POLL: Did Exilecon increase or decrease your overall hype for POE and POE 2?

Big Decrease

Expecting an POE 2 announcement that would have

- revamped classes, ascendencies etc backported to POE 1.
- back ported graphics overhaul
- revamped game mechanics to fix all the annoyances POE 1 has.
- xmas 2023 release.

Instead we basically got POE2 : DarkSouls Edition (maybe in 2025)


I don't know who they are designing the game for, but it sure ain't me.

The icing on this fiasco was the streamer showcases.

These poor guys are grinning and smiling, trying to hype us up while they wail on a rare mobs for 5 min, end up dieing and starting from scratch.

r. u. serious?

Did not look fun. Did not look engaging. Did not look exciting.


Terrible marketing decision.
Last edited by mGravitus on Jul 31, 2023, 7:19:30 PM
Increased for sure. It is very nice to see PoE with actual gameplay instead of exploding screens of defenseless enemies. I am especially glad, that they just plan to leave all the junk in PoE 1 and same goes for economy, which got too big to enjoy non-private leagues for last 3 or 4 years.
More hyped for PoE2.

PoE1 backed itself into a corner. You've got insane multipliers on top of multipliers and hundreds of millions of damage per second attacks going out, bosses needing BILLIONS of hp to slightly survive.

And super messy systems with everything from gear sockets for your skills and supports to mapping. I mean, the endgame alone is so, idk, *ugly*. Popping in a map only to run across a breach with an expedition two feet from it, and one screen away is an abyss leading past a legion monolith while chasing beasts and grabbing sulphite and making sure to stop and hit the alters and pop the essences and strongboxes and while you're on a delerium timer and making sure to pick up what you can to stop some of the backtracking.. ugh man it's just too much shit, too messy.

So yea, PoE2 please. New endgame system, new spirit system so mana doesn't just not exist, new gem system, all the new classes, ascendancies (without having to do lab) weapon types, no more bench craft alt aug regal spam until your eyes bleed ect ect.

I've been more on the poe hater train for a good bit now, and I was worried PoE2 would still 'just' be a new campaign. But whole new game? Sign me up.
As someone who is new to PoE1//PoE2 and has played diablo games and other arpgs for years.... (lvl 51 poe1 lol)

This has extremely increased my hype for PoE2

Watching those boss fights...watching the combat gameplay...it looks near perfect for what i expect from an arpg in 2023....

The bosses looked absolutely amazing, they dont just fall over and die in 5 seconds, they are really uniquely deigned and you have to use your brain...!?!? WHAT!?


It seems to me that alot of people want some silly game where you dont take any damage, and just run around max speed 1shot killing everything and "blowing up the screen"

That power is only fun after many hours of gaming building your character.....It should not come at the start...


Let me ask you....You want a game to be that easy?
You just go around 1hit killing everything, taking no damage, bosses dying in 5seconds with no mechanics!?!?
Then go play D4.
"
Warlordv wrote:

Let me ask you....You want a game to be that easy?
You just go around 1hit killing everything, taking no damage, bosses dying in 5seconds with no mechanics!?!?
Then go play D4.


You've only reached L51 on POE, you have no right to talk about how easy or difficult this game is. POE is a difficult game in many aspects, it's a balance of speed, risk, reward, and the end game bosses pose a big challenge for nearly any build at the middle of a league.

Not to mention the challenge of economy, what and when to loot, how to gear your character and avoid death. The only real difference from what you saw was improved graphics/animations and then dodge rolling to grant IFRAMES to damage taken. We don't have such a luxury in POE, all we get is a short teleport on a cooldown that requires pin point precise accuracy to avoid damage.

What you saw was heavily under geared characters using NO loot just to show off the teams design and artwork. And an individual look at each skill. That is not going to be the case once the game launches just so you are aware.

It is simply artificial difficulty and memorisation of knowing the bosses attack patterns, dodging out of them, and then knowing when to cast/attack using your very slow and clunky ability to chunk a bit of damage. AKA dark souls. I most certainly am not a fan of dark souls combat nor the necessity to memorise animations by trial and error for hours on end just to defeat an enemy. I want to feel powerful in a game, make mistakes, and enjoy my time playing.

and fyi, the bosses in POE are much faster than anything we saw in POE2 which requires even faster reflexes to avoid their attacks.
Last edited by Nevzat on Jul 31, 2023, 9:33:17 PM
Decrease

bullet sponge bosses even after some streamers got a little zoom zoom.

Dont really care if the rest of the game is a little D4 or Grim dawn (ignoring how zoomy or auto-clicker you get in those game after a while) - but bullet sponge bosses all over the place? YAWN.

Cannot really say much about other things, as who knows what changes by a closed beta still a year away.

I guess I wish the weapon swap stuff permitted more than just "a few" points to be spent a different way depending on weapon.


Maybe this seems like a soft decrease, but bullet sponges at all is a HUGE turn off to me - at least they dont do the MH thing of not health bars (that is the only thin keeping me from ever touching that franchise).
Decreased.

I expect absolutely nothing at this point.
And I'm kinda sad about all those changes that they've made to PoE over the last few years - making it slower and more annoying - only to abandon it and make a new "harcore" game anyway.

4.0 was supposed to "fix everything", but now what? IDK where are they even going with all this anymore.
Don’t know. Don’t care much about PoE2. That project is lightyears away, nobody knows what that devs feverdream will turn out in the end.
I would like to see PoE1 polished and in good shape, but don’t really see the devs care about it. It’s hard to believe anything that comes out of the devs mouths.
Let’s see how the new league will play out, there is still some hope.
"
Nevzat wrote:
"
Warlordv wrote:

Let me ask you....You want a game to be that easy?
You just go around 1hit killing everything, taking no damage, bosses dying in 5seconds with no mechanics!?!?
Then go play D4.


You've only reached L51 on POE, you have no right to talk about how easy or difficult this game is. POE is a difficult game in many aspects, it's a balance of speed, risk, reward, and the end game bosses pose a big challenge for nearly any build at the middle of a league.

Not to mention the challenge of economy, what and when to loot, how to gear your character and avoid death. The only real difference from what you saw was improved graphics/animations and then dodge rolling to grant IFRAMES to damage taken. We don't have such a luxury in POE, all we get is a short teleport on a cooldown that requires pin point precise accuracy to avoid damage.

What you saw was heavily under geared characters using NO loot just to show off the teams design and artwork. And an individual look at each skill. That is not going to be the case once the game launches just so you are aware.

It is simply artificial difficulty and memorisation of knowing the bosses attack patterns, dodging out of them, and then knowing when to cast/attack using your very slow and clunky ability to chunk a bit of damage. AKA dark souls. I most certainly am not a fan of dark souls combat nor the necessity to memorise animations by trial and error for hours on end just to defeat an enemy. I want to feel powerful in a game, make mistakes, and enjoy my time playing.

and fyi, the bosses in POE are much faster than anything we saw in POE2 which requires even faster reflexes to avoid their attacks.


Relax a little, everyone is entitled to their opinion, no matter if its new or old player
Minor Increase

After the keynote, it was fair to say I was disappointed that the promises in 2019 about shared endgame, two campaigns was the leading factor. The fact that no mention of what the end game was truly going to be for two made me uneasy. All that content has the potential of not being in two seemed like a step down instead of a step up.

Then I slept on it. Me being somewhat burnt out on ARPGs (PoE mainly) in general led me to being some what positive of the changes coming with PoE 2. I want boss fights to be overall more interesting through out the game. I want something different from the norm PoE has been in.

I think it was very smart to separate the games now. Two different experiences. PoE for more of the normal Path of Exile thats been going on since who knows what League now for me, it all blends together (legacy maybe I don't remember). I personally am looking forward to PoE 2 and more than likely will be playing it overall way more than PoE. I say mainly because it depends on how they update both games and who gets the more interesting updates.

PoE 2 feels like the future to me. I know something different or changes in general are scary overall for most people, but I think its the right idea to give both groups of people who are split on what they want, what they want.
#58, chosen by the RNG Gods to test Closed Beta for the Awakening

Report Forum Post

Report Account:

Report Type

Additional Info