Absolutely disapointed -- This game is hard, and not in a fun way.

It's an early access game that's been out for 2 weeks that many people LOVE.

CHILL THE FOOK OUT EVERYONE.
"
I've been playing PoE for years, and I have thousands of hours in the game.

Today I played PoE2 for ~5 hours and rage quit.

I failed to kill the act1 boss 10 times, i have 22 deaths, and honestly........ it's NOT FUN.

The reason why I love PoE is that i DO NOT HAVE TO BE ZIZARAN to enjoy it.
Let's be honest, i've played for thousands of hours and I'm NOT good at it.

Do you know how many times I've killed Maven without being hit by the memory game? 0. I've never been able to dodge it with all the beams. It's a matter of skill. But you know? it never mattered because i had my freaking 6 portals. And by getting a lot more gear than what the GOOD players need, I can finally do it. In softcore of course.

And in the campaign, I can try to kill brutus multiple times. On a brand new character I was never able to pass the second map without being killed by Roas at least once since the rework of act 1. I just can't. I try. I'm NOT GOOD. It didn't matter, because i could progress anyways!

The "dodge or die" mechanic is boring to me. I do NOT play souls games because they are boring. There are other people that DO like that. It's totally fine, but it's not the gaming i like. PoE2 feels a LOT more like "souls" than PoE1 IMHO.

That's why I rage-quit. Because i'm tired of one-shots and having to re-do the whole thing again. Because of losing progression. I'm barely in act 2 and i'm already tired of this.

I understand your decisions, but they are not fun for me. I don't even want to make another character right now to see if it changes anything. Because I won't be able to dodge the mechanics; and therefore I won't be able to play it.

It's a shame :( I was beyond excited.
I have suggestions, but I don't think they matter, because you went in a completely different direction than I'd like.

-----------

EDIT:
When I created this post I never imagined it'd have more than 100 pages.
I want to make something clear: I LOVE GGG. They gave me PoE1. Best game ever.

I Believe i realized why it's SO DIVISIVE
* There are people who like the progression on GEAR/CURRENCY (like me)
* There are people who like the progression on "getting good"

PoE2 shifts A LOT from PoE1 in this regard. PoE1 you can get to the endgame and get a little bit of currency with almost any build as long as it makes sense.

My first PoE1 character was a minion build without understanding the tree. Sure, I made a lot of mistakes, but i finished the campaign and got a couple of chaos orbs... and then i could buy some things... etc

With PoE2 the choices i made didn't let me finish the campaign on 25+ hours. That got boring to me. I'm bad at mechanics.

PoE1 lets you ignore the mechanics for a lot longer WITHOUT GEAR NOR PLAYING WELL. PoE2 you need either one or the other :) and from act1. <== this is what is making a lot of people not like the game.

I believe that a SUB-PROBLEM of this is the WASD. I don't like it. But it makes the game substantially easier. But it's boring to me...

I think it's TOTALLY FINE to have this difficulty, but LATER IN THE GAME, when I can FARM $.

GGG: I believe that if you shift the difficulty to LATER (not making it easier per-se, but making it easier AT THE BEGINNING), you can please both type of players. OR, making it so you can grind gear on the campaign, but I doubt it, because item level restrictions, etc. ==> I'm totally fine with having to grind $ to buy my next upgrade to beat X boss. But for that I need to be on maps. Grinding gear on the campaign would "never" work IMHO

PLEASE LISTEN!!!! over 100 pages of people WANTING to love the game.

+11111111111111
Most problems would be avoided if they made the difficulty a curve, not a brick wall from act 1.

Act 1 should be fairly straightforward, act 2 normal, act 3 challenging, and then merciless you can ramp it up to where it is now.
It would allow a lot more players a route into the game with a learning curve.
It would teach them mechanics before 1-3 merciless.
It would get more people some basic gear before they start dying all the time.

I had no problems with the campaign, but I realize most people don't have 10k hours in ARPG's or play 5 hours a day, and they should also be taken into consideration.
"

God it's depressing that the bar has sunk so low that we're at the point where literally anything that has a moderately difficult boss or even just combat that requires interaction and execution is now called Souls-like.

The gearing is perfectly fine, the only issue seems to be that the game treats bosses like a skill check first and a gear check second and a lot of PoE1 people can't seem to handle that. If you actually have the skill to execute the boss's mechanics and avoid damage then it's totally possible to progress through the game without having to grind out power. If you can't do that then yeah you're going to have to go back to the previous zone or boss and gear up until you outnumber the content. Acts and early maps aren't just a mindless trudge of filler content anymore and the game is better for it.

The misconception is thinking that gear is too important for character power, when the reality is just that the game is tuned for a much higher level of execution than what you were expecting and your ego can't seem to handle that. But hey, if you don't want to actually learn the boss fights then you've got these great options of either grinding out power til it's skill checks are negated or just going and playing PoE1 which still exists right over there and is exactly what you're asking for. Seeing gamers demand that the devs neuter their vision in order to appease the lowest-common-denominator when there are already have so. many. options. catering to that, is just beyond frustrating. Please just let a single game exist that caters to people that require more mental stimulus to be entertained than that of a baby giggling at a bunch of jingly sparkly keys being dangled in front of it.


+11111
"
Waiden#9514 wrote:
"

God it's depressing that the bar has sunk so low that we're at the point where literally anything that has a moderately difficult boss or even just combat that requires interaction and execution is now called Souls-like.

The gearing is perfectly fine, the only issue seems to be that the game treats bosses like a skill check first and a gear check second and a lot of PoE1 people can't seem to handle that. If you actually have the skill to execute the boss's mechanics and avoid damage then it's totally possible to progress through the game without having to grind out power. If you can't do that then yeah you're going to have to go back to the previous zone or boss and gear up until you outnumber the content. Acts and early maps aren't just a mindless trudge of filler content anymore and the game is better for it.

The misconception is thinking that gear is too important for character power, when the reality is just that the game is tuned for a much higher level of execution than what you were expecting and your ego can't seem to handle that. But hey, if you don't want to actually learn the boss fights then you've got these great options of either grinding out power til it's skill checks are negated or just going and playing PoE1 which still exists right over there and is exactly what you're asking for. Seeing gamers demand that the devs neuter their vision in order to appease the lowest-common-denominator when there are already have so. many. options. catering to that, is just beyond frustrating. Please just let a single game exist that caters to people that require more mental stimulus to be entertained than that of a baby giggling at a bunch of jingly sparkly keys being dangled in front of it.


+11111


My God extreme lengths some people are going to justify current state of POE2.

This is another gem albeit a new one--hey ARPG players all this time the whole genre was and has been wrong to focus on gear progression as one of the important key areas to progress and do well in the game. No you should focus on developing exceptional mechanical skills.

LOL
Why is melee even an option, ascendancies and mapping are both hard/impossible with melee and walk in the park with ranged. Melee is just not an option in PoE2.
+1 agree
Many of the difficulty complaints boil down to:
"I don't read anything, don't engage with any game mechanics, don't try to learn and improve, don't dodge boss AoEs, and refuse to interact with the game, but still expect to faceroll everything.
I refuse to be challenged in any way, shape or form.
I also don't pick up loot drops to sell / disenchant, don't craft, don't buy the random items, and still expect a full inventory of BiS items"

These should be disregarded.


Others, such as heavy class imbalance, Honour being disproportionately punishing for melees, inappropriate item drop levels, terrible visual clarity, fatrolling are valid and should be addressed.
Last edited by Fae_Lyth#6750 on Dec 14, 2024, 2:06:14 AM
"
zsirfoka#3193 wrote:
Why is melee even an option, ascendancies and mapping are both hard/impossible with melee and walk in the park with ranged. Melee is just not an option in PoE2.


Doing fine as titan in mapping. No idea what you on about
I'm in the endgame and I can't help but agree.

Rationally, I get it, the vision makes sense to me and I can tell when some of my issues come from balance tweaking that is expected in beta but...

At the end of the day, it's not fun. I'm in like t11 maps already, but I'm constantly stressed, annoyed, praying that I won't lose my hard earned few waystones, still feel like a lot of deaths aren't my fault and well... I'm just not having fun. Mapping isn't fun, searching for league mechanics isn't fun, doing the trials isn't fun.

I can argue all day what parts of it are ok, what parts are wrong and what parts just need some tweaking or me learning them better but...

>> Path of Exile 2 isn't fun. <<

That's all that matters at the end of the day...

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