Game is turning into a glass cannon only builds
I have a tanky Gladiator, but he is soooo sloow... If I pickup loot/gold, takes like 5 minutes to clear an 8 mod map.
On the other hand, my Glass Canon Warden dies occasionally, but clears 8 mod maps with scarabs and everything in less then 3 min, loot pickup included. At this point I don't have any incentive to play the tank over the glass canon. Last edited by 6_din_49#4066 on Sep 3, 2024, 7:31:10 AM
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"because there are clearly top performing builds on GGG's radar that are influencing balancing decisions that indirectly affect other builds"
this has been the bane of POE since forever :D incentive for going tanky? for mapping - little, but maybe so u dont 6 portal fail a pinacle boss or do ultimatums? purely or are people gonna tell me today that I should bring a glass cannon to ubers? ;D When fallacious arguments aren't convincing comes the biased moderation. Last edited by Bosscannon#3325 on Sep 3, 2024, 8:03:31 AM
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" If you are enough of a cannon then that's also an option. Streamers often do this for 1 div uber challenges and stuff. "Just don't get hit" as i said. The more cannon you are the less time you have to get hit and the more skilled you are with mechanics the less of a cannon you need to be. At the end of the day you have to do those fights, make a character that allows you to do that however the result may look like, if it works then it works. My reason for not going glass cannon against ubers is that stacking enough dps to oneshot them is way more expensive then making a build that can tank a few hits. I am not a streamer so "Just don't get hit" isn't really in the books for me, probably never will. |
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" Ultimatums, Simulacrums and Rituals, yeah, if you want to farm those, you need some tankiness. But this league we have our Kingsmarch mappers who bring us catalysts and all kinds of currencies, we do fine without interacting with this content. Last edited by 6_din_49#4066 on Sep 3, 2024, 9:09:45 AM
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on another topic
i believe one of the main problems is with altar farming and the "increased explicit" mods on atlas, the game gets much harder with both i was getting my ass handed down with my frost blades build, the damage is good but not tanky at all and we have some little nerfs over here and there like determination, resistance rolls on flasks and so on so after tinkering a lot i found a nice "comfy" atlas tree that made my farm much more easy and with good drops for a boss killer setup...still need to be careful around some bosses and maven, but it can be easily modified to taste: https://poeplanner.com/a/9Je suprisingly, this tree drops me more T17 than using altars, only chisel + alch & go the problem with altars nowadays is that too easy to be overwhelmed by mobs ambushing or off screening you and i also blame many content creators whcih say: "this atlas strat is the best" while doing with a full blown mirror budget build Last edited by Dragoon_Diver#5241 on Sep 3, 2024, 11:21:32 AM
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OP got lost on his post mixing various aspects that have nothing to do with one another, but the thread name is a fact.
I've recently made a tank and a glass cannon character in the same build to try that concept out. The glass cannon not only helps in turning the gameplay smoother and faster, you are generally safer eliminating what's attacking you quickly than you are tanking everything. 100% Delirium T16s demonstrate this in full effect. You need at least 100k with a good amount of regen. From that point on, you can have 1mill dps and you will clear the map, eventually. On the other hand, 20-30mill dps with a HH not only is fast, it's more enjoyable and will net you more currency in the long run. The same effect happens in Simulacrum, where killing more gives you more. Now, let's not get confused. I'm not advocating for making a 10k ehp build with 500mill dps that is stuck at 0% lv96 and then crying in the forum. I'm just stating that glass cannon is and will always be more rewarding and faster to play, and in general, players choose that. I myself have quite a few tank builds and they only start feeling good when they have above 20-30mill dps. Ruthless should be [Removed by Support]. Last edited by AdRonZh3Ro#4713 on Sep 3, 2024, 11:23:08 AM
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" Yes, a lot of bias and misrepresenting going on if you don't adjust the build to actually fit for Elemental Overload and actually show what the changes are. That makes your point unacceptable by any standards. " That is also absurdly simplifying, again misrepresenting the issue. Some one shot crit builds simply can't map, they are made for bossing, and even then some bosses, not all of them. Others are just inflated on poe.ninja with impossible means to achieve that damage or with ridiculous small windows of said damage. Others do have such damage and can map, but are "assemble first only", meaning they only work after you get the entire build, there's no middle ground. And even then, as i said, they bad survivability, having gotten to lv100 with services (yes, those still exist). These are accounting for the glass cannon builds, and here's the kicker: most of those builds don't work on a budget and are generally way more expensive. You either spend a lot on them or you get nothing, and that is absolutely fine to exist. If you got there, you probably made a viable character before and know how to play the game. Trying to kill build archetypes without proper reason is ridiculous. "Phys taken as" fit everywhere, crit doesn't just "fit" everywhere, you build around it. In fact, all these builds have as close as 100% crit chance as possible. In fact, even your little experiment has 100% crit. Try reducing it to 50% or less, see how it falls apart very quickly. Ruthless should be [Removed by Support].
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Are you really gonna argument putting Elemental Overload to your build that obviously doesn't fit and then accuse me of not understanding how a build works after saying
"when your builds obviously needs 100% crit and it would obviously fall apart if it had 50% crit? Is this what this forum has devolved to? Ad hominum, arguments in bad faith and cherry picking? Btw, here's a comprehensive usage chart of when to use EO, https://www.poewiki.net/wiki/Elemental_Overload. Not knowing you'd never put EO in a 100% crit build is the real "not understanding" one's own build, and that's what i said with bias and misrepresentation. Ruthless should be [Removed by Support]. Last edited by AdRonZh3Ro#4713 on Sep 3, 2024, 1:21:24 PM
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" It's ironic because first you said your build requires 100% crit and is mechanically unplayable with 50%. Then you waste your time making an EO tree with 40% crit, that by your own words, turns it unplayable, and then is still trying to use that as argument to say "i'm" the one that should refrain from commenting on something i don't understand and should show restraint? Am i getting this right? Ruthless should be [Removed by Support]. Last edited by AdRonZh3Ro#4713 on Sep 3, 2024, 1:53:32 PM
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" I think some missing puzzle pieces are: 1) Zealotry 2) A zealotry crit + Zealotry crit pen Watcher's Eye 3) A Diamond Flask with Crit suffix Aka, the 100% build is actually pretty heavily invested into crit, so its not suprising that it flounders with EO. I'm pretty sure this is the pob that is being used as a basis https://pobb.in/YFp-knbbsZZd If crit was actually that easily and clearly better 27% of casters with a Mageblood would not be running EO this league: https://poe.ninja/builds/settlers?items=Mageblood&class=Hierophant,Inquisitor,Elementalist Last edited by stnikolauswagne#1468 on Sep 3, 2024, 2:00:01 PM
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