Absolutely disapointed -- This game is hard, and not in a fun way.
" What reason is there for me to punish myself by reengaging with the game? I've seen the future and the future is more tedious boss fights that take 10 minutes with one mistake causing a reset. The future is crap gear drops and praying "PLEASE give me something usable!" when crafting. What is the fun in grinding until I out-level King in the Mist by ten levels to beat him? What is the fun in unlocking even more worthless skills to try and juggle or secondary gems which, often, have little to no synergy with the skills or other secondary gems (or even cancel skills and other gems out)? It is a boss fight that is only difficult if you miss a narrow tell window, fail to get the exact frame when animation canceling, or the sweet spot where you avoid damage while dodge rolling. Then attack once for minimal damage (since you haven't been able to get good, appropriate gear drops) before restarting the cycle again over and over for 10 minutes. The only exciting part of the game, the boss fights, are equivalent to playing a waiting game against an opponent who can't lose because they are perfect in execution and, along a long enough time frame, WILL beat the player. There's no strategy beyond "Get better gear or more levels so you can kill fast enough you avoid making the inevitable mistake that will cause the fight to be redone." The mob AI is just dumb bombs that get in range as fast as possible so they can do as much damage to you as possible. They have no other motivation or decision trees. They don't flank, they don't have complementary attacks, there's no strategy to combat, short of exploiting pathing issues (if you want to call that a strategy). Wow, both designs went out of date in the 1990s. Totally cutting-edge design! Well, arguably the early 2000s if you want to include D2, which GGG has taken and stolen both good and bad ideas from without evaluating if the idea survives scrutiny after 20 - 30 years. It seems a lot of people love retro games, based on the Steam charts. Personally, I asked for a refund (I haven't heard back) and this will be the last time I buy from GGG instead of Steam. See, I wanted GGG to get all $100USD instead of the $70 because Steam takes 30%. Unfortunately, it means I lost out on Steam's refund policy and ability to review the game. So wait to hear from support and likely suck up a $100USD loss. Live and learn. |
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" A lot of PoE1 players wanted 1 with nicer graphics. That is what they originally planned. Now we have a nice looking game that sucks to play and a bad looking one that is fun to play. I wish we just had the fun one with nice graphics. People are angry that the money they gave GGG was used not to make their game better, but to create a game that they will never play. The community is also slowly being destroyed by this because the more we are vocal, the more the new influx of players calls us names. I honestly think this is the beginning of the end for GGG: the majority of new players isn't here to stay long time and a lot of long time players will gravitate away from GGG. Last edited by PaddedExile#3659 on Dec 13, 2024, 1:14:27 AM
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It's an early access game that's been out for 2 weeks that many people LOVE.
CHILL THE FOOK OUT EVERYONE. |
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" +11111111111111 |
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Most problems would be avoided if they made the difficulty a curve, not a brick wall from act 1.
Act 1 should be fairly straightforward, act 2 normal, act 3 challenging, and then merciless you can ramp it up to where it is now. It would allow a lot more players a route into the game with a learning curve. It would teach them mechanics before 1-3 merciless. It would get more people some basic gear before they start dying all the time. I had no problems with the campaign, but I realize most people don't have 10k hours in ARPG's or play 5 hours a day, and they should also be taken into consideration. |
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" +11111 |
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" My God extreme lengths some people are going to justify current state of POE2. This is another gem albeit a new one--hey ARPG players all this time the whole genre was and has been wrong to focus on gear progression as one of the important key areas to progress and do well in the game. No you should focus on developing exceptional mechanical skills. LOL |
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Why is melee even an option, ascendancies and mapping are both hard/impossible with melee and walk in the park with ranged. Melee is just not an option in PoE2.
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+1 agree
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Many of the difficulty complaints boil down to:
"I don't read anything, don't engage with any game mechanics, don't try to learn and improve, don't dodge boss AoEs, and refuse to interact with the game, but still expect to faceroll everything. I refuse to be challenged in any way, shape or form. I also don't pick up loot drops to sell / disenchant, don't craft, don't buy the random items, and still expect a full inventory of BiS items" These should be disregarded. Others, such as heavy class imbalance, Honour being disproportionately punishing for melees, inappropriate item drop levels, terrible visual clarity, fatrolling are valid and should be addressed. Last edited by Fae_Lyth#6750 on Dec 14, 2024, 2:06:14 AM
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