Game is turning into a glass cannon only builds
" How would the math on your understanding even work? It rolls twice, checks if either number passes the threshold for "hit was blocked" and if either did the hit is blocked. I genuinely can't think of a way to implement any hard cap on this mechanic without taking into account previous rolls. This is basic statistics 101. |
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" Don't forget that he's doubling down on it by grandstanding about how he once did a video and had a good budget tank build 5 years ago. This kinda appeal to authority is cringeworthy at best in the face of being presented with actual facts over some emotional attachment to wardloop. Ruby, Topaz and Sapphire Flask were nerfed for the top end because it was comically easy to become almost immune to elemental damage. 5 Endurance Charges now have the same effect as having either of those flasks active which are a lot more accessible to more builds even, so while the landscape has shifted defensively, it has only become easier to achieve this result on more builds, because a lot of builds want more offense out of their flask setup (this is a buff because more bonk = more better) Wardloop is such a niche topic in the grand scheme of character defences. There are so, so many builds out there. I get that you're upset that this one in particular which is dear to your heart got nerfed, but such is life in live service games. Look at how many iterations of Worm Blaster have existed over the years for christ's sake. Personally I am a big fan of Flamewood Totem Support and the removal of both the Chieftain Totem Recoup node as well as Ancestral Warchief have been direct nerfs to the skill. But I understand that there were reasons for doing that and that my personal bias shouldn't get in the way of the devs making positive changes for the game. With your attitude, Baumi, the game would be stagnant because with every change the devs make someone would say "but what about MY build" and if you can't see that, I'm sorry, you are being egotistical. " "Lucky" has been in the game since Lori's Lantern (added in 2013 btw) and has always had the same effect. Roll twice, take the better result. It's so simple. The opposite of knowledge is not illiteracy, but the illusion of knowledge. Last edited by ArtCrusade#4438 on Sep 3, 2024, 6:14:49 AM
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" The hard cap is a max on the chance of an individual roll, in ugly pseudocode boolean wasHitBlocked(){ return new Random.nextDouble()<Math.min(Character.MaxBlockChance,Character.ChanceToBlock); } boolean wasHitBlockedLucky(){ return wasHitBlocked()||wasHitBlocked(); } Another implementation (which is identical if you do the math) is boolean wasHitBlockedLucky(){ return Math.min(new Random().nextDouble(),new Random().nextDouble()<Math.min(Character.MaxBlockChance,Character.ChanceToBlock))}, which will yield the exact same result, in either case the "bypassing the hard cap" does not come from the fact that individual rolls roll higher than the max block cap but rather that the rolls are unevenly distributed and more likely to be above the treshold Last edited by stnikolauswagne#1468 on Sep 3, 2024, 5:52:20 AM
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There are no facts in my post if you ignore all the facts. You brought up a super niche case of a particular Ward-based build and I said my piece on that also. I understand you want Ward to be more popular, but we're discussing all defences and not just your niche usecase for a niche defensive layer which even before this league was underutilized.
And sorry if that sarcasm hurt your feelings. It shouldn't stop you from reading past the first paragraph though. Might be why you think there's "nothing in there" :-) The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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"I'm right, you're wrong"
Now you convinced me, Baumi. The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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" This is the weirdest hill to die on. Are you familiar with the interaction between Beacon of Madness and Olroths Flask? The net effect in the current patch is 14k ward, constantly up, https://pobb.in/IdRL_MuPUr-m would be a sample PoB, but you can find a bunch of ward builds by looking for either the yndas stand belt, olroths resolve or faithguard. |
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" I don't have any opinion whatsoever on ward, its just weird to mention either olroths resolve or ward as being in any way nerfed when both are more popular (and stronger) than ever outside of the very specific niche of wardloop (which seems to actually have gotten hit hard). So GGG nerfed that specific build and buffed the mechanic and I genuinely can't find anything pointing to anything else. Last edited by stnikolauswagne#1468 on Sep 3, 2024, 6:39:33 AM
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" Do you guys not have phones? Mash the clean
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" https://poe.ninja/builds/necropolis/?items=Olroth%27s+Resolve&allskills=!Cast+when+Damage+Taken+Support Must be horrible for all the 5 people in necropolis who used Olroths Resolve before, which is coincidentally the same number of people who use it without the belt now https://poe.ninja/builds/settlers/?items=!Ynda%27s+Stand,Olroth%27s+Resolve&allskills=!Cast+when+Damage+Taken+Support The item was unuseable outside of wardloop before and now it is useable in a niche build outside of wardloop, still unuseable everywhere else and ward in general got stronger. If you intentionally choose to make bad builds by not including the build defining pieces available that is your choice. The meta changes, thats the fun of this game. Some things (flat armour on determ, olorths raw%) get taken away so some other things(better bases, yndas belt, higher life rolls) can get added. |
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" To quote you: " My argument is this: Before this league absolutely no one used Olroths outside of wardloop, this league there is a niche-but-strong build that uses olroths outside of wardloop. So is your issue now that the item has lower numbers, that wardloop got nerfed or that it got worse outside of wardloop? I'm genuinely curious, because in my mind Olroths is a fundamentally dangerous item, if it ever gets too good it risks creating actually immortal characters, which is bad for the game. Last edited by stnikolauswagne#1468 on Sep 3, 2024, 7:23:40 AM
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