at the game over time. It's just day one. Of course it's not POE 1

Just wanted to throw my voice into the rabble. I don't want to see the game difficulty nerfed. Maybe a whole separate easy mode? Maybe then my girlfriend would be interested in playing...!
"
I understand this game is a step in a different direction from POE1 and it's supposed to be slower paced and more challenging but im finding it difficult for the wrong reasons.

The game seems to require precision inputs to avoid abilities, especially in boss fights, but there is nothing precise about the level of control you have over your character. This is coming from someone who is playing mouse and kb (not wasd) which should be the most precise possible method of input. The game feels extremely janky and I do not feel in control of my character most of the time in between the long animations and forced movement during most abilities. Rolling feels slow and just bad in general. It becomes less of a reactive counter and I find myself spamming it in most situations. Because of this boss fights, where precise movement is most required, is often reduced to me standing in one spot tanking as much damage with my pots whilst outputting damage in order to get a heavy stun and repeat. If i run around the arena trying to interact with the mechanics, I just take so much damage anyway, and im not doing damage to the boss, eventually running out of pots and failing.

Also, I cant speak for other classes but warriors abilities are frankly awful. They are not fun to play with. Long animations with little payoff all whilst getting obliterated with fast attacks from random white mobs. It simply doesnt feel good to play. It's not fun. It's also not difficult. It's tedious and boring. On bosses im swapping my strongest support gems to my auto attack because for some reason GGG has made your auto attack your highest DPS ability without locking you into garbage animations.

Last gripe, THE LOOT? there isn't any. There's none. No loot anywhere. Does GGG want me to repeat campaign bosses/sections to farm orbs shards? I can't believe they expect that? Who wants to replay campaign sections in an ARPG. I'm finding myself having to do that. Currently resistances are so hard to come by. Im rocking 0% lighting res and if I stumble accross heavy lightning damage i get cooked. This game in its current state is simple not rewarding. This is an ARPG for christ sake????

IDK trying to have fun but it's such a slog I had to turn it off.


All the bosses I farmed only drop a massive shower of gold.

I havent had a boss drop another unique or just a rare, or a magic item, or a skill gem or or or. They do only drop money for me.
Cannot make or buy better weapon
No currencies to make better weapon or stuff
No DPS even I took +%dmg in the tree
Nobody to help or group
I don't like the skill gem system and support sux
I'm stuck, I cannot go forward of working on my stuff
I already feel tired and annoyed of this game
"
I understand this game is a step in a different direction from POE1 and it's supposed to be slower paced and more challenging but im finding it difficult for the wrong reasons.

The game seems to require precision inputs to avoid abilities, especially in boss fights, but there is nothing precise about the level of control you have over your character. This is coming from someone who is playing mouse and kb (not wasd) which should be the most precise possible method of input. The game feels extremely janky and I do not feel in control of my character in between the long animations and forced movement during abilities. Rolling feels slow and just bad in general. It becomes less of a reactive counter and I find myself spamming it in most situations. Because of this boss fights, where precise movement is most required, is often reduced to me standing in one spot tanking as much damage with my pots whilst outputting damage in order to get a heavy stun and repeat. If i run around the arena trying to interact with the mechanics, I just take so much damage anyway, and im not doing damage to the boss, eventually running out of pots and failing.

Also, I cant speak for other classes but warriors abilities are frankly awful. They are not fun to play with. Long animations with little payoff all whilst getting obliterated with fast attacks from random white mobs. It simply doesnt feel good to play. It's not fun. It's also not difficult. It's tedious and boring. On bosses im swapping my strongest support gems to my auto attack because for some reason GGG has made your auto attack your highest DPS ability without locking you into garbage animations.

Last gripe, THE LOOT? there isn't any. There's none. No loot anywhere. Does GGG want me to repeat campaign bosses/sections to farm orbs shards? I can't believe they expect that? Who wants to replay campaign sections in an ARPG. I'm finding myself having to do that. Currently resistances are so hard to come by. Im rocking 0% lighting res and if I stumble accross heavy lightning damage i get cooked. This game in its current state is simple not rewarding. This is an ARPG for christ sake????

IDK trying to have fun but it's such a slog I had to turn it off.


No clue how you figure MnK is gonna be more precise than WASD. People need to try WASD before talking about boss fights. I think that MnK could probably get more love, but as someone who has played ARPGs since D2 with the MnK style, I started with WASD and didn't look back. It just makes more sense for this game, and I honestly don't see the huge issue with that.
im playing warrior right now and i want to uninstall the game. warrior feels awful. every attack is clunky, slow and interruptible by white mob. My best attack skill is basic attack because it is not clunky and have big damage comparing other of my skills.

+

i love hard games, i dnt care if it is hard. problem is i cant even control my character. i feel like im playing with 1000+ ping when i use skills.
Last edited by e_sen#2038 on Dec 7, 2024, 11:29:42 AM
I don't understand what people are on about.

I played a bunch of variants and currently on ED/Contagion. ED is level 6 with 2 supports. I am specced in chaos damage too...

It takes 2+ seconds to kill a white monster in Ogham Manor -- a level 15 area. If there are 3 of them, even with Contagion, it's a 10 seconds ordeal. If there is a blue one, you are running around for 20 seconds.

So GTFO with the "game is fun". This is not normal by any standard.

Report Forum Post

Report Account:

Report Type

Additional Info