Alternate game mode for casual gamers

"
stnikolauswagne wrote:
"
stnikolauswagne wrote:
If ppl are interested in an actual discussion why this is often not done have a read on this:

https://nexus.leagueoflegends.com/en-us/2017/12/ask-riot-urf/

Easymodes in games make players burn out quicker and less likely to return.


https://www.misplaceditems.com/rs_tools/graph/?display=avg&interval=month&total=1

Its also a pattern that can be observed with OSRS "leagues", which are basically temp modes with higher drop rates etc. The bumps in Nov 2020, Jan 2022 and Nov 2023 are all these bumps and they all lead to drops in the comming months.

From my understanding this is why GGG is generally hesistant to put "easier" modes out anyhwere and why private leagues and race events are usually on the more restrictive rather than the less restrictive side compared to SC trade.


Just reposting this, there is actual evidence from around the the gaming sphere that these kinds of modes lead to higher burnout. Can anyone offer examples of games where these sorts of easy mode has massively increased their popularity?


didnt click the links but for me personally, if i'm having more fun then i play more/longer. so a more fun/casual mode would just make me play longer not burn out. if anything all the endless grinding in current mode burns me out.
Last edited by Lyutsifer665#1671 on Oct 4, 2024, 7:07:08 AM
"
In NA, for example, whenever we ran URF we’d usually see over twice as many longtime players leave the game compared to what we would’ve normally expected.


This is from the Riot article, the other link shows that running these sorts of easy modes leads to a quantifiable drop in players playing OSRS. Its nice and all to say „I‘m sure I wouldn‘t burn out“, but the actual numbers that other companies in this field have gathered disagree with your assessment.
it depends what kind of people they did the survey on. typical "gamers" tend to play games 24/7 so they could very well burn out but casual mode wouldnt be for those people.
"
Lyutsifer665 wrote:
it depends what kind of people they did the survey on. typical "gamers" tend to play games 24/7 so they could very well burn out but casual mode wouldnt be for those people.


Its not a survey, its the player statistics for the entirety of League of Legends (and OSRS).

Sure, its possible to nitpick everyt piece of info we have here, but there is an actual observed pattern accross multiple games of „Easymode gets released, established players try it out and enjoy it for a bit, they burn out, quit and might not return“. This is a real risk that exists and just outright dismissing it makes the conversation beyond pointless.
"
Lyutsifer665 wrote:
"
stnikolauswagne wrote:
"
stnikolauswagne wrote:
If ppl are interested in an actual discussion why this is often not done have a read on this:

https://nexus.leagueoflegends.com/en-us/2017/12/ask-riot-urf/

Easymodes in games make players burn out quicker and less likely to return.


https://www.misplaceditems.com/rs_tools/graph/?display=avg&interval=month&total=1

Its also a pattern that can be observed with OSRS "leagues", which are basically temp modes with higher drop rates etc. The bumps in Nov 2020, Jan 2022 and Nov 2023 are all these bumps and they all lead to drops in the comming months.

From my understanding this is why GGG is generally hesistant to put "easier" modes out anyhwere and why private leagues and race events are usually on the more restrictive rather than the less restrictive side compared to SC trade.


Just reposting this, there is actual evidence from around the the gaming sphere that these kinds of modes lead to higher burnout. Can anyone offer examples of games where these sorts of easy mode has massively increased their popularity?


didnt click the links but for me personally, if i'm having more fun then i play more/longer. so a more fun/casual mode would just make me play longer not burn out. if anything all the endless grinding in current mode burns me out.


Yep exactly, I wouldn't be bored nor burned out, I would have more fun.

And if people do get bored, they can just swap back to the mode they enjoy. Nobody would be forced to play this easy mode, just like how people swapped away from ruthless after trying it and not liking it.
Last edited by Toforto#2372 on Oct 4, 2024, 7:38:10 AM
and then you come back for the next league.
and then you want a bigger challenge.
and maybe you should describe what urf is because there are plenty of ways to make the game easier that are vastly different. for instance right now poe has many difficulty mod inside the game. campaign / red maps+pinnacle / dangerous league mechanics in a more sandbox approach / t 17 + ubers. the addition of t17 and ubers are essentially an additional difficulty mod.
also you can chose to go delirium or not and chose to just do normal pinnacle. does all that goes into your urf thing ?
killing hillock gives you one level. should we change that ? after all it s way too easy.
poe also has racing and private leagues.

and plenty of other games have difficulty settings one way or another. like lol you can play from iron to challenger. exact same game. exact same map. game is successful.

in single fps, game goes from super easy to super hard, and some even speed run cause they are so insanely good.


"
y3lw0rC wrote:
"
RitualMurder wrote:
you get omens now 75% reduced exp loss


Which cost 50c each? :D

Well, cool stuff if you can afford those.


In any case +1 to that alternate game mode where the penalty is at least reduced.


The omen costs 50c because no one trying to get to level 100 is going to be farming Rituals for the omen. The mobs are too rippy.
"
Toforto wrote:
Everyone's idea of fun is subjective, so just let people have fun in an easier mode if that's what they want.


Thank you for being reasonable. I think some people like to argue just to argue.
The nerfs will continue until morale improves.
So what happens when the new Easy Mode isn't easy enough for some people, and they want Easier Mode?

And then later when some people want Easiest Mode? And then Baby Mode, and whatever comes after that... Float Tank Mode, I guess?

And I'm not doing this to make a slippery slope fallacy, I'm simply pointing out that there is no possible limit to how easy you can make a game without some group of people wanting it to be easier. People do "play" idle games, after all. If there was a mode where players had a 4 trillion percent damage multiplier and literally could not die, a very small subset of players would still complain that walking through the campaign one-shooting enemies and bosses takes too long.

Adding more and more and more modes won't make everyone happy because you can't make everyone happy, so in the end a choice has to be made about where the easiest possible version of the game should be and if making some players happier is worth splitting the community further. No matter where GGG decides to put it, that line always will be by definition arbitrary.

I'd honestly like to see (some) of the ideas in this thread implemented in Standard League (by which I mean the league which is actually called Standard at character selection, not the Softcore Trade Challenge League which for some baffling reason often gets called Standard by people who are wrong). If people are already running around with legacy items, why not just give everyone unlimited portals per map and no death penalty? It's not like you could upset the game balance, lmao.
Somehow its okay to make game harder.
Somehow its okay to make entire harder mode that is ruthless.
But when it comes to easy mode - just no, end of the world.
When fallacious arguments aren't convincing comes the biased moderation.

Report Forum Post

Report Account:

Report Type

Additional Info