Absolutely disapointed -- This game is hard, and not in a fun way.
I wouldn't say the game is hard, I'd say it's boring.
Tbh adding extra life to mobs and leaving characters with zero dps isn't "that" for my personal taste. Gonna end the campaign and gtfo. That's too slow for me. I knew all the streamers hype was BS but wanted to check anyways. |
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It does get easier. It takes a little bit to get a new game to fit in to muscle memory. I found shields helped me a lot, in addition to life regen. I am picky with gear, and if I am not happy, I will ctrl enter the instance again to get gear I want.
I agree that it is a new game and people are just not used to actually having a challenge. Things will settle down as we play more. |
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I hope you have statistics about all the Deaths of players & will make some balance changes for EA to decrease the average amount for every player. I don't like Souls-like games...
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The game seems fine when I play as a minion build, but very hard as melee. With the minion build, I give the skeletons that come from the scepter meatshield and the the support that makes them cling to life once dead and the ones from the skill gem are offensively specked. That way, I usually have some minions all the time and even if I do lose all minions, they will be back very soon.
Playing melee so far feels like I'm supposed to dodge attacks that I would tank in PoE 1, but I don't have the mobility to do so. I'll see if I can solve melee. |
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" +1 |
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"A starting area should slowly introduce you to mechanics and BASIC gameplay. It should not feel punishing at all, nor should the player already have "to adapt". Sorry, but thats just bad game design. "
Starting areas in core gamer games actually have a tendancy to be hard even scary. The first night time in most survival sandbox/crafter games for example. you start with literaly 1 skill you can press and movement keys. Sorry I'm not sympathetic to this inauthentic pleading for the game to be easy. Maybe they should go back to having Easy Medium and Hard difficulty though... Pandering to players who want their choices to not matter is a perfect description of what went fundamentally wrong with D3 and 4.
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after 30+ tries on the damn count it is very frustrating, as i know it could be done easy if not for the mob swarming and getting stuck. You can say i might be bad, you might be right. I feel it might also be cause of class balance and skill decisions. But at that lvl and not randomly putting skills all over i think even as a sorceress you should be able to win that fight without a ton of luck. I know if i try 30 more times i might be able to beat it, still it is frustrating cause i cannot change the build at this point or do much different in the fight. I fear you will chase away many possible players if it stays like this.
It could really just be class balance as a hard game in general is not a bad thing. After all it is early access and you look for feedback. Maybe the best is light tuning while everyone gets used to the game. Last edited by belph#7600 on Dec 7, 2024, 10:02:22 AM
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+1
I play to have fun, not to be punished. Game is NOT fun in current state. At all. |
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The game is clunky feels like I'm moving in quicksand. POE 1 felt alive and fluid. I'm playing the merc, Not a fan. prob going to switch up to something that can do damage. Drops are very very rare, In just over 3 hours I have yet to gather enough loot to fill one inventory. This is not fun, It's like going to a job you hate, or that really bad first date that you just can't seem to get away from. IDK what needs to change, but this doesn't even feel like POE.
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just do not level your character around damage but build it like HC, lotta ES/EVA/ ARMOUR, and the max res u can find.
make sure you don't get overrrun, lotta rooms are traps with reward chests and this mechanic is intended. learn to dodge correctly take your time, i know trade players are against a timer ( i hate this so i play ssf) but when u die few times , take the time to level up itll make a difference at least psychologically xdd |
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