Alternate game mode for casual gamers

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Z3RoNightMare wrote:
People really should stop gaslighting other people that just want to experience the game in their own pace.

Someone beating a game in easy doesn't affect nor cheapen in any way or form another beating it in the hardest difficulty. It's really disgusting that PoE breeds players that think it does.


I get what you saying but the real problem is when that game stops beeing that game? If an easy, and easier mode be added then would be still PoE? Or just something based on it?
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de99ial wrote:
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Z3RoNightMare wrote:
People really should stop gaslighting other people that just want to experience the game in their own pace.

Someone beating a game in easy doesn't affect nor cheapen in any way or form another beating it in the hardest difficulty. It's really disgusting that PoE breeds players that think it does.


I get what you saying but the real problem is when that game stops beeing that game? If an easy, and easier mode be added then would be still PoE? Or just something based on it?


You would have to choose to play there, For those that would play there everything would remain relevant for the most part.

Innocence forgives you
Last edited by SilentSymphony#3358 on Oct 9, 2024, 4:14:57 PM
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de99ial wrote:
I get what you saying but the real problem is when that game stops beeing that game? If an easy, and easier mode be added then would be still PoE? Or just something based on it?

I get what you saying but the real problem is when that game stops beeing that game?If a ruthless, and ruthler mode be added then would that still be PoE? Or just something based on it?
Last edited by Z3RoNightMare#7140 on Oct 9, 2024, 5:23:51 PM
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Snorkle_uk wrote:


it didnt tho, the game hasnt become harder and harder.


i should rephrase myself because you are absolutely right. there are many aspects of the game that got easier.

but at the same time there are new stuff that got introduced that made the game harder at the end game. red elder/shaper used to be something unreachable, now its "part of the process" to unlock the atlas. so yeah theres stuff thats easier but theres also things that got harder. i m still not a fan of AN which sometimes reminds me of beyond league on release.


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Snorkle_uk wrote:


i speak in good faith, so follow me a bit here and see if theres maybe a different perspective to this.


you have taken your time and effort to explain your reasons without needing to belittle anyone. which to me you're showing by your actions that you truly are coming in good faith and despite maybe not 100% agreeing with you i do respect you a great deal for it.

i do have to apologize if i sounded like i was attacking you. some forummers here seem to only love talking shit to others and just want to shit on others.

a forummer was talking about how they hated some on death mechanics. i really hate on death mechanics too so i chimed in. some people took a look at my current build. berated me for having a mageblood but still had that problem, not realizing i freezed/shattered everything using that build. its so annoying.

even in this topic. we can see some forummers talking down people who want an easy mode. so yeah.

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Snorkle_uk wrote:


they consistently upped drop rates

they already made easy mode, they have consistently made the game more easy mode over time.


i agree to this. gearing up is waaaaay easier now compared to before. tho the harder content still remains inaccessible to most of us.


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Snorkle_uk wrote:

they do listen to this feedback, they do understand all the points and they have buffed player power while seeking to remove unreasonable difficulty spikes. so when u guys say


yes they do but sometimes it feels a little way too late and sometimes somethings arent changed at all. and yeah i understand its a 10 year old game. i most of us dont have the time to wait for another 10 years for ggg to balance POE1.

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Snorkle_uk wrote:


most people will just play whatever game mode gets them the most shit for the least effort. most people will play that mode and the top players will have way more stuff and beat more content than the casuals.


this is actually something that can be difficult to gauge. because one key factor that OP suggested is that the easy mode is void only/all items/characters etc cannot be transferred.

what worth is an item if you could just have an item editor and got everything you wanted? the game becomes hollow. easy mode by itself to me is a "hollow" game mode where nothing matters. you're just here for shits and giggles. even if you kill an uber you cant brag about it. if you get a mirror, you dont even feel like its anything much since i assume in this mode you cant trade.

SSF exists but not everyone plays SSF. the very idea of SSF is off putting to me (no disrespect to the enjoyers).

i can tell you right now, if easy mode exists, i wont touch it. i like permanency and i want my gear to mean something. i m not the type that would delete or give away my gear at the end of the league. i bring them back to std.

would YOU play easy mode if it exists? I have friends that i think would prefer the easy mode. but i can tell you that all of them that would prefer easy mode have not touched poe in years. they're "done" with POE and have zero interest playing POE as it is right now. i've talked to some of my friends who still do play poe. We all love poe (more or less) as it is now and would still play the current one even if easy mode exists.


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Snorkle_uk wrote:


you cannot expect a new player to even reach an uber pinnacle. if a new player could even reach a boss like that the game would be a shit game and lose most of its dedicated players.

i dunno what organically is supposed to mean. lots of people beat those bosses and all of them were new players at one point. any point where we are talking about the difficulty of an uber pin boss vs an imaginary new player is a nonsense discussion.


to me organically is doing content that makes sense that would push the player somewhere. for example, maven invites start with a few boss fights. and increasingly get more then culminates with the player gaining access to maven.

similarly players work up to gain access to sirus, elder/shaper etc. its organic.

the current state of uber pinnacles is simply a slot machine. if you're lucky, get t17. finish t17s and randomly get some stones to summon an uber.

that doesnt feel organic and it makes the ubers really feel disjointed from the rest of the game.

heck the original implementation where you had to slot in atlas passives is still more organic then what we have now as you needed a lot of atlas completion to actually unlock the ubers. it also felt like an actual "reward" for being strong. instead of doing regular pinnacles you could do uber pinnacles.

which is actually where POE was just a few years back where newer players technically had access to ubers.

as for the game being a shit game if ubers were easy to access, i would also talk about organically learning/improving. what is organic growth? trial and error and progress made along the way playing the game. in games like monster hunter, monsters are tough. they hit hard and hit wide. but you have "unlimited" tries to learn their moves and behaviours. alot of people love to say git gud. in MH you really need to git gud and the game facilitates this by letting you easily access all the monsters. if your gear is shitty but decent, you can overcome a monster by skill and IRL experience. you lose, you try again.

in POE, how does one "organically" learn a pinnacle boss moveset? you need to farm tons of keys before you can even fight them ONCE. back a few years ago i spent around 4-7 maven writs back to back before my first ever maven kill.

it took me maybe 8-10 tries before i first killed elder+shaper. thats a huge lot of effort farming up that much.

the amount of effort needed to even try the boss is astounding. if a player does it in a "more organic playthrough" they would farm a key up. run the key. then farm the key up again for the next try. thats a lot of "down time" in between tries. organic learning also means you dont need to rely on watching YT guides/tutorials. you see the encounter and you can roughly guess what to do.

Last epoch does this well, where the telegraphing leaves little room for doubt.

POE? look at elder's huge delayed ground slam. what does the ring do? are you supposed to stand within the ring? or are you supposed to stand outside of it?

theres a lot of shortcoming for learning the game organically.

to me thats a real bad choice of design as it gate keeps the majority of players.

hence, some players want an easy mode to perhaps gain access to these bosses. and who knows, perhaps they can actually learn how to git gud. and actually do git gud and perhaps one day return to regular poe and actually kill ubers on regular poe. isnt that a good thing?

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Snorkle_uk wrote:


when the maven does her memory game just say it out loud. im 42, my brain is mush from spending my entire 20s eating mushrooms at drum n bass raves, i cant remember actors names from films i watched 2 days ago. i deal with the memory game by saying it out loud.


once upon a time when i was much younger, back in early secondary school in fact, i made friends with a slow guy. he was unbelievably slow. one day i offered to teach him maths after school. we spent almost an hour before he was the one that gave up even after i persisted on teaching him.

how bad was it? basic addition and subtraction. basic 2+3 was difficult. even when i visually demonstrated. and at a time he would get the answer correct. but seemingly by luck. then i would move to something like 2+4. and when he got the answer right i would sometimes move back to 2+3 which he previously already got correct, but he got the answer wrong.

i tell you this because i want you to understand. different people simply are wired differently and its too easy to take mental abilities for granted.

let me tell you, its humiliating and frustrating that i've tried countless different ways to deal with the memory game and still fail. its also frustrating whenever people try giving suggestions on how to solve it because, i've already tried it. i'd still mess it up. i m actually near your age too. i probably can memorize buddhist mantras if i tried. but doing memorizing something under pressure simply makes me unable to commit to memory. i also panic too doubting myself. even when i voice it out loud like what you have suggested.

i dont blame you for not understanding but i hope you understand that in life people are good at different things and are bad at different things.

i play poe because i want the action rpg part of it. if i wanted a puzzle game i would play a puzzle game.


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Snorkle_uk wrote:


this is the problem with this thread, it doesnt know wha the problem is. its build balance, no its not its boss balance, no its loot drops, no its 1 shots and player defences, no its ease of content access....


the reason why people "dont know where to pinpoint" the problem is because its a culmination of many different problems that players dont believe GGG would spend the time and effort to fix that the easiest solution is to make an easy mode.


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Snorkle_uk wrote:

its a nonsense. everyone who wants an 'easy mode' has a different idea of what exactly is supposed to be easier in this mode.
its a suggestion forum. of course everyone has a different opinion.

you cant expect everyone to have the same opinion or else i d be here just agreeing with you or the other way round. lol.


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Snorkle_uk wrote:


theyre not gonna add 100 different versions of easy mode for the 100 different versions of easy mode that are being demanded.


agreed. thats why people who want the easy mode need to hash it out here rather than people who dont want an easy mode just coming in to say they dont want it for 1001 reasons.

how i'd put it is. a group of people want to make a cake. theyre now arguing about what type of cake it should be and what ingredients to be put in.

then we have some other people coming in telling them they dont like cake. fair enough. its a valid opinion. but then they start voicing out WHY these people shouldnt have the cake. and why they shouldnt make the cake.

the question i would ask is how does this affect you?
[Removed by Support]
So let's assume it of the 100kish players that quit after week 1 every league that 10k are never ever playing the game again, it's the final straw or whatever.

If an easy mode is introduced that addresses some of those concerns then they might come back. If they come back they might pay sc trade.

I think what some players are tanky afraid of is not being able to fleece casual players in trade. That all their baubles are now worithless because no one wants to buy them.

If that is the case, [Removed by Support]
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roundishcap wrote:
So let's assume it of the 100kish players that quit after week 1 every league that 10k are never ever playing the game again, it's the final straw or whatever.

If an easy mode is introduced that addresses some of those concerns then they might come back. If they come back they might pay sc trade.

I think what some players are tanky afraid of is not being able to fleece casual players in trade. That all their baubles are now worithless because no one wants to buy them.

If that is the case, stop playing the game,"EDITED OUT SINCE I NOTICED THE MODS EDITED UR COMMENT LOL"


being in this forum for ages i see people defending GGG's outdated trade system. even blaming scam victims for not checking trade properly.

alot of selfishness.

i m not surprised if people are worried that players leave for easy mode.

on the flipside the people you see going against this forum topic can typically be seen in saying how much fun theyre having in the recent gauntlet.

double standards no? everyone who ran off to gauntlet, hurt settlers economy a little. becoming part of the issue they themselves complain about.

some of these people say if the game is easier people will play the easier game. yet theyre playing gauntlet.

hypocrites.
[Removed by Support]
Last edited by exsea#1724 on Oct 10, 2024, 9:51:27 PM
"
exsea wrote:
"
roundishcap wrote:
So let's assume it of the 100kish players that quit after week 1 every league that 10k are never ever playing the game again, it's the final straw or whatever.

If an easy mode is introduced that addresses some of those concerns then they might come back. If they come back they might pay sc trade.

I think what some players are tanky afraid of is not being able to fleece casual players in trade. That all their baubles are now worithless because no one wants to buy them.

If that is the case, stop playing the game, touch grass.


being in this forum for ages i see people defending GGG's outdated trade system. even blaming scam victims for not checking trade properly.

alot of selfishness.

i m not surprised if people are worried that players leave for easy mode.

on the flipside the people you see going against this forum topic can typically be seen in saying how much fun theyre having in the recent gauntlet.

double standards no? everyone who ran off to gauntlet, hurt settlers economy a little. becoming part of the issue they themselves complain about.

some of these people say if the game is easier people will play the easier game. yet theyre playing gauntlet.

hypocrites.


Are you really comparing a 10 day event with a completely seperate league? Also GGG makes sure that events like Gauntlet can only be held after a certain time frame, so that the league economy isn't effected.
What do u think is the impact of a few thousand players leaving 10 days for Gauntlet at a time where most ppl stopped playing the league anyway? Also it's players from all leagues, SC, HC and SSF players that participate, so the actual impact on SC trade is pretty minimal. (not to mention that people play Gauntlet that already quit the current league)

I don't care for this topic at all, but calling people hypocrites for playing Gauntlet but not wanting a separate "easy mode" league is very close minded.
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Sadaukar wrote:
"
exsea wrote:
"
roundishcap wrote:
So let's assume it of the 100kish players that quit after week 1 every league that 10k are never ever playing the game again, it's the final straw or whatever.

If an easy mode is introduced that addresses some of those concerns then they might come back. If they come back they might pay sc trade.

I think what some players are tanky afraid of is not being able to fleece casual players in trade. That all their baubles are now worithless because no one wants to buy them.

If that is the case, stop playing the game, touch grass.


being in this forum for ages i see people defending GGG's outdated trade system. even blaming scam victims for not checking trade properly.

alot of selfishness.

i m not surprised if people are worried that players leave for easy mode.

on the flipside the people you see going against this forum topic can typically be seen in saying how much fun theyre having in the recent gauntlet.

double standards no? everyone who ran off to gauntlet, hurt settlers economy a little. becoming part of the issue they themselves complain about.

some of these people say if the game is easier people will play the easier game. yet theyre playing gauntlet.

hypocrites.


Are you really comparing a 10 day event with a completely seperate league? Also GGG makes sure that events like Gauntlet can only be held after a certain time frame, so that the league economy isn't effected.
What do u think is the impact of a few thousand players leaving 10 days for Gauntlet at a time where most ppl stopped playing the league anyway? Also it's players from all leagues, SC, HC and SSF players that participate, so the actual impact on SC trade is pretty minimal. (not to mention that people play Gauntlet that already quit the current league)

I don't care for this topic at all, but calling people hypocrites for playing Gauntlet but not wanting a separate "easy mode" league is very close minded.


Pretty devastating actually in the core mode, I do not appreciate the mid-league-events at all its been a total negative for me the market basically goes dead and never really recovers, Do them in between leagues or something please like it used to be.

I'm not sure why i'd want to interact with hardcore either when they send you to the base game mode on death instead of the Standard-Challenge-League like they should have done at the very beginning according to all of their systems logic, that alone would increase hardcore participation by a lot instead of serving as a really cheap way to get items to standard to sell them at a high price before the people who actually play there.




Innocence forgives you
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SilentSymphony wrote:

Pretty devastating actually in the core mode, I do not appreciate the mid-league-events at all its been a total negative for me the market basically goes dead and never really recovers, Do them in between leagues or something please like it used to be.

I'm not sure why i'd want to interact with hardcore either when they send you to the base game mode on death instead of the Standard-Challenge-League like they should have done at the very beginning according to all of their systems logic, that alone would increase hardcore participation by a lot instead of serving as a really cheap way to get items to standard to sell them at a high price before the people who actually play there.


What do u mean "mid-league" ? The league started in July, it's almost 3 months now. Maybe u could argue it's mid league because the league is longer than usual because of PoE2 EA, but 2,5 months is not considered "mid-league".
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Sadaukar wrote:
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SilentSymphony wrote:

Pretty devastating actually in the core mode, I do not appreciate the mid-league-events at all its been a total negative for me the market basically goes dead and never really recovers, Do them in between leagues or something please like it used to be.

I'm not sure why i'd want to interact with hardcore either when they send you to the base game mode on death instead of the Standard-Challenge-League like they should have done at the very beginning according to all of their systems logic, that alone would increase hardcore participation by a lot instead of serving as a really cheap way to get items to standard to sell them at a high price before the people who actually play there.


What do u mean "mid-league" ? The league started in July, it's almost 3 months now. Maybe u could argue it's mid league because the league is longer than usual because of PoE2 EA, but 2,5 months is not considered "mid-league".


That's what you get from my post?

I'm just going to post generally on the topic here, Some things i think they need to address to quiet these complaints.

-Crafting is horrendous, make it more accessible somehow like not nerfing systems such as harvest into the ground.

-There's nothing to do but fill a "gauge" for most people (i completed it!) be it their build or challenges, add group content that's actually fun.

-Support some streamers who can relate to the playerbase

-add a system to shore-up uniques and other items such as a supplemental crafting system, many new players are trapped into using not knowing they can not take them to the end-game in many situations and given how the game has shifted items that once were viable in the endgame no longer are.


We can look down on people for not knowing everything we know or we can use that knowledge to craft solutions so that they don't have to suffer pointless frustrations that we did and maybe through a little hard work find a way for that to happen without it disturbing the entire game by splitting the population but if efforts aren't made on both sides to see this discussion come to its end then you'll get what you get when the tidal wave finally crashes down on all of us.
Innocence forgives you
Last edited by SilentSymphony#3358 on Oct 10, 2024, 9:41:43 PM

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