Absolutely disapointed -- This game is hard, and not in a fun way.

"
MrPedez#4934 wrote
Honestly if u havent played a character past lvl 14 u really havent given the game a fair chance at all. It actually does get easier once u get higher lvl and get ur skills and support gems up and running, Im almost lvl 70 now and im doing pretty damn well now with mediocre gear but i can definitely feel my char getting stronger with every lvl and gear upgrade i get


What reason is there for me to punish myself by reengaging with the game? I've seen the future and the future is more tedious boss fights that take 10 minutes with one mistake causing a reset.

The future is crap gear drops and praying "PLEASE give me something usable!" when crafting.

What is the fun in grinding until I out-level King in the Mist by ten levels to beat him? What is the fun in unlocking even more worthless skills to try and juggle or secondary gems which, often, have little to no synergy with the skills or other secondary gems (or even cancel skills and other gems out)?

It is a boss fight that is only difficult if you miss a narrow tell window, fail to get the exact frame when animation canceling, or the sweet spot where you avoid damage while dodge rolling. Then attack once for minimal damage (since you haven't been able to get good, appropriate gear drops) before restarting the cycle again over and over for 10 minutes.

The only exciting part of the game, the boss fights, are equivalent to playing a waiting game against an opponent who can't lose because they are perfect in execution and, along a long enough time frame, WILL beat the player.

There's no strategy beyond "Get better gear or more levels so you can kill fast enough you avoid making the inevitable mistake that will cause the fight to be redone."

The mob AI is just dumb bombs that get in range as fast as possible so they can do as much damage to you as possible. They have no other motivation or decision trees. They don't flank, they don't have complementary attacks, there's no strategy to combat, short of exploiting pathing issues (if you want to call that a strategy).

Wow, both designs went out of date in the 1990s. Totally cutting-edge design!

Well, arguably the early 2000s if you want to include D2, which GGG has taken and stolen both good and bad ideas from without evaluating if the idea survives scrutiny after 20 - 30 years.

It seems a lot of people love retro games, based on the Steam charts. Personally, I asked for a refund (I haven't heard back) and this will be the last time I buy from GGG instead of Steam. See, I wanted GGG to get all $100USD instead of the $70 because Steam takes 30%. Unfortunately, it means I lost out on Steam's refund policy and ability to review the game.

So wait to hear from support and likely suck up a $100USD loss. Live and learn.
"
Cocofang#3395 wrote:
"
Etvein#1213 wrote:
"
Cocofang#3395 wrote:
Why do you want the same game twice? You already have PoE1, why would you want PoE2 to be the same? PoE1 fills a unique niche on the market and so will PoE2. Why would GGG cannibalize their first game by just remaking it shinier, when they can capitalize on two niches instead?

You people don't deserve GGG. You deserve Activision, Ubisoft and Bethesda.


Because PoE1 code has its limitations and we want our QOL that were supposed to come with 4.0 and which were impossible to build on old code. Also they promised to sort through the mechanics and balance the game and update graphics. Instead they just said "f*ck off" and remade Ruthless into a different game and now we are supposed to just get lost for some reason.

We don't want to go back to a decade old spaghetti code that we can't even support anymore. No matter what GGG say, PoE 1 will get the skeleton crew treatment and die out in a year or two. Any supporter packs bought will go to develop PoE 2 instead.
They have no reason to give up on PoE1 because it still fills a unique niche that no other game, including PoE2, can fill. It has an established audience. It would make no sense not to continuously capitalize on that.

Mark my words, you entitled doomers will be blown away by the next PoE1 league. And you know why? Because GGG knows they have to prove that they are still fully committed to PoE1 and it's community. So they will deliver.

After years and years of rewarding your trust with amazing content you whiners are willing to throw it all into GGGs face just because PoE2 is different. How exactly has GGG not earned your good will after dutifully delivering you peerless content for years?

You don't even realize that one of the reasons that GGG made the decision to split PoE1 and PoE2 is YOU! Because at some point they realized they would have to delete a game that people loved and cared about (and is obviously profitable) for the sake of making the changes they wanted. So they decided to go the extra mile and deliver both. It makes no financial sense, no strategic sense and no long-term sense to throw PoE1 away because supporting it will prove GGGs commitment and cement them as trustworthy. Which is the ultimate goal for a live service.

At least that's the theory, if not for fickle, entitled people that are willing to flip the table at a whim because instead of getting the same toy but shinier, they still have to - checks notes - continue to play their favorite game.

Brats. Spoiled rotten brats.


A lot of PoE1 players wanted 1 with nicer graphics. That is what they originally planned. Now we have a nice looking game that sucks to play and a bad looking one that is fun to play. I wish we just had the fun one with nice graphics.

People are angry that the money they gave GGG was used not to make their game better, but to create a game that they will never play. The community is also slowly being destroyed by this because the more we are vocal, the more the new influx of players calls us names. I honestly think this is the beginning of the end for GGG: the majority of new players isn't here to stay long time and a lot of long time players will gravitate away from GGG.
Last edited by PaddedExile#3659 on Dec 13, 2024, 1:14:27 AM
It's an early access game that's been out for 2 weeks that many people LOVE.

CHILL THE FOOK OUT EVERYONE.
"
I've been playing PoE for years, and I have thousands of hours in the game.

Today I played PoE2 for ~5 hours and rage quit.

I failed to kill the act1 boss 10 times, i have 22 deaths, and honestly........ it's NOT FUN.

The reason why I love PoE is that i DO NOT HAVE TO BE ZIZARAN to enjoy it.
Let's be honest, i've played for thousands of hours and I'm NOT good at it.

Do you know how many times I've killed Maven without being hit by the memory game? 0. I've never been able to dodge it with all the beams. It's a matter of skill. But you know? it never mattered because i had my freaking 6 portals. And by getting a lot more gear than what the GOOD players need, I can finally do it. In softcore of course.

And in the campaign, I can try to kill brutus multiple times. On a brand new character I was never able to pass the second map without being killed by Roas at least once since the rework of act 1. I just can't. I try. I'm NOT GOOD. It didn't matter, because i could progress anyways!

The "dodge or die" mechanic is boring to me. I do NOT play souls games because they are boring. There are other people that DO like that. It's totally fine, but it's not the gaming i like. PoE2 feels a LOT more like "souls" than PoE1 IMHO.

That's why I rage-quit. Because i'm tired of one-shots and having to re-do the whole thing again. Because of losing progression. I'm barely in act 2 and i'm already tired of this.

I understand your decisions, but they are not fun for me. I don't even want to make another character right now to see if it changes anything. Because I won't be able to dodge the mechanics; and therefore I won't be able to play it.

It's a shame :( I was beyond excited.
I have suggestions, but I don't think they matter, because you went in a completely different direction than I'd like.

-----------

EDIT:
When I created this post I never imagined it'd have more than 100 pages.
I want to make something clear: I LOVE GGG. They gave me PoE1. Best game ever.

I Believe i realized why it's SO DIVISIVE
* There are people who like the progression on GEAR/CURRENCY (like me)
* There are people who like the progression on "getting good"

PoE2 shifts A LOT from PoE1 in this regard. PoE1 you can get to the endgame and get a little bit of currency with almost any build as long as it makes sense.

My first PoE1 character was a minion build without understanding the tree. Sure, I made a lot of mistakes, but i finished the campaign and got a couple of chaos orbs... and then i could buy some things... etc

With PoE2 the choices i made didn't let me finish the campaign on 25+ hours. That got boring to me. I'm bad at mechanics.

PoE1 lets you ignore the mechanics for a lot longer WITHOUT GEAR NOR PLAYING WELL. PoE2 you need either one or the other :) and from act1. <== this is what is making a lot of people not like the game.

I believe that a SUB-PROBLEM of this is the WASD. I don't like it. But it makes the game substantially easier. But it's boring to me...

I think it's TOTALLY FINE to have this difficulty, but LATER IN THE GAME, when I can FARM $.

GGG: I believe that if you shift the difficulty to LATER (not making it easier per-se, but making it easier AT THE BEGINNING), you can please both type of players. OR, making it so you can grind gear on the campaign, but I doubt it, because item level restrictions, etc. ==> I'm totally fine with having to grind $ to buy my next upgrade to beat X boss. But for that I need to be on maps. Grinding gear on the campaign would "never" work IMHO

PLEASE LISTEN!!!! over 100 pages of people WANTING to love the game.

+11111111111111
Most problems would be avoided if they made the difficulty a curve, not a brick wall from act 1.

Act 1 should be fairly straightforward, act 2 normal, act 3 challenging, and then merciless you can ramp it up to where it is now.
It would allow a lot more players a route into the game with a learning curve.
It would teach them mechanics before 1-3 merciless.
It would get more people some basic gear before they start dying all the time.

I had no problems with the campaign, but I realize most people don't have 10k hours in ARPG's or play 5 hours a day, and they should also be taken into consideration.
"

God it's depressing that the bar has sunk so low that we're at the point where literally anything that has a moderately difficult boss or even just combat that requires interaction and execution is now called Souls-like.

The gearing is perfectly fine, the only issue seems to be that the game treats bosses like a skill check first and a gear check second and a lot of PoE1 people can't seem to handle that. If you actually have the skill to execute the boss's mechanics and avoid damage then it's totally possible to progress through the game without having to grind out power. If you can't do that then yeah you're going to have to go back to the previous zone or boss and gear up until you outnumber the content. Acts and early maps aren't just a mindless trudge of filler content anymore and the game is better for it.

The misconception is thinking that gear is too important for character power, when the reality is just that the game is tuned for a much higher level of execution than what you were expecting and your ego can't seem to handle that. But hey, if you don't want to actually learn the boss fights then you've got these great options of either grinding out power til it's skill checks are negated or just going and playing PoE1 which still exists right over there and is exactly what you're asking for. Seeing gamers demand that the devs neuter their vision in order to appease the lowest-common-denominator when there are already have so. many. options. catering to that, is just beyond frustrating. Please just let a single game exist that caters to people that require more mental stimulus to be entertained than that of a baby giggling at a bunch of jingly sparkly keys being dangled in front of it.


+11111
"
Waiden#9514 wrote:
"

God it's depressing that the bar has sunk so low that we're at the point where literally anything that has a moderately difficult boss or even just combat that requires interaction and execution is now called Souls-like.

The gearing is perfectly fine, the only issue seems to be that the game treats bosses like a skill check first and a gear check second and a lot of PoE1 people can't seem to handle that. If you actually have the skill to execute the boss's mechanics and avoid damage then it's totally possible to progress through the game without having to grind out power. If you can't do that then yeah you're going to have to go back to the previous zone or boss and gear up until you outnumber the content. Acts and early maps aren't just a mindless trudge of filler content anymore and the game is better for it.

The misconception is thinking that gear is too important for character power, when the reality is just that the game is tuned for a much higher level of execution than what you were expecting and your ego can't seem to handle that. But hey, if you don't want to actually learn the boss fights then you've got these great options of either grinding out power til it's skill checks are negated or just going and playing PoE1 which still exists right over there and is exactly what you're asking for. Seeing gamers demand that the devs neuter their vision in order to appease the lowest-common-denominator when there are already have so. many. options. catering to that, is just beyond frustrating. Please just let a single game exist that caters to people that require more mental stimulus to be entertained than that of a baby giggling at a bunch of jingly sparkly keys being dangled in front of it.


+11111


My God extreme lengths some people are going to justify current state of POE2.

This is another gem albeit a new one--hey ARPG players all this time the whole genre was and has been wrong to focus on gear progression as one of the important key areas to progress and do well in the game. No you should focus on developing exceptional mechanical skills.

LOL
Why is melee even an option, ascendancies and mapping are both hard/impossible with melee and walk in the park with ranged. Melee is just not an option in PoE2.
+1 agree
Many of the difficulty complaints boil down to:
"I don't read anything, don't engage with any game mechanics, don't try to learn and improve, don't dodge boss AoEs, and refuse to interact with the game, but still expect to faceroll everything.
I refuse to be challenged in any way, shape or form.
I also don't pick up loot drops to sell / disenchant, don't craft, don't buy the random items, and still expect a full inventory of BiS items"

These should be disregarded.


Others, such as heavy class imbalance, Honour being disproportionately punishing for melees, inappropriate item drop levels, terrible visual clarity, fatrolling are valid and should be addressed.
Last edited by Fae_Lyth#6750 on Dec 14, 2024, 2:06:14 AM

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