Game is turning into a glass cannon only builds

GGG removed a reliable defense (physical taken as elemental)

GGG gives us more available block chance

Block chance is worse then evasion.

Take away strong defense so that more of their 1 shot mechanics kill you more often.

not to mention all of the modifiers that remove block. Nothing removed physical taken as elemental. That made that defence reliable. You only had penetration which would be an issue.

at this time slayers are using lightning strike (40%) and the next highest is vaal lightning strike (37%)

adding those up it's safe to say over 70% of slayers are playing 1 skill.


next is Juggernaut over 50% molten strike of zenith

looks like pigeon holing season. I'm still waiting to see build diversity. that only happens when defense and damage are available. But they shadow nurfed defences and gave us damage.

Tricksters are more diverse in skills because their defenses are more reliable. Spell suppression is the next reliable defence ggg is very likely going to destroy. they like their rng defence mechanincs which will fail you.

like a casino they are rigging the game to favour the house.

maybe im alone in thinking defences are much worse.

but i thought I share some thoughts and see what other think.





Last bumped on Sep 17, 2024, 5:50:28 PM
Thats not how the skill usage works.

that 37 and 40% just means that 40% are using lighning strikes of which 37% is vaal lightning strike. Every build that has Vaal LS has regular LS too. It's 40%. Just 7.5% of all LS slayers use the regular version and not the Vaal version.

As for defences. As long as you can out DPS mechanics the defences don't really matter. My build last league was not very tanky but eased through the conditional Uber challenge. My current build is very tanky but has a much harder time because the fights just take longer.

My less tanky build was better for pinnacle content which imo isn't a healthy game state.
Last edited by Impiousbe#0903 on Aug 26, 2024, 11:42:16 AM
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tafonso wrote:
GGG removed a reliable defense (physical taken as elemental)

GGG gives us more available block chance

Block chance is worse then evasion.

Take away strong defense so that more of their 1 shot mechanics kill you more often.

not to mention all of the modifiers that remove block. Nothing removed physical taken as elemental. That made that defence reliable. You only had penetration which would be an issue.

at this time slayers are using lightning strike (40%) and the next highest is vaal lightning strike (37%)

adding those up it's safe to say over 70% of slayers are playing 1 skill.


next is Juggernaut over 50% molten strike of zenith

looks like pigeon holing season. I'm still waiting to see build diversity. that only happens when defense and damage are available. But they shadow nurfed defences and gave us damage.

Tricksters are more diverse in skills because their defenses are more reliable. Spell suppression is the next reliable defence ggg is very likely going to destroy. they like their rng defence mechanincs which will fail you.

like a casino they are rigging the game to favour the house.

maybe im alone in thinking defences are much worse.

but i thought I share some thoughts and see what other think.



The previous comment corrects your LS numbers.

Block is not worse than evasion. Especially when you factor in spell block and just how unbelievably tanky 75/75 builds are with aegis. Evasion imho, is utterly and completely worthless outside of converting it to armour with Iron Reflexes. Every single physical hit that gets through, hits you for full damage. It's why acrobatics is terrible also.

You say map mods didn't remove physical damage taken as, then go on to say except penetration... And the uniques which provide PTA still exist - lightning coil and cloak of flame, etc. They gave us incredibly easy access to 90% all ele res...

Molten strike is very powerful with slower projectiles and has been for many leagues. This isn't anything new.

I'm not sure what shadow nerfs you're talking about. The quality, new bases, increased life rolls etc, balance out the grace and determination nerfs which were all documented.

If you're unable to adapt to the changes, then your defences may very well be worse. They gutted the difficulty of T17s repeatedly, so I don't know if it's there you're suffering.

Pick Chieftan and throw everything at fire res, armour and suppression and you win. You also get a free 7th link for many skills.

I'm struggling to come up with new goals to keep me playing this game.
Uh, can you really get suppression with a Marauder start? Sounds like a waste.
More like it's easier than ever to get a proper defense up with all the buffs we got this league without the downside to ditch damage for defense lol.
Flames and madness. I'm so glad I didn't miss the fun.
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Johny_Snow wrote:
Uh, can you really get suppression with a Marauder start? Sounds like a waste.


Suppression is only there for end game ++++ gg chars maruder wise.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
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I'm not sure what shadow nerfs you're talking about. The quality, new bases, increased life rolls etc, balance out the grace and determination nerfs which were all documented.

Yeah thats awesome!! Except the fact that each slot that even approaches those higher life numbers is multiple to even double digit divines. As always it is only really a buff to the 1% and their rmt customers.
I mean both Juggernaut and Chieftain have excellent ways to mitigate elemental damage. This and the endurance charge rework. Is it really necessary to add suppression?
I don't understand this thread. Between block, new bases (defenses and life rolls), endurance charge buff and (yes, actually) ward, there are TONS of defensive options this league.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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ExsiliumUltra wrote:
"

I'm not sure what shadow nerfs you're talking about. The quality, new bases, increased life rolls etc, balance out the grace and determination nerfs which were all documented.

Yeah thats awesome!! Except the fact that each slot that even approaches those higher life numbers is multiple to even double digit divines. As always it is only really a buff to the 1% and their rmt customers.


Double-digit divenes cost are not the 1%.

My gear is definitely worth more than 100 div, and I am far away from being of the top 1 %

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