POE 2: Class Gender Lock is a Step Backwards

I like it being locked. This is coming from a dude that has played witch more than all other classes combined.
It's a pretty simple cost benefit, choosing gender = a ton more development for close to zero benefit and many downsides, GGG made the right call.
Last edited by carljohnfranz#3708 on Dec 3, 2024, 2:13:20 PM
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This forum is wild about this, pretty funny reading some of the responses to people being like "it would be cool if i could choose to have a different character model in a super customizable RPG."

Like you can pick the warrior, put on a staff to throw fireballs, go on the store, buy a $200 dress with wings and rockets, buy a goblin troop to follow you around in town and blow vuvuzelas, and run around not pressing any buttons and automatically exploding magic orbs around you, but playing as a lady is a gigantic step too far XD


tbh this is like 50% of the reason why im here
reminds me of the 90s talkshows on tv
It seems like a very entrenched player base being wary of outsiders. I've played a lot of Classic WoW, and this reminds me a lot of the Classic players telling retailers to get bent when they ask for transmog in Classic +. It's understandable to an extent.
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exsea#1724 wrote:

its ironic that you can understand how d4 characters have no story yet seem to willingly pushback against gender options for poe characters.

but i think its a waste of time trying to convince you. and you can the say the same about you convincing me.


hmm you missunderstand, I just couldn't care less about gender options. I just don't see the point, espicially in a game that tries to stay true to its spiritual predecessor. My first priority for poe2 is a functioning game with few bugs and a fleshed out endgame. If the want to implent gender options down the road, i won't really care, I mean whatever you want to do. We don'tr really know anything about the poe2 characters right now.

I just wanted to point out your strange disconnect between overwatch and poe characters. the D4 character has absolutely nothing, not even a backstory. So i actually think overwatch and poe characters are quite the same but with a differing level of fanwork(and resultinginvestements) behind it.
Which is of course expected, one of those games being a heroshooter living by the uniquess of its characters and the other being a 12 year old arpg where lore is more about our enemies.

the only real beef for me with poe2 characters is, that there is no scion. big surpise right?

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Honestly the characters in PoE are very meh when it comes to the story, sure they have some lines but otherwise the story is thrown at them rather than being a part of it, hell in some cases it's worse because the dialog means the character can talk but when it comes to NPC interactions your character is like a silent protagonist, so having both silent and not gives a bit of a mixed feeling to it.

If I make a D&D character and give them a 30 page essay of a backstory it kinda falls flat when I later don't utilise any of that later in the actual game, and this is kinda where we are at in PoE, some one liners don't really make up for that.


Yes exactly, but lets be real, back than this type of storytelling was(and still is) the industry standard of arpg games. Nobody wants his character to discuss things with the twonpeople, they want lore infodumbs, and thats fine. I didn't say that the charcters in poe were some form of epic storytelling devices, i just pointed out, that they cannot be compared to d4 characters, or even d3 or d2 ones.
Current Build: Penance Brand
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Drukaris#2806 wrote:
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This forum is wild about this, pretty funny reading some of the responses to people being like "it would be cool if i could choose to have a different character model in a super customizable RPG."

Like you can pick the warrior, put on a staff to throw fireballs, go on the store, buy a $200 dress with wings and rockets, buy a goblin troop to follow you around in town and blow vuvuzelas, and run around not pressing any buttons and automatically exploding magic orbs around you, but playing as a lady is a gigantic step too far XD


tbh this is like 50% of the reason why im here
reminds me of the 90s talkshows on tv


Jerry, Jerry, Jerry!
I'm late to the party, but honestly, it's not a big deal to me. I'm not saying OP is overeacting, as everyone is entitled to their opinion, but my guess is that it's both a design choice from GGG and an economic one.

GGG doesn't have the budget the Artic styled studio does, and yet manages to blow away expectations when it comes to gameplay choice. Sure, we don't get male/female/gender neutral toons of each class, but there's 12 classes, each with a weapon/spells fantasy type and according skills that you can mix and match.

The overall gameplay, class fantasy and whatever build I can come up with every season is more important to me than whatever gender my character is locked behind. It wasn't an issue to me with PoE and it's not an issue now. This is an isometric ARPG after all, and what your character might look like under the armor matters less than in a typical RPG with dialogue options and meaningful choices. I also feel less attachment to my character than, let's say, I would in a MMORPG : To me, an ARPG character is kind of disposable. I know, I know...

Maybe they will add it in the future, who knows, but it requires money. If you think that being gender locked will negatively affect your fun, then maybe this game isn't for you and your time and money will be better invested somewhere else.
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It's a pretty simple cost benefit, choosing gender = a ton more development for close to zero benefit and many downsides, GGG made the right call.

Do pray tell other than voice acting what exactly is the difficulty? because so far the biggest bar and cost possibly that I heard was the voice acting.
Please put some thought into it rather than say animations...

And as a bunch of us have thrown out that MTX which would earn them money would be acceptable.
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Ashgan9#6435 wrote:
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It's a pretty simple cost benefit, choosing gender = a ton more development for close to zero benefit and many downsides, GGG made the right call.

Do pray tell other than voice acting what exactly is the difficulty? because so far the biggest bar and cost possibly that I heard was the voice acting.
Please put some thought into it rather than say animations...

And as a bunch of us have thrown out that MTX which would earn them money would be acceptable.


Why dont you learn how to rig characters and their animations, then start rigging all of PoE's armour pieces (every, single, one) and all of the possible cast/attack animations AND the different animations that each weapon may have AAAAAND then get started on fitting the current MTX store as well.

When you're done in 50 years, come back and let us know if you think it was difficult or not.
Last edited by FalkenRaiding#1068 on Dec 3, 2024, 3:27:11 PM
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Ashgan9#6435 wrote:
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It's a pretty simple cost benefit, choosing gender = a ton more development for close to zero benefit and many downsides, GGG made the right call.

Do pray tell other than voice acting what exactly is the difficulty? because so far the biggest bar and cost possibly that I heard was the voice acting.
Please put some thought into it rather than say animations...

And as a bunch of us have thrown out that MTX which would earn them money would be acceptable.


Why dont you learn how to rig characters and their animations, then start rigging all of PoE's armour pieces (every, single, one) and all of the possible cast/attack animations AND the different animations that each weapon may have AAAAAND then get started on fitting the current MTX store as well.

When you're done in 50 years, come back and let us know if you think it was difficult or not.


Hey, I just came from the future, it was really easy to do. Thanks for asking.
I feel pretty, Oh, so pretty,
I feel pretty, and witty and gay,
And I pity Any girl who isn’t me today!

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